
Broken Blade: Prelude(프렐류드)는 판타지풍의 시뮬레이션 롤플레잉 게임입니다. 당신은 세계의 운명을 지켜보는 '관찰자'가 되어, 제국의 황녀였던 카모밀레와 그 동료들의 앞을 막아서는 시련을 헤쳐나가기 위해 함께 노력해야 합니다.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
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바닥 템 다 먹으면서 해도 환불 가능한 플레이타임과 굳이 그렇게 하고 싶지는 않은 가격 티저영상을 돈 내고 봐야 하는 영화라고 생각하면 뭔가 껄끄럽지만서도 그래서 이해가 안 가냐고 하면 그렇지만도 않은 퀄리티 아무튼 재밌음
인게임은 재밌는디 전투할때 부대원 교체 단축키같은 소소한 편의성이 있었으면 좀 좋았을듯. 태생이 쯔꾸르다보니 구현하기가 힘든 건 알지만 일일히 방향키로 이동해서 선택해주기 불편해영 그리고 밀어내는 스킬이 그렇게 의미가 있나 싶긴 함. 적들이 근거리맨들이면서 기본공격 범위가 두칸씩이나 돼서 다시 근접해서 패면 그만이라 밀려남에 대한 패널티가 사실상 없는듯. 물가쪽으로 밀어내거나 하는 식으로 연계해서 쓰라는 스킬같은디 그런 상황이 별루 안 나와서 잘 몰겠음. 고런 거 제외하면 꽤나 재밌게 했어요. 그냥 전반적으로 완성도가 높아서 아직 프롤로그인데도 앞으로가 기대되네요. 캐릭터들도 다 매력있고 전체적인 작품 분위기가 좋아요. 그리고 개인적으로 퍼리충은 아닌데 소티스 좀 꼴리네요
이 집 SRPG 맛집이네 에피타이저로 이 정도라니 본편이 충분히 기대됩니다
기대는 되는데 전투 애니메이션은 좀 바꾸는게...
재미께해씀 난 커여운 도트가 너무좋아 도트랑 돌리가 제일 좋아 마차를 끌고 뭐더라 아무튼 SRPG 기본적인 건 잘 갖춰져있고 프롤로그에 담을만한 건 다 있음 굿 요즘 짧은 겜들 자주 하는거 갓은데 평가 이렇게 짧게 써바야댈듯
아 빨리 게임 제대로 만들어 돈 더 내면 되잖아
턴제 전략겜 원한다면 추천할만 함 가격도 싸고 물론 가격이 싸 분량이 짧아야 하는게 맞지만 조금 아쉽긴함
[h1]싸고 맛있는 인스턴트 전통SRPG[/h1] 딱 SRPG의 전형적인 표본이라고 할 수 있는 게임이었다. 4명의 파티원, 공격력, 마법력, 물리/마법 방어, 회피율 등의 전형적인 스탯, 플레이어 턴과 적 턴을 오가는 턴 심지어 알만툴로 만든 것 까지 뭔가 익숙하고도 전형적인 전통SRPG다. 이런 장르가 참신하지는 않지만 오래 살아남았다는 것은 그만큼 재밌다는 것이다. 이 게임 역시 그랬다. 익숙하기에 편했고 익숙하기에 어렵지 않게 플레이 할 수 있었으며 결과적으로 익숙하기에 재밌었다. 플레이 타임은 2시간 밖에 안되지만 가격이 1100원으로 꽤나 싼 편이다. 캔콜라보다 싼 가격으로 캔콜라보다 오래 즐길 수 있다. 아쉬운 점이라면 이 게임이 프롤로그 정도의 스토리만 담은 일종의 "앞서 해보기"라는 것이다. 무료 대신 싼 가격에 판매되는 데모버전이라고 생각하면 편하다. 2시간 밖에 안했지만 스토리도 전형적인 전통판타지 스타일이지만 재밌었고 전투 시스템도 마음에 들었으며, 일러스트와 BGM도 좋았다. 그렇기에 이 게임은 데모로서 최대한의 매력을 보여줬고 데모의 역할을 충실히 해냈다고 생각한다. 정식버전이 언제 출시될지는 모르겠으나 출시된다면 무조건 플레이해볼 생각이다.
