
YAKUZA KIWAMI 3 is an extreme remake of the action-adventure beat 'em up Yakuza 3 featuring ex-yakuza Kazuma Kiryu's fight to protect those he loves. DARK TIES is a brand-new game featuring Yoshitaka Mine from Yakuza 3 included as a separate action-packed experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

YAKUZA KIWAMI 3
Continue the story of ex-yakuza Kazuma Kiryu as he fights to protect those he loves in an extreme remake of Yakuza 3 that evolves every aspect of the beloved game.
The bustling streets of Okinawa and Tokyo come to life in stunning detail with reimagined combat taking brutal brawling action to the next level. Added scenes deliver more depth and emotion to the beloved story with new and enhanced side experiences that immerse you in the world like never before, and more.
DARK TIES
Experience the brand-new tale of Yoshitaka Mine from Yakuza 3 in an included separate game. Having once led a successful startup company, he plunged himself into the dark world of the yakuza by choice after losing everything. Left with an empty heart, the pursuit to find true bonds drives him forward once again in a dramatic journey colored by exhilarating boxing-based combat, and a variety of engaging side experiences.
Two men will walk different paths that converge to shake the very foundations of fate.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.5Kreviews | 63% | — | $3.5M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
일단 도전과제 올클 했고, 3는 리마스터를 그냥 스토리만 볼려고 메인만 밀었음. 장점: 미네가 잘생겼다, 마지마가 나온다, 키류가 나온다. 단점: 전투가 많이 불쾌함. 혼신의 일격이 좆같은 슈아 때문에 딜이 개미좆물마냥 들어감. 가드 올리는 건 잡아 던지면 되지만, 슈퍼아머를 뭔 플롯아머 마냥 두르고 있으니 좆같음. 본편 엔딩도 이게 맞나 싶긴 함. 그래도 미네 외전은 생각보다 잘 나온 거 같음. 전투 스타일이 키류가 노잼이다라고 느낀 건 오랜만임. 미네 전투 스타일이 훨씬 재밌음. 근데 멀리서 보면 미네가 아니라 아키야마가 싸우는 느낌도 있음. 3를 제대로 서브까지 해본 할배들이 화내는 것도 이해는 되긴 함. 하지마 제일 이해 안되고 제일 좆같은건 할카스년임
as always i love it, please Ryu Ga Gotoku Studio do kiwami 4 and 5
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了吃书以外其实大部分都能接受,还有砍了夜总会玩法总觉得少了什么
Kenne das Original von damals nicht daher mit erster Run. Mal wieder eine mega starke Story die hat einfach nur Spaß gemacht.
[b]Not a home run, but at least a double - 7/10 [/b] I've seen a lot of online reviews compare the remake to the original in a negative light. My first RGG games was Yakuza 4, and I'm therefore unburdened by history. Thankfully, because this game is great. The gameplay in Yakuza 4 was quite cumbersome and repetitive. There were almost too many side activities, with emphasis on quantity over quality. Yakuza Kiwami 3 is more related to newer RGG titles, with a more versatile combat system (with two distinct fighting styles), longer side quest arcs instead of individual short stories, and almost zero annoying QTEs. Despite controversial changes reported by others, I have a hard time believing that the original could be anywhere near as enjoyable as the remake. My main complaint is that the Dark Ties storyline is extremely short, and for someone with a copy of the original game, the meager amount of content wouldn't justify paying a full price. Also, the game seems to be poorly optimized, and tends to crash after a few hours of play. Seems to me like a memory leakage issue, but I can't exclude the possibility of my own PC being at fault. That said, fans of RGG games from Yakuza 0 onwards will be right at home. Combat is fluid, minigames galore, and the stories are the usual mix of bleak drama and absurd silliness. Although it's on the shorter side of RGG games, there's no content that feels like a chore. If I was playing this on PS5, I'd platinum it.
