
Kazuma Kiryu has earned his retirement on the sandy beaches of Okinawa. But when a deadly power struggle arrives on his doorstep, he’ll have to walk the streets of Kamurocho to escape his past for good. Complete The Dragon of Dojima’s journey.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Japanese*, Traditional Chinese, Korean*languages with full audio support
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the type of this ♥♥♥♥ they counter to "stop killing games" "uh, actually, you can still buy and play the game, it is just very hard to find and buy."
I truly cannot strees how good and beatiful (in PS3 standards) of a game this is, I'm genuinely mad they took down this version for individual sale because god d*mn what a beauty it is.
major improvement over kiwami 1 and 2 love the okinawa setting, its very refreshing and unique after 3 games of just kamurocho/sotenbori. the tropical laid-back vibe is a perfect contrast to kiryus over the top action in the big city. the combat has a nice weight and sense of choice to it. enemies and bosses block just as much as they did in the previous two games, but now you have a single unified style that feels good to play with and isn't held back by the directionless vision and flimsiness of the dragon engine. its not perfect, bosses are mostly assenine slogs, but its fun when it works. soundtrack is full of house/techno music. finally moved away from the sonic unleashed battle themes main story is great up until the halfway point or so. it became difficult to understand what im supposed to be paying attention to, which bad guy is supposed to be tense and tough. pacing can get rough too, with silly major breakers inbetween supposedly tense and urgent scenes. overall a good time even if not the most polished or refined.
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Modeled estimate over time.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Hmmmm, how can we make people play our game for longer? Could it be to add fun, innovating minigames? Or more to the story? Or revamp the fighting system? Nah, lets make it so Kazuma is stopped by yakuza men every 6 seconds, without any way to escape it by adding CUTSCENES when!!!" I've spent 13 hours on this game. probably only 3 of them were used on the actual gameplay, because I was too busy fighting off random guys who had beef with me. Of course, this feature was a part of Yakuza 0, Yakuza 1, and Yakuza 2, but it was at least tolerable. The fights either ran very fast, were fun, or you could book it relatively easy out. I try to complete these "saga" games as much as I can, I could not do that this time. The combat feels repetitive and slippery and it felt as if there wasn't a proper direction I could truly take with playing the game. I loved the story for what I played of it, and I loved the tidbits of representation of Okinawan culture, but those were not enough for me to carry on, for now at least.
Very rough but you can't hate the game is so old, better than the Kiwami retcon mess. Blockusa is REAL
OBVIOUSLY PEAK IF YOU DISAGREE YOU ARE DUMB AND NOT ALLOWED TO CALL YOURSELF A GAMER >:(
Эту часть можно описать как начало арки Нарутотерапии
I can't see myself dating a black guy
john yakuza
i love yakuza 3 i wish okinawa was real
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.