달리아야 번호 좀 다오
Broken Blade: Prelude, developed by DakeCraft and published by PsychoFlux Entertainment, is a tactical role-playing game that blends grid-based combat with a story-driven structure, presenting itself as an introductory chapter to a larger narrative. Set in a fantasy world shaped by conflict between different factions and ideologies, the game places players in a unique observational role, guiding events and characters rather than embodying a single traditional protagonist. This framing gives the experience a slightly detached perspective, emphasizing strategy and narrative progression over direct immersion. The gameplay centers on turn-based battles fought on grid-based maps, where positioning and careful planning determine success. Each unit has its own movement range, abilities, and role within the team, encouraging players to think strategically about how to approach each encounter. Terrain, attack range, and turn order all play a part in shaping outcomes, making each decision meaningful even within a relatively simple system. While the mechanics are familiar to fans of tactical RPGs, they are implemented in a way that feels stable and reliable, focusing on clarity rather than innovation. The game does not attempt to reinvent the genre, instead relying on well-established systems to deliver a consistent experience. Character variety contributes to the gameplay by offering different tactical options. Each member of the party brings a distinct set of skills that can influence how battles unfold, from frontline fighters to support-oriented units. This encourages players to consider team composition and adapt their strategies depending on the situation. However, due to the game’s relatively short length, there is limited opportunity to fully explore these roles or develop more complex strategies. The system provides a foundation for depth, but it does not expand far enough to reach its full potential. The narrative plays a central role in shaping the overall experience. The story unfolds through dialogue and scripted scenes between battles, gradually introducing the world and its conflicts. Themes of political tension, personal struggle, and shifting alliances are present, giving the setting a sense of depth. The perspective of guiding events rather than directly controlling a single hero allows the story to move between different viewpoints, offering glimpses into multiple sides of the conflict. However, as a prelude, the narrative feels more like a setup than a complete arc, introducing ideas that are not fully developed within the game’s limited scope. Visually, Broken Blade: Prelude adopts a pixel-based style that reflects its indie origins. The environments and character sprites are functional and easy to read, ensuring that gameplay remains clear during battles. While the presentation lacks the detail and polish of higher-budget titles, it serves its purpose effectively. The interface is simple and intuitive, allowing players to navigate menus and manage units without confusion. Overall, the visual design prioritizes usability over aesthetic ambition, which aligns with the game’s focus on mechanics and storytelling. Pacing is steady but constrained by the game’s short runtime. The progression from early battles to more complex encounters is handled smoothly, with new elements introduced at a manageable pace. However, just as the systems and story begin to gain momentum, the game reaches its conclusion. This brevity prevents both the gameplay and narrative from fully developing, leaving a sense that the experience is incomplete. It functions well as an introduction, but it lacks the depth and expansion needed to stand on its own as a fully realized title. Replayability is limited, as the game follows a linear structure with little variation between playthroughs. Once the story has been completed, there are few incentives to revisit it beyond experimenting with different strategies in combat. The absence of branching paths or alternate outcomes reinforces its role as a single, contained experience rather than one designed for repeated play. In the end, Broken Blade: Prelude offers a solid but modest tactical RPG experience that succeeds in laying the groundwork for a larger story. Its strengths lie in its clear combat mechanics and its attempt to weave narrative elements into gameplay, creating a cohesive if somewhat restrained experience. However, its limited scope, lack of mechanical innovation, and short length prevent it from leaving a stronger impression. It feels like the beginning of something more substantial, hinting at potential that is not fully realized within this installment. Rating: 6/10
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