
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 80Kreviews | 85% | — | $35.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mimo upływu lat to wciąż mego wciągająca gra z ciekawą fabułą. Dodatek wprowadził nieco świeżości, nowy ciekawy motyw muzyczny w menu głównym ale to mimo wszystko core gry wynosi tę grę na wyżyny w swojej kategorii. Skończyłem tę grę chyba już z piąty raz (pierwszy z dodatkiem War of the Chosen) i nieprzerwanie mnie ona fascynuje i wciąga na wiele dni. Polecam każdemu fanowi turówek. 8,5/10
Yes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 784ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've ran 5 seperate campaigns on this game. 3 of them to the end. Just now I finished the 3rd full run on a higher difficulty (and it was the first time without war of the chosen DLC) Just buy it dude. Don't even wait for a special. If you have ever enjoyed any strat game ever or tactical shooter, this is the defacto big boi. Hell even if you only liked sims I'd recommend this. I get there are a few more modern entries in the genre but this one and it's predecesor (XCOM) both set a benchmark that has stood a test of time. It's like skyrim. Every now and then you'll find yourself standing in the hallway yearning to install it and launch a new campaign. Just honestly its a great game. Without the DLC it's actually perfectly tuned. With the chosen DLC it can feel a bit "much" as there is a lot going on, but even then the DLC adds a ton of further atmosphere and intrigue to the world and campaign. In the end I missed the additions of the DLC as it tends to add a layer of difficulty which I needed once I hit lategame with two fully kitted out teams and a fistfull of psi operatives. So for new kids I'd recomend doing a non-DLC campaign first, and once you've done that and yearn for a bigger fight just flip the DLC switch and go again. It adds so much it'll feel like a different game and it'll challenge you in a good way. My only gripe is the mission timers. XCOM 1 doesn't have those (which honestly fits the tone well. I mean you did just shoot a UFO out of the sky... So why would the shadowy gov organization feel rushed to pick the crash apart). But the timers in XCOM 2 can be brutal. 8 Turns to hack something on the other side of the map while I fight my way through an andromedon AND a gatekeeper just because some of my dudes have plasma rifles? That is a hellish experience. Borderline traumatic I can feel my cortisol spiking just remembering it. I get this fits the atmosphere of an outgunned guerilla force fighting desperately to save the world. But F*ck me was that a desperate fight that we ONLY survived by save-spamming. The only fix is to just add 2 turns to the timer calculation and remove the requirement to kill "all" the aliens. That would have been atmospherically perfect if I could sneak my team into the room, hack the terminal, and extract without being detected. In my next playthrough I'll be playing with mods. But again... The game is so awesome that it's only shortcoming is a matter of taste and fixable with mods. This is easily a 9 out of 10 game if not a 10/10. Just buy it you fool.
可玩性高,无论是局内的战棋玩法,还是局外的模拟经营升级,都有很大的乐趣,但是难度偏高,刚开始玩的那几局,局内的战旗玩法主要,看个人对游戏的理解熟练度才能打出优秀的战绩,而局外的成长和计划探索则是有一点引导不清,会突然出现高难度问题,然后卡死发展,但游戏的整体性很好,即使没有添加dlc也能爽玩
Just finished the game on veteran and man. I can't believe I waited this long to play this game. It was so much fun. Might try a Modded run with long war. As Vanilla though it was great.
good game to make you lose faith in probability best gambling therapy around
It is legend. May well go the rest of my natural life w/o seeing this fine of a tactical strat game.
The first few missions were pretty fun! However, the game won't load now unless I verify the integrity of the files first and have 1 random file that keeps getting corrupted replaced. However, even after doing all that, I can't get missions to load. On an RTX 5090 and i9-12900. How in the world could someone create a game that is so bug ridden? Oh, wait, it's Take Two.
climbing ladders harder than playing the game
Great Game!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5M | 28.8K | 69% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35.1M | 29.4K | 80% | $69.99 | |
| $36.1M | 29.1K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $29.99 | |
| $64.4M | 21.3K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 14 | 57% | Free |