Yakuza Kiwami 3. The divisive Yakuza game (Well at the time of writing anyway) But is it good? The short answer is yes, at least in my books. The long answer is a yes but. To explain, Yakuza Kiwami 3, at least for me improves on the original game in the areas where I thought it needed it the most. For one, the combat in this is great, and provides a really strong backbone for the games core loop. The combat is crunchy, enemies (At least on professional) felt more like a threat and less like a test of patience. There's a heat system for enemies that results in it needing to be broken down in order to inflict more damage and staggers. You do this through landing critical blows, either by good dodges/ blocks and counters, or by getting behind your opponent and performing unlicensed chiropracting. Additionally you have a secondary meter that allows you to enter a special buffed state, being in said state also lets you whittle down enemies guards whilst also having different moves and actions, eventually ending in a special heat action. This alone makes the boss fights feel way more engaging as the fights feel strategic and reward good play overall. One thing that has changed about combat however is the removal of weapons. Both in terms of how they were handled in the original release and how they were handled in Kiwami 2. A kiwami 2 system would have worked great imo, especially given getting hit whilst holding a weapon causes it to crumble into dust for some inexplicable reason. That being said, a new, secondary style is present in Kiryu's tale. Ryukyu style. A weapon based style that utilises an arsenal of weapons to handle heaps of enemies. Ryukyu stlye is a bit clunky to learn but great once you master it. It can deal with crowds quickly or inflict a variety of status conditions. Whilst I wish there was a dedicated weapons system, Ryukyu style is at least it is serviceable. As for other elements of gameplay, most of the minigames are ported over from 2. Unfortunately golf is replaced with the golfing range and fishing is changed entirely. Aroma massage too but on the flip side, everything else receives an upgrade to the newer, higher quality of life versions. There's also a game gear with just over 10 classic games a fair few arcade games in club sega and a host of new minigames surrounding the orphanage. These new minigames prioritise bonding with the kids and getting resources for the orphanage itself. Speaking of the Orphanage, one of my biggest complaints with the original was not feeling as invested with the kids or the orphanage itself, which is a key story beat. Sure, you had a couple of chapters where you engaged with them but it just didn't quite land for me. In Kiwami 3 your orphanage is a place where you can fish, farm, cook, sew, do homework, catch bugs, and play a game with the children. It's much more fleshed out and you engage with it at your leisure. By raising the kids happiness you can progress a story regarding Kiryu learning how to cook more than just curry, and each child has their own sub story. Some are the same as the original but most are adjusted. I will say however that in some cases the originals were better and some of the new ones are better. I'd give it a 50/50 split. Of course story is a huge element for the Yakuza series and I actually like the overall story here. It doesn't particularly change from the original but some scenes are adjusted, there are a couple more cutscenes sprinkled here and there that help to fill in some time or adjust things. I felt the game flowed much better than the original although some elements worked better and a couple just lack impact. For example, the reapers quest line is changed to be much brisker without returning to the main building, in fact the building doesn't exist at all. Another contention point revolves around the lack of substories. Now, whilst there are less. Some are condensed into singular stories, some are not present as their respective things are not (hostesses thank god are gone). That being said there are 32 substories, then each of the children have a story, raising the total to 40 and then Mine's content has 12. Some of which, if I'm not mistaken may have been Kiryu's originally or at least were similar in some way. Overall there are around half but the game does not feel light on content particularly, at least to me anyway. One thing that is quite divisive is the casting which I will touch on and say that I don't think Rikiya's recasting works particularly well and I did not feel attached to his character. The recast of the Ryudo patriarch worked well however. Similarly, Hamizaki was recast. This was a huge contention point considering the actor but putting that aside, I feel Hamizaki felt much more impactful. In fact I think the whole line of antagonists felt much better overall. Perhaps it's due to them looking more human than their original counterparts or a shift in tone but they worked much better here. As for Mine's side of things. It's 3 chapters and it's quite brisk. I don't feel it's a necessary story to tell but Mine's actual fighting style is fun and engaging. Mine also gets his own list of tasks, substories (Good deeds) and tournament arena that all serve to offer something to bulk out his campaign which makes it a bit more of a game than Kiwami 2's Majima chapters for example. Overall I honestly think the game is overrhated. I understand there are some controversies and issues but it's a perfectly fine game. Were I to want to play Yakuza 3, I would choose this over the original every time. The story is paced better, the core combat is better to play, and the side content albeit different is overall better than the original. The completion is also much less taxing, even if you want to do everything beyond just the achievements. Overall Kiwami 3 is a good game, it's not as good as it could have been but overall I thoroughly enjoyed my time with it. (As a side note, the game also runs really well on Deck despite having heaps of dudes on screen during the gal gang section)s
Yakuza 3 için kurtarıcı olacak iken daha da rezil edilmiş bir oyun. Dark Ties efsaneydi ona lafım yok. Yakuza orjinali mükemmel hikaye ve yan görevleri vardı.
