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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
用键盘这究极难受的操作让我看了一眼,好家伙,还真是手游移植。 谜题设计跳跃性有点大,从以往作品来看看得出作者非常喜欢几何体这个东西。 引导性还可以,好在你有无数次撤销的机会,每一步你都可以通过不断试错来通关,这一点非常好评。 但不影响我要把这个差评打给键盘操作。玩完太难受了
非常优秀的解谜游戏,正四面体的旋转和相互作用的谜题思路非常新奇有趣。 几个章节不断增加玩法,避免了千篇一律的冗杂,尽管开始时会感觉这种推动逻辑比较反直觉,但是能够完全思考下来,纯靠推理而不是试错解出题目时,就会非常有成就感,尤其是后面不同要素的混合以及正八面体的地方的一些难题,解出来后会有种醍醐灌顶的感觉。 美中不足的就是这其中有很多简单题,并且关卡的顺序并不是按照难度顺序布置的,而且后半部分大多数题思维难度反而降低了,而是重点在对于新规则的理解(特别是最后所有要素混到一起时,可以明显看出题目的思维难度下降了,可能是出题人也设计不太出什么难题了吧...)。 整体流程如果顺利的话可以在4小时内完成,后期解题会越来越快,有种题目难度增加速度跟不上思维的前进速度的感觉,希望能加大后期难度,尤其是正八面体部分如果进行一定的开发,也可以作为一个相当好的谜题区域。
Rubik’s Cube met a mountain and said “let’s roll.” Genius mechanics, oddly soothing, it is basically a love letter to triangles and suffering. Hundreds of times KENNY SUN shouts his name in all caps like he’s claiming another piece of my sanity. The pyramid scheme isn’t just in the gameplay — it’s in the branding recursion too.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good amount of abstract minimalist puzzle games I play are really tedious or too have no creative ideas but Yankai's Peak is one of the better cheap abstract puzzle games. There were multiple levels that sported a cool concept or had a trick or had to make me stop and think for a bit, and it utilizes some 5 particular mechanics in stages, though some levels just seemed just like manuevering and if you know the tricks of nudging pyramids, was more just an application of moving around then figuring out a puzzle. The pyramid moving mechanic is itself quite cool and fairly intuitive once you get the hang of it. Mechanic switching for lots of puzzle games is usually uninteresting since it doesn't really try to take its past mechanics to its limits. This game does add new mechanics and ditches old ones in the next stages, but I feel it gives variety and exhausts its ideas just enough without going stale. There were some points where I felt it was running a bit out of 'puzzly' ideas but these moments didn't last long as it picked it up with some new levels and ideas. So good difficulty curve.
YANKAI'S REVIEW. YANKAI'S PEAK.的交互设计非常风格化。当你把你一个正四面体放到目标位置时,它会开始晃动而不是进入稳定的状态;当你完成一个关卡后,这个关卡会消失或坠落;当你完成一个章节的所有谜题时,这个章节会破碎。这样反传统反直觉的交互,再加上意义不明的标题、略诡异的BGM和作者精神分裂般的CREDITS,赋予了这个游戏一股超然的艺术感,狠狠戳中我的G点,让我欲罢不能。 YANKAI'S PEAK.的谜题难度不大,在第一章节熟悉机制形成手感之后,之后的关卡差不多可以一路碾过去([spoiler]除了最后一章有新的逻辑[/spoiler]),有些关卡甚至让人觉得有点水。但是不断引入的新机制可以让游玩的趣味性和新鲜感一直保持,各个机制可以融合得很好而不割裂,确保了游戏的整体性,同时单个机制的多面效果也能时不时惊艳到我。
This game is all about understanding. You begin flailing around and you end standing up straight. You take pride in being a blue pyramid at the end of this as you understand what it means to be geometric in a world full of 2D triangles. I feel like I have a greater understanding of the world as a whole, now. Thank you.
第一大关挺新奇的,但搞清楚三角形之间如何互动的之后,后面的关基本上就都是体力活了。感觉难度不高,
6.5/10 操作相当反直觉的游戏
好
变格推箱子,难度不算高,在熟悉了四面体的性能之后基本上没什么难关,完全可以再设计些更有挑战性的关卡
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Players by region
Where this game's players are, estimated from review languages.
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