
Who will you become to triumph? A turn-based RPG where your personality traits change your powers and proficiencies. Combine personality traits, rare weapons, and 20+ classes into endless team compositions; combos & builds are the keys to surviving your long journey towards Yaengard.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It beat me down into rage quits until it made me feel like a god. 10/10 would and will go through it all again. Even with some experience with other tactical, turn and party based games, Yaengard felt like it had a steep learning curve that I didn't fully understand the mechanics of until well into Act 2 or the first ten or so hours in my case. If you can get through that, the game becomes a lot more fun. It's incredibly satisfying once you figure out how to synergize party skills and your heroes' personality skills with their builds. I'm glad there's an easier difficulty that I will probably move to in future playthroughs, since I'm the kind of player who wants my heroes' personalities to develop a little more organically instead of hand picking the personality traits that will work best for the build they will have. It felt bad when I messed up turns due to how the UI is structured - mouse clicks are used for both moving to a new tile and targeting enemies with an ability. In my experience, you have to carefully deselect an ability first instead of clicking between them, otherwise you run the risk of moving back into a tile you just moved away from instead of firing off a ranged shot (because the game thinks you don't have any abilities selected since you didn't trigger the first one you clicked on). I encountered a few bugs but nothing monumental, and I have no doubt that the developers will fix them soon enough with how active they are. In the end, I hoped that the game would be longer so I could build up my characters personalities more. They only got about halfway to the personality extremes at most. Not necessarily a complaint about the game, but it would have been nice and I wouldn't mind if more content was added later. Overall, You should play Yaengard. The learning curve is a bit steep but rewarding. Lining up gear across the party to work together feels good and lining up hero personality with their place in the party is very rewarding. (My pagan assassin maxed out dodge and regained 10% of her max health as fortitude with every dodge, a stat that has to be drained before health damage is taken. She was a god and cleared out encounters on her own even after her allies had fallen. Do you want to feel like a god? You should buy this game if you do).
The UI and controls had me so frustrated in the first 10 minutes I had to quit.
Eh, a lot more playable after overhaul. Some good systems and gamedesign, surprisingly decent writing and events; but also really clunky.
It's a so so game certainly not worth full price, get it on sale.
This game was just a big disappointment. It didn't really feel fun, and the concept was an interesting one but ultimately failed to deliver imho.
The story ruined it for me.
Quite a nice roguelike game with unusual mechanic where the personality have a great impact on the gameplay. It took me two playthrough to master it, and I enjoyed every minute of it. Great game made by a small studio.
Too slow
A unique experience, basically a series of choices intersparse with combat, with a pretty steep learning curve, and it's very easy to make a bad team with almost no course correction, a robust tutorial could help newcommers to ease the learning, in summary: Pros : - Unique premise - PC Build variety is good - Nice Replayabiilty, if u could understand the mechanic Cons - No tutorial - No course correction, wrong build halfway...restart - Currently no ingame halp, so many mechanic is trial and error Overall A nice experience, and with a good build a pretty rewarding game.
Hay que aplaudirles las ganas de innovar, pero algunas cosas le han salido bien (el combate) y otras no tanto. Aún así merece la pena si te centras en las que sí han salido bien y las otras "pasas rápido" por ellas eligiendo simplemente lo que claramente es mejor para los personajes que tienes en ese momento. Las clases dependen de las armas que lleves, así que los puntos de progresión de tu personaje sólo tiene sentido que se los apliques a características que beneficien a esas clases. Esto me costó verlo un poco al principio, y me pareció un poco lioso saber que era lo mejor, pero en el menú de pausa (sí... ahí...) hay una mini guía de que es mejor subir según la clase de tu personaje. Así que simplemente miro ahí cada vez y listo. Pero entonces... cambiar de tipo de arma no tiene sentido a mitad de partida, porque entonces le cambias la clase xD sólo tiene sentido ponerle mejores armas del mismo tipo. Igual con los rasgos de personalidad... no tiene sentido una vez darle a uno un rasgo y después darle el contrario. Así que al final acabas buscando a ver a cual le viene bien y listo. Así que toda esa innovación se les queda en algo en lo que acabo pasando rápido y aceptando lo que me toca en cada partida, como si fuera un roguelike con personaje aleatorio. Donde merece la pena recrearse es en el combate, que sin ser demasiado complejo es interesante. No necesita que los mapas sean más grandes, las distancias importan, pero más allá de 3 casillas no. Es un juego de elegir bien lo que haces y en que gastas tus acciones, mirar cool downs, decidir cuando gastas acciones extras (tienes 3 por personaje por cada vez que descansan en una taberna), combinar acciones de personajes, mirar el orden de acción de personajes y enemigos... Y por lo que llevo parece que está bien nivelado.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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