
BoltBreak is a mix between a wave shooter and a superhero game. Unlock new superpowers and climb the leaderboards as you fight through 100 waves of supervillains across 8 different earths in the BoltBreak multiverse.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Within the first 10 minutes of this game I was bored. There is no level design in mind its all flat with just randomly placed assets. These animations don't look like the creators as they have different quality making it very jarring to watch. The enemies are recolors of the player and use the same punch and run the player has. The enemies only purpose is to get infront of you and spam the punch which also has a weird hitbox detection as I've been one shot by the enemies a multitude of times. I've also dealt with frame rate drops but only with specific maps like optimization wasn't considered during creation and I have a 1080. I do not recommend anyone purchasing this game for the price its at as that is an insane amount for what the game actually offers. (Response to DEV) Most of the levels are a flat surface the only map that actually had terrain was the park as it had depth so it felt good to run across. The rest of the maps are extremely flat and look like you just placed assets and called it a day but tried to fit a theme. Thing is from viewing these maps you didn't consider how you could actually make it look like an area I can visit. These assets are placed in such a strange manner that they don't make sense or had no design choices in mind. These were only created by the limited assets you chose or never bothered to add in extra details to make the world feel alive. I'd say the worst issue about how this game feels is the giant walls with the weird texture. It feels low effort as it just seems like it was the easiest thing to get done and over with. Using a giant shield could have been cool as it could have made me think about why we were closed into a dome but these blocks are probably the reason why I've seen people say this game looks like a roblox game on tiktok. Also simple response to the enemies is that no its not during the slow ability its while attempting to fight them normally I'm being punished by letting them touch me once. And why did you end up making a complete clone of the player that doesn't feel very reminiscent of other super hero enemies as there's actual lore behind if bad guy look like copy. You probably just ended up editing the player script to function for the enemy and didn't take it further to make it different visually and functionality. As for the frame drops it sounds like you had to disable most of the visual quality just to use the assets and work around them than actually edit together a performant object/asset. So you saying that someone who can run it on 6 y/o hardware means nothing to me Look I actually want you to do well even if I'm being as harsh as it sounds but I don't see any one else actually giving feedback other than add this and add that. If this is your first game great but personally I felt ripped off for a game that can't keep my attention past an hour and costs way to much for a game that felt like tested features for another game.
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This is a really fun game, but this needs more open world vibes. If the whole game is going to be an arena based game then it'll get boring fast. But I see the big title updates coming up and hopefully they add other maps (open world) and power powers and abilities!
I find this game fun and the idea for a player vs AI game with powers is a really good concept. what i would like to see added to the game is some kind of customization to the character, like for example a different kind of lightning or maybe different colors schemes for the player. another thing that would be good to add is different maps to make the game less repetitive. overall its fun to play but theres definitely room for improvement :)
BoltBreak'te sizinkine benzer güçleri paylaşan düşmanlarla savaşacaksınız ve ayakta kalan son kahraman olmak için kendi güçlerinizi yaratıcı bir şekilde kullanmanız gerekecek! Süper Arena'da hayatta kalmak için gerekenlere sahip misiniz?
The absolute worst game I've ever played. If you turn down the graphics settings everything just turns blurry, the animations look like an Indian home movie with a budget of £2 and it has in-app purchases in a game where all you do is run around and punch.
Its a very fun superhero simulator and the mechanics are fun and feel good
Really fun so far
look all i gotta say is... i had more fun playing this than a lot of other free games. i had no game-play problems at all and i encourage everyone to try this game out. very fun and i will hopefully be playing this again soon, only thing that i found that brings this review down is how you can only buy a couple ability's and only have a couple maps to begin with before you have to spend $7.50 (Australian) to get the full experience. i completely understand you want to make money for all the hard work you have done but maybe you could allow the community to test the maps and ability's for a short time so they know what they are buying. But apart from all of that i really enjoyed this game 69/10
cool consept that is delivered poorly
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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