[h1]Its one of those games i wish i could give a "Meh" rating.[/h1] If you havnt played the original game, yea i suppose this is alright if you get it for 20 bucks or so. If you have played the original its just all the new stuff shoved in your face in the first 3 chapters. The skills you unlock are tied to the completion stuff from prior games (aka play all minigames, eat everywhere, basically do everything). You dont have to do everything but it definitly helps you ALOT. This also means you can unlock all skills very early in the game and be hilariously overpowered. Also for no good reason RGG got rid of the colored HP bars. Now you will ALWAYS see yellow -> red -> empty. So no telling if you do decent damage or if a boss is actually intimidating. Its just punch and find out. Not fun imo. It boils down to RGG adding all Minigames they can into one and giving you access to them asap so returning players got stuff to do. Imo the changes are not as impactful as expected but my issue remains that its a waste of ressources to swap the models and VAs for stuff (unless they were unable to get them on again to re-record lines). All they did is add some more cutscenes for Hamazaki, change the post credit cutscene and added the entire thing with Mine. Spoilers ahead for the Mine stuff. You [spoiler]wont be learning anything new or meaningful from playing this outside of a tiny bit more of the background for Mine. They didnt bother showing if he actually decapitated Kanda or if thats a hoax.[/spoiler] The "DLC" gives you around 4 hours of cutscenes and gameplay if you dont bother getting 100%. It doesnt give you any interesting new story points whatsoever outside of the story change [spoiler]with Mine surviving the fall S O M E H O W from atleast a 26 story building and being found by the Daidoichi[/spoiler] but that gets you spoiled in [spoiler]the base game ending already[/spoiler]. All in all they just added some more cutscenes / added voicelines for regular text stuff. There werent any changes during the story, only the ending. Playing in chronological order makes no sense for new players since they changed Hamazaki + [spoiler]the ending part where he stabs you.[/spoiler] TL;DR If you got nothing to play and want some Yakuza fun, sure go get it. If you already played the original or remake, you dont need to play this, just look up the spoiler stuff and save yourself 20 bucks. Wish RGG wouldve spent the ressources for making this game on a different project tbh.
[h1]추천할지 비추할지 고민하다 용스튜에게 보내는 메시지로 비추 눌렀습니다[/h1] 솔직히 원작 용3도 구린 게임이었습니다. 아마 원작도 제가 용시리즈 중에서 유일하게 비추박은 게임일겁니다. [h2]추천 대상[/h2] 용극->용제로->용극2 진행한 뉴비 유저에겐 추천할만 합니다. 왜냐면 저 루트로 시작하면 아직 즐겨보지 않은 콘텐츠가 많을 것이고 구린 용3을 차마 추천하진 못할 것 같아서요. 저 루트로 해보는 뉴비분들이라면 무난하게 혹은 재밌게 즐기실 수 있으실 것 같네요. 본인이 딱 저 루트다! 그러면 구매하세요! 괜찮은 선택입니다. [h2]비추 대상[/h2] -용3 해보셨으면 그냥 넘어가세요. 굳이.... 신기할 정도로 모든 요소가 재탕에 우려먹기입니다. 용극용제로용극2용3용4용5용6용7용7외전용8용8외전, 저지1저지2 다 해보셨다면 이미 다~~~ 즐기셨던 요소들로 가득 돌려막은 게임이에요. 네, 엄청 물립니다. 재밌지도 않고 재미없지도 않은 기분을 느끼면서 시간을 쓰게 됩니다. -서브퀘스트 퀄리티가 심각합니다. 갯수를 줄인건 그렇다 쳐도... 그래도 용과같이 서브퀘스트들은 참신하고 재밌는 것들이 많았거든요? 근데 몇 개 없는 서브퀘스트가 싹 다 별 내용이 없습니다. 대사도 너무 상투적이고 유치하고 그냥 순수체급으로 재미가 없어요. 모바일게임 일일퀘스트 보는 느낌입니다. -스토리 뭐 이런건 그냥 말 안할게요 원작도 스토리 별로였는데 여전히 별로에요. 그래도 제가 용과같이 시리즈의 막장스럽고 개연성은 개나 줬지만 아침드라마같은 전개와 뽕 차는 연출만큼은 좋아했었나봐요. 이미 그런 요소들을 다 아는 상태로 용극3을 하니까 그냥 이상한 스토리네요. 마치 아침드라마에서 누가 누구 애인지 밝혀지는 재미로 봤었는데 누가 누구 애인지 이미 다 알고 보니까 그냥 이상한 스토리라는 감상만 드는 느낌? 용과같이 스튜디오에서 다음 작품을 어떻게 어떤 작품을 낼 지는 잘 모르겠지만... 이게 용과같이 시리즈를 유기하는 신호탄이 아니길 부디 간절히 바랍니다.
个人觉得这作很不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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