
Stolen Realm is a simultaneous turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world.
Modeled estimate, not a reported figure. How we estimate →
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About
Stolen Realm is a fast-paced tactical dungeon crawler where explosive builds, meaningful loot, and simultaneous turn-based combat collide. Lead a party of up to six heroes through dangerous expeditions filled with monsters, treasure, and unpredictable events. Play solo or team up with friends in seamless online co‑op as you explore a vibrant, readable low‑poly fantasy world. Every dive into the Realm offers new challenges, new loot, and new ways to break the game in your favour.
Both sides act at the same time, keeping battles quick without losing tactical depth. Plan your moves, unleash your abilities, and watch the entire battlefield react at once. No waiting for long enemy turns. No downtime. Just tight, high‑impact encounters where positioning and synergy matter.
There are no fixed classes. Choose from 300+ abilities across 10 flexible skill trees and craft a hero that fits your playstyle. Create classic archetypes or experiment with hybrids like:
A spell‑slinging assassin
A frost‑born priest
A shadow‑infused knight
Or something completely unhinged that shouldn’t work but absolutely does
Discover 700+ items that do far more than raise your stats. Mythic weapons and relics unlock new mechanics, new synergies, and new strategies. Wield artifacts like:
Abbadon the Soul Crusher - raise slain enemies as skeletal allies
Bloodletter - a cursed blade that trades your lifeblood for devastating power
Every expedition opens the door to new combinations and new build possibilities.
Each adventure unfolds across a procedurally generated map where every decision shapes your run. After every battle you choose your next step, whether that’s diving into a treasure room, chasing a story event, visiting a merchant, gathering resources, or risking a dangerous encounter. Every expedition becomes its own story, defined by the choices you make and the luck you carry with you into the Realm.
Play solo or bring friends. Stolen Realm is built for co‑op strategy, with encounters that scale automatically and a drop‑in/drop‑out system that keeps the action flowing. Coordinate builds, chain abilities, and unleash devastating team combos.
“The tactical depth of Divinity: Original Sin.” — GamesRadar+
“We’re losing our evenings to Stolen Realm.” — TheXboxHub
“A gorgeous looking game.” — PC Gamer
“You can do all sorts of weird stuff.” — Sacriel
“Straight to the point… no bullsh*t.” — Shroud
“It’s rad.” — Sequisha
Online co‑op for up to 6 players
Fast, simultaneous turn‑based combat
300+ abilities across 10 skill trees
700+ lootable items that change how you play
Tactical hex‑based battlefields with interactive environments
200+ enemy types with unique modifiers
Procedural adventures with branching paths and events
Campaign mode, Roguelike mode, and Hardcore permadeath
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Italian, Polish, Portuguese - Brazil, Russian, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really like this game. This game reminds me of FF tactics, but with more freedom to create characters and far less talking and cutscenes. It's essentially raid based, but more sandbox, a turn based party rpg. You can make a character literally however you want, take a warrior and make him a warrior/mage or warrior/summoner, etc. The main issue I have with this game is that you can't angle the camera higher up, which makes it a chore to see your party and the characters on the battlefield, as you will constantly be swinging the camera around to see what's around the characters. Why can't I pan the camera a little higher? This is a serious QOL issue. The other issue I have is that the contrast and color markings can be really hard to see, especially for someone who is color blind. It can make missing gold on the ground easy, and becomes a chore to figure out what's going on sometimes in the lighter grass colored areas, etc. Typically in the darker areas, it is easier to see the color icons on everybody and on the items on the ground.
[list] [h1]The Good[/h1] [*]Classless system. [*]Playable in co-op. [h1]The Bad[/h1] [*]Graphics are ugly, character models are bad, overall nothing pleasing to look at in this game. [*]No intro, story, and onboarding process to immerse you in. I thought this is an 'RPG'? [*]Simplistic system but some of the stats are not explained. What does the armor stat exactly do? What is melee movement bonus? [*]The soundtrack is uninspired and induce drowsiness. [*]'Doesn't give a ♥♥♥♥' UI. [*]Lacking enemy varieties. [*]Total immersion breaking: statues that give you buffs pop up from the ground every time you do battle along with pick-me power-ups. What is this? Unreal Tournament? [h1]4.7/10[/h1] [/list]
I have a lot of strong feelings about this game, and all of them come from a single place, That i care about the game because i see potential in it which was wasted. if you see this game on sale for like 5 bucks grab it and enjoy a few hours but otherwise stay away. terrible execution for a great concept and ideas. many quality of life issues and bad design decisions. overall 5/10 with a potential to be 9/10 if it was properly executed. a few comments to the developers in case they are still looking at these reviews: 1-when i am playing couch coop and me and my wife are on a quest, i want to be able to stop that quest and come back to it, currentlyif i try to do that the game does not allow me to assign any characters to the second controller because i am mid quest. this makes no sense and has no benefit , please fix it somehow. 2-allow us to actually craft or upgrade items we like to be on the level we currently are, once my lich's phylactery is 5 levels behind me i do not want to be grinding the same quest 100 times to get a new one. 3-I am not sure what the point of having different "towns" on the campaign map as they are not different from each other in any way, if instead they each had a different specialty i could see it being justified but as is its just a useless map node. 4-The performance for some of the fights is really bad because they designed abilities that produce insanely large fields of environmental effects which seem to be terribly optimized, in particular the red dragon and ursa fight come to mind.
In depth class building and replay-ability with fun Co-op. The graphics leave something to be desired, but the gameplay is surprisingly robust and offset it nicely. If you like turn based rpg and want something with a campaign and a roguelike option as well as co-op it's great. Can play with up to 6 players, or have 6 of your own created characters you can build up to play with friends.
老实说不太推荐入坑了,后续已经没有更新,没有剧情,rouge局外要刷的太多才能有爽感。但本质上依然是个好游戏,已经有了框架,很烂的中文翻译,不错的联机体验,联机很稳定。
goty
one of the best games i've ever played
Bria likes men
Good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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