
*** This game doesn't support English *** 自盘古开天辟地后,女娲神创造了人族与魔族,因性格与外表的不同,两族常起冲突。后来人类铸造了一把神器——轩辕剑,企图彻底解决两族间的战争。持有此剑的侠士带领人类与魔族战得两败俱伤。十七年后,主角离开教他仙法多年的师父下山历练,面对这世上的纷争,期待一个能让自己活跃的舞台……
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全是為了滿足情懷特價才買 我以前玩的時候是199X年 不推薦原因 1.感覺有暗改怪物的閃避機率 怪物很厲害啊,有時候連續2.3個人的攻擊都可以閃掉 感覺跟等級沒甚麼關係,小時候玩好像沒這樣,很有感的詬病 2.Boss會補血在那邊跟你耗 我是不太記得小時候玩是不是也這樣了 但是Boss如此貪生怕死的設計搞到打Boss都要消耗戰 再加上有時候不明原因的角色行動會被吃掉(BUG?) 就是4人行動結果只有2個行動這樣,Boss戰常常發生 就很拖延到~真的靠杯 3.最後最最不爽的,最後Boss第2隻的封魔解不開?(又BUG?) 如果你的奶媽角被封魔就直接重來吧 因為我都用了解魔道具了還是不能施法 死掉後復活還是不行施法 直接關了讀檔重來 然後非常不高興 就把網路上講的無形劍配裝詛咒戒指+2個鼎精把攻擊弄負65535 一直普攻到無形劍生效,對~就是要打到生效才會直接一擊斃殺 不生效就是傷害0,基本上打10次內都有機會 然後最後Boss就用這招快快結束 這些問題有點破壞了小時候的美好回憶 Steam這版好像有多一些道具,算是好用的,沒印象小時候有 或是我記錯了,畢竟超過10年的回憶
完美的像素水墨画风 我是不是闲得吃饱了撑的才会打开这个游戏?是的,我是。
Xuan-Yuan Sword 2 is a classic Chinese role-playing game that represents an important chapter in the history of Asian RPGs. Originally released in the mid-1990s before arriving on Steam, the game showcases the early ambitions of DOMO Studio in crafting a fantasy adventure deeply rooted in Chinese mythology rather than the medieval European traditions commonly found in Western RPGs. Although its presentation reflects its age, the game continues to stand out thanks to its compelling lore, memorable cast, and cultural authenticity. For players interested in experiencing one of the defining titles of the long-running Xuan-Yuan Sword franchise, this release offers a fascinating glimpse into the series' origins while preserving the charm of its original design. The story begins with an ancient conflict between humanity and the demon race, both created by the goddess Nüwa. Humanity's desperation eventually leads to the creation of the legendary Xuan-Yuan Sword, a divine weapon forged to end the war. While the sword succeeds in stopping the conflict, the victory comes at a devastating cost that leaves lasting scars on the world. Years later, players take control of He Ran, a young martial artist who leaves his secluded life to journey across a land filled with political unrest, supernatural creatures, and forgotten secrets. Alongside companions who each carry their own burdens and motivations, he gradually becomes involved in events tied to the legendary blade and the fragile balance between humans and demons. The narrative successfully blends mythology, personal growth, and historical fantasy into a story that grows increasingly engaging as new mysteries unfold. One of the game's greatest strengths is its dedication to Chinese culture. The world is inspired by ancient literature and folklore, incorporating legendary beasts, mythical artifacts, and traditional beliefs into nearly every aspect of its setting. Instead of relying on familiar fantasy tropes, the adventure introduces players to locations, creatures, and legends drawn directly from Chinese mythology, giving the experience a distinctive identity that remains refreshing even today. This cultural richness extends beyond the storyline, making exploration feel meaningful as players encounter references that celebrate classical Chinese history and legends. Gameplay follows the familiar structure of traditional turn-based role-playing games, combining exploration, conversations with non-playable characters, dungeon crawling, and strategic combat. Battles reward careful planning rather than quick reactions, encouraging players to balance offensive abilities, defensive strategies, and resource management. A particularly notable feature is the Monster Fusion Vessel system, which allows defeated monsters to be captured, summoned during battles, or fused with other creatures and items to produce stronger allies and valuable equipment. This mechanic adds an enjoyable layer of experimentation and customization, giving players more options than simple character leveling while encouraging creative approaches to combat and progression. Visually, Xuan-Yuan Sword 2 embraces a timeless artistic style inspired by traditional Chinese ink paintings. While the pixel graphics clearly reflect the technology of its original era, the detailed environments, expressive character portraits, and imaginative monster designs continue to convey a strong sense of atmosphere. The soundtrack complements the visuals with melodies influenced by traditional Chinese music, reinforcing both emotional story moments and the mystical tone of the adventure. Together, the art direction and music create a world that feels cohesive and culturally authentic despite the game's technical limitations. Naturally, players should expect certain aspects to feel dated. The interface lacks many conveniences found in modern RPGs, random encounters can become repetitive, and navigation occasionally requires patience. Another significant limitation is the absence of English language support, meaning the game is primarily intended for players who can read its supported languages or those willing to rely on external translation tools. Even so, these shortcomings are balanced by the game's historical value and the originality of its setting, allowing dedicated RPG fans to appreciate what made the title so influential during its original release. An additional advantage of the Steam edition is that it also includes the original Xuan-Yuan Sword, allowing newcomers to experience the beginning of the franchise before diving into this sequel. Together, these games highlight the evolution of one of China's most respected role-playing series and demonstrate the creativity that helped establish SOFTSTAR ENTERTAINMENT as a major name in the region's gaming industry. Xuan-Yuan Sword 2 remains a rewarding experience for players who enjoy classic RPGs, historical game preservation, and mythology-driven storytelling. Its rich cultural foundation, engaging narrative, inventive monster fusion system, and memorable audiovisual presentation outweigh its aging mechanics and accessibility barriers. While it may not appeal to everyone due to its retro design and language limitations, it continues to serve as a remarkable example of early Chinese game development and a worthy addition to any retro RPG collection. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
軒轅劍系列的原點,雖然畫面就現在來看跟近代的遊戲已不能比,但還是值得老玩家回味。
哇偶 真是个神作,系统有深度,玩法有细节,剧情有想法,音乐贼好听。 游戏内包含轩辕剑1代,1代纯粹是个试玩用半成品。 2代太神了。DOS系统耽误我玩神作了。除了游戏老没有任何问题。 这游戏甚至比八方旅人之类的现代作品更出色。
推一波童年經典,但現在已經沒辦法適應骨灰遊戲的節奏了
希望更多古董遊戲能在現代平台遊玩
气死我了刷了快两个小时等级没保存,打boss江如红死了被灭队,刷了快两个小时的经验全没了
6个小时轩一打到最终boss然后团灭了。。。先记录一下打完轩二再来
經典,軒轅劍系列的奠基作,許多配樂尤其精采
Players by region
Where this game's players are, estimated from review languages.
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