
*** This game doesn't support English *** 自盘古开天辟地后,女娲神创造了人族与魔族,因性格与外表的不同,两族常起冲突。后来人类铸造了一把神器——轩辕剑,企图彻底解决两族间的战争。持有此剑的侠士带领人类与魔族战得两败俱伤。十七年后,主角离开教他仙法多年的师父下山历练,面对这世上的纷争,期待一个能让自己活跃的舞台……
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩。
good hood good
不管这个系列还有没有明天,在这里你可以看到系列是怎么从半成品一代到二代起来的。 后面的枫之舞在二代的基础上有了更好的编剧台词和战斗细节的改进,真正成形了。 赶上我少时先接触的是三四代的,不说巅峰吧怕惹争议,成熟作品。 我到现在都记得当时青年的我被苍之涛的剧情重重的一击又一击。被蒙蔽了双眼的人们(我们)啊!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
额,也算是圆梦轩1了(燕赤霞、宁采臣、聂小倩) 流程相对不长,但是不练级确实是不好打。 先弄个流程攻略吧:开局建议在师傅门口练到3级再去县城,之后可以在水井练级(我在里面迷路到10级),11级左右打败虎妖就可以去山洞了,山洞没啥难点,最后是必败boss战,打完之后就能去最后的城镇,商店里是最终装备,买完去凤凰塔拉宁采臣入队,之后就是到塔顶打小倩,最后再回镇子对话和尚,在进饭店休息,后进入最终战打凤凰(建议多买灵芝,boss会回血技能就很烦,然后让小倩给所有人上辅助技能玄武,可以降低boss伤害) 武器装备该换就换,钱到后期都是溢出的。迷宫里的宝箱拿不拿都行,反正都是时尚小垃圾,也就塔里有两个帽子比商点卖的要好。主角的技能我说实话都不如平A伤害高,也就加血的有用,最后买灵芝也是为了给小倩补篮,小倩平a一血,没蓝的情况下都不如一直防御。 就这样,接下来该奔赴轩2了。
剧情还不错,就是没有按键提示不知道怎么换下单手武器~
慕名而来体验下这个上古华语游戏。优点是美术风格挺不错,战斗设计也有想法。音乐也不错,战斗音乐尽管差不多就修罗界和兵革这两个(不计最终BOSS战单独用的音乐),但的确抓耳。缺点也有很多是上古游戏的共性问题,比如城镇素材重复利用。最大的缺点是上古游戏的落后时代的典型设计,如果说像素时代最终幻想用迷宫来撑流程,那轩辕剑2就是用练级来撑游戏流程。BOSS战前无恢复点和存档点的设计相当折磨玩家(后期拿到四宝才解决这个问题),因此玩家泉水练级也多集中在城镇附近。而BOSS的闪避和回复技能更是极大地拖长了游戏流程,为了不被折磨,从建木BOSS开始我就用了修改器。还有就是50个物品的上限也不符合后世RPG玩家屯屯鼠的习惯。总的来说94年能做出这游戏相当不错了,只要不和隔年的仙剑奇侠传比的话。
给同年买单,低级火符练级神器
像一坨屎一样烂。我决定挂机挂满两个小时,然后让它吃灰。
各种古早设计玩的相当地难受,炼金又让人欲罢不能,总体来说是古色古香的佳作
儿时玩的盗版碟,第三章后就花屏,现在买来正式通关了。剧情还行,但是战斗系统真的很无语,BOSS一天在回血,奶妈可以说就一个技能(群奶兼群恢复体力,不然另外三个角色没体力放技能)三个角色技能看来很多,打到最后就全部用最强体力技(因为BOSS一天回血,仙术值早打没了,而且仙术技能和体力技能几乎伤害差不多)可以说所有人物都是一个技能!BOSS这设计就是在拖我时间,如果等级不够,仙术值不够,奶妈见底了就死定了。(普通太垃圾,经常被闪避)所以想通关几乎就是刷等级,奶妈仙术值达到阈值后就可以带队打了。最后就是召唤出女娲打BOSS(相当于召唤一个宝宝)如果女娲出手被BOSS躲避了,这回合会被强制消除(角色和BOSS都不再出手,简直就是浪费我的选择技能的时间,我才把4个角色技能选完,就被强制消除这个回合,又要选一遍技能) BOSS也不吃毒,后面关卡也几乎没有什么属性相生相克,因为都是体力技能。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $23K | 338 | 95% | $4.99 | |
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| $5K | 53 | 96% | $4.99 | |
| $259 | 14 | 93% | $0.99 |
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| $22.7K | 294 | 84% | $4.99 | |
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