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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相当惊艳的游戏,关卡设计巧妙,操作虽然别扭但是玩多了也还好,反正可以无限次撤销嘛 每部分加入的新玩法让我持续地沉浸,不断思考,解开谜题时令人无比兴奋。
好
6.5/10 操作相当反直觉的游戏
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
机制挺有意思,看起来也挺吓人,然而其实也有规律可循( 题目总体简单,大多数是重复劳动,这点个人不太喜欢;而机制组合几乎没有探索,有些组合个人感觉还是可以考虑的[spoiler](比如电梯 + 平台,是不是能在二楼造平台之类的?)[/spoiler] 游戏总体还是不错的,打发时间不错(
非常优秀的解谜游戏,正四面体的旋转和相互作用的谜题思路非常新奇有趣。 几个章节不断增加玩法,避免了千篇一律的冗杂,尽管开始时会感觉这种推动逻辑比较反直觉,但是能够完全思考下来,纯靠推理而不是试错解出题目时,就会非常有成就感,尤其是后面不同要素的混合以及正八面体的地方的一些难题,解出来后会有种醍醐灌顶的感觉。 美中不足的就是这其中有很多简单题,并且关卡的顺序并不是按照难度顺序布置的,而且后半部分大多数题思维难度反而降低了,而是重点在对于新规则的理解(特别是最后所有要素混到一起时,可以明显看出题目的思维难度下降了,可能是出题人也设计不太出什么难题了吧...)。 整体流程如果顺利的话可以在4小时内完成,后期解题会越来越快,有种题目难度增加速度跟不上思维的前进速度的感觉,希望能加大后期难度,尤其是正八面体部分如果进行一定的开发,也可以作为一个相当好的谜题区域。
变格推箱子,难度不算高,在熟悉了四面体的性能之后基本上没什么难关,完全可以再设计些更有挑战性的关卡
삼각형을 굴려 목적지까지 밀어 넣는다는 게임의 핵심 기믹은 직관성과 조작감이 매우 떨어집니다. 플레이 내내 내 뜻대로 제어되지 않는다는 답답함을 지속적으로 겪게 되며, 퍼즐의 정답을 고민하며 뇌를 쓰는 즐거움보다 삼각형을 원하는 위치에 억지로 '욱여넣기' 위한 손가락의 피로도가 압도적으로 높습니다. 따라서 가벼운 마음으로 퍼즐 본연의 재미를 기대하고 접근한 분들에게는 짙은 실망감만을 안겨줄 작품입니다.
Do *YOU* want to be a colorful tetrahedron and play a game that forces you to take painstaking care in how you move around? Do you want to feel physical discomfort the next time you look at a triangular tiling of the plane, as you try to remember how this game handles triangles shoving each other? You should, because it's fun. And if it's not fun, it builds character. This game was <$2 USD in the 2025 winter steam sale, easily worth the money if you like block pushing puzzles at all.
Good puzzle game, not extremely difficult but still quite satisfying.
A great sokoban-esque puzzle game with interesting interactions between triangular shapes. Very well done with animation and scoring, with a hint of comedy. Most puzzles are optional, requiring a simple threshold of these 'optional' puzzles to be completed to move on to the next world. However, the movement scheme may take some getting used to.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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