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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rubik’s Cube met a mountain and said “let’s roll.” Genius mechanics, oddly soothing, it is basically a love letter to triangles and suffering. Hundreds of times KENNY SUN shouts his name in all caps like he’s claiming another piece of my sanity. The pyramid scheme isn’t just in the gameplay — it’s in the branding recursion too.
天才杰作!强烈推荐玩玩
YANKAI'S REVIEW. YANKAI'S PEAK.的交互设计非常风格化。当你把你一个正四面体放到目标位置时,它会开始晃动而不是进入稳定的状态;当你完成一个关卡后,这个关卡会消失或坠落;当你完成一个章节的所有谜题时,这个章节会破碎。这样反传统反直觉的交互,再加上意义不明的标题、略诡异的BGM和作者精神分裂般的CREDITS,赋予了这个游戏一股超然的艺术感,狠狠戳中我的G点,让我欲罢不能。 YANKAI'S PEAK.的谜题难度不大,在第一章节熟悉机制形成手感之后,之后的关卡差不多可以一路碾过去([spoiler]除了最后一章有新的逻辑[/spoiler]),有些关卡甚至让人觉得有点水。但是不断引入的新机制可以让游玩的趣味性和新鲜感一直保持,各个机制可以融合得很好而不割裂,确保了游戏的整体性,同时单个机制的多面效果也能时不时惊艳到我。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常精妙的游戏设计,整场游戏体验给人以拨云见雾的上升感,初见或许会对于正四面体的推动原理感到困惑,但是在熟练把握之后就会恍然大悟。山重水复疑无路,柳暗花明又一村。
A good amount of abstract minimalist puzzle games I play are really tedious or too have no creative ideas but Yankai's Peak is one of the better cheap abstract puzzle games. There were multiple levels that sported a cool concept or had a trick or had to make me stop and think for a bit, and it utilizes some 5 particular mechanics in stages, though some levels just seemed just like manuevering and if you know the tricks of nudging pyramids, was more just an application of moving around then figuring out a puzzle. The pyramid moving mechanic is itself quite cool and fairly intuitive once you get the hang of it. Mechanic switching for lots of puzzle games is usually uninteresting since it doesn't really try to take its past mechanics to its limits. This game does add new mechanics and ditches old ones in the next stages, but I feel it gives variety and exhausts its ideas just enough without going stale. There were some points where I felt it was running a bit out of 'puzzly' ideas but these moments didn't last long as it picked it up with some new levels and ideas. So good difficulty curve.
This game is all about understanding. You begin flailing around and you end standing up straight. You take pride in being a blue pyramid at the end of this as you understand what it means to be geometric in a world full of 2D triangles. I feel like I have a greater understanding of the world as a whole, now. Thank you.
第一大关挺新奇的,但搞清楚三角形之间如何互动的之后,后面的关基本上就都是体力活了。感觉难度不高,
Сойдет
用键盘这究极难受的操作让我看了一眼,好家伙,还真是手游移植。 谜题设计跳跃性有点大,从以往作品来看看得出作者非常喜欢几何体这个东西。 引导性还可以,好在你有无数次撤销的机会,每一步你都可以通过不断试错来通关,这一点非常好评。 但不影响我要把这个差评打给键盘操作。玩完太难受了
好玩。关卡多。有点难。掌握规则很重要。推荐WASD+鼠标操作。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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