
You play for an unusual character. You must pass challenging puzzles. How to? By creating your own platforms! Some platforms are bouncy, some can move. But you only get a few. Use them wisely, player.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾,♥♥♥♥
The game is built on nw.js. Not Worth it.
Trash
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yashik ist ein 2D Sprung-Rätsel/Jumping Puzzle. Man muss eine Schlüsselkarte erhalten mit dem man dann eine Tür öffnen kann. Fehler traten keine auf und für die 100% Steam-Errungenschaften benötigt man nur die Schlüsselkarte der einzelnen Level.
It's not a bad game, but the controls suck. I play a lot of games, and this one is the first whith this problem. It's a fun game you can play, but ACCESSING THE CONTROLS IS JUST TOO BAD, I can't play anymore, it's so confusing, so annoying. the action button is the "f" while the forward movement is the "d" WTF here is a tip to solve this problem, change the action button to right mouse click. will make everything so much better
Awkward controls: you have to E enter a door at the end, which is next to the R reset key. Control with WASD which is right next to the platform drop button F. You can cheese the levels by collecting the key, hitting reset, then going to the door. The "have key" state does not reset with death or the reset key. The next level unlocks after you reach the key, so you can exit to level select and advance in the case where you get the key but cannot reach the door. The company has better games: Gelu and Freezeer.
[h2]Cool idea, done poorly.[/h2] [i]Yashik[/i] is a platformer where you play as a character who can create platforms. These platforms can be static, can make you bounce, or move horizontally. You get a set amount of platforms you can generate per level in a specific order, for example, you can get two static platforms followed by a bouncy platform. These platforms are how you complete the levels. There are 35 levels, getting progressively more difficult as you go, naturally. To complete a level, you need to collect a keycard, which is used to open the door and thus, complete the level. One of the main issues is, you don't even NEED to reach the door to "complete" a level. The next level is unlocked after picking up the keycard. Then you can just back out and select the next level. This defeats most of the challenge of the game. The second issue, the controls aren't explained to you, nor can you find out what they are in the game, so you'd have to visit the steam discussions or guides to figure it out, or just press keys at random till something happens. The keys can't be rebinded either. The level design is also rather uninspiring. There's not much else to say, [i]Yashik[/i] could have been a good game, but falls behind in a number of ways, making it not worth your time to even consider buying.
各ステージにあるカードキーを取りに行き、扉まで行ってゴールという2Dアクションだが、実績はカードキーを取得した時点で獲得でき、ゴール不要という[strike]欠陥[/strike]仕様なので、2Dアクションが苦手な実績厨にもおすすめ。スタート地点の真横にカードキーがあるようなステージも結構ある。 自分で足場を作るという新鮮なシステムで面白かった。
키카드만 빠르게 먹고 바로 다음맵으로 넘어가서 도전과제를 14분만에 다 꺴습니다. 도과용 게임.
byd游戏,障碍比想象中还大,感觉难度完全随机,这第7第8关不是给人玩的,好评
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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