
Play as Captain Grisham, and uncover the secrets of Planet 4-514 in this thrilling prequel to Side Scape!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Xanthiom Zero is an impressive indie Metroidvania developed and published by MathanGames that successfully blends retro design philosophy with modern gameplay refinement. Drawing inspiration from classic exploration-driven action games, it places players on a mysterious alien world where survival, discovery, and adaptation become the keys to progress. Rather than relying solely on nostalgia, the game introduces a variety of mechanics that help it establish its own identity while still appealing to fans of the genre's most beloved classics. The adventure begins after a crash landing leaves the protagonist stranded in an unfamiliar environment. With limited equipment and little knowledge of the world, players are encouraged to explore every corner of the map in search of upgrades, hidden routes, and clues about the planet itself. The story unfolds gradually through exploration rather than lengthy dialogue sequences, allowing the environment and gameplay to drive the narrative. This approach creates a strong sense of mystery and motivates players to continue pushing deeper into the unknown. World design is undoubtedly one of the game's greatest achievements. The interconnected map is carefully constructed to reward curiosity and observation. New abilities frequently unlock shortcuts, reveal hidden areas, and provide access to locations that were previously unreachable. Revisiting older regions never feels like a chore because each newly acquired upgrade has the potential to transform familiar spaces into opportunities for further discovery. This constant cycle of exploration and reward captures the essence of what makes the Metroidvania genre so satisfying. Combat is fast, responsive, and surprisingly customizable. Instead of simply collecting stronger weapons as the game progresses, players can modify and combine different weapon components to create unique loadouts. These modifications influence how weapons behave, altering factors such as projectile patterns, range, damage output, and utility. The system encourages experimentation and allows players to tailor their arsenal according to personal preferences. Whether focusing on precision attacks, rapid-fire offense, or specialized utility, there is considerable freedom in how combat can be approached. The customization system contributes significantly to the game's replayability. Discovering new weapon parts is consistently exciting because each addition has the potential to change combat strategies. Rather than feeling like simple numerical upgrades, many improvements offer meaningful gameplay differences that encourage players to test new combinations. This level of flexibility helps keep the action engaging throughout the entire adventure. Enemy encounters are well-designed and become increasingly demanding as players progress. Common enemies require attention and proper positioning, while boss battles provide some of the game's most memorable moments. These larger encounters often test both mechanical skill and understanding of the upgrade systems. Learning attack patterns, exploiting weaknesses, and utilizing carefully chosen weapon configurations creates a rewarding challenge that rarely feels unfair. Movement and traversal also deserve praise. As the adventure unfolds, players unlock abilities that expand mobility and make exploration more dynamic. New movement options not only improve navigation but also contribute to combat effectiveness and environmental puzzle-solving. Returning to previously inaccessible areas with enhanced abilities provides a strong sense of growth and accomplishment, reinforcing the feeling that the character is constantly evolving alongside the player. Visually, Xanthiom Zero embraces a pixel-art style that feels both nostalgic and modern. The environments are detailed and varied, featuring alien landscapes, underground structures, hazardous ecosystems, and mysterious technological ruins. Despite the retro-inspired presentation, the world possesses a surprising amount of atmosphere. Careful use of animation, lighting, and environmental detail helps each region feel distinct while maintaining a cohesive visual identity. The soundtrack complements the game's exploration-focused structure exceptionally well. Atmospheric tracks accompany moments of discovery, while more energetic compositions enhance combat encounters and boss fights. Combined with effective sound effects, the audio design helps immerse players in the world and reinforces the sense of adventure that drives the experience. One of the game's strongest qualities is the amount of content hidden throughout its world. Secret upgrades, optional pathways, concealed chambers, and collectible enhancements reward players who take the time to investigate every area thoroughly. Completionists will find plenty of reasons to scour the map, while more casual players can still enjoy a satisfying journey without uncovering every secret. This balance between accessibility and depth allows the game to appeal to a broad audience. The experience is not entirely flawless. Like many games in the genre, there are moments when progression can become slightly unclear, especially when searching for the next critical upgrade or hidden route. Some players may occasionally spend time backtracking in search of the correct path forward. Additionally, the extensive customization options, while impressive, may initially feel overwhelming for those unfamiliar with complex upgrade systems. Fortunately, these issues become less significant as players gain experience and familiarity with the game's mechanics. What ultimately makes Xanthiom Zero stand out is its confidence in its design. It does not merely imitate genre classics but instead builds upon their foundations with thoughtful progression systems, meaningful customization, and rewarding exploration. Every new area, upgrade, and secret feels purposeful, creating a consistently engaging adventure from beginning to end. For fans of exploration-heavy action games, Xanthiom Zero delivers an experience that combines satisfying combat, deep customization, atmospheric world-building, and excellent level design. Its carefully crafted progression systems and emphasis on discovery ensure that every hour spent exploring feels worthwhile. It serves as both a respectful tribute to classic Metroidvania design and a strong modern entry in the genre. Rating: 8/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and fun. This little metroidvania is packed with content. Took me around 6h for 100% run. I played it on hard and it was just the right challenge. As soon as I clean my backlog I'll get the sequel.
Bit on the short side, but a fun game that uses its time very well.
This is a game for MEN.
Decent game, this is a light "yes". I like the customization options for such a short game. It has the retro feel down, especially with music but the camera perspective is unusual, like its very zoomed out so the hero, John, is almost like a speck so people with eye sight issues would likely struggle. Controls are mostly fine but the dash doesn't work well. I 100% the game, but certain parts were a nightmare because of the dash. In game time is slightly under 6 hours.
Short and simple Metroidvania. Story was alright and gameplay is decent. Good for a chill weekend afternoon
[h1]Still hidden, but a sure gem[/h1]
Super recommended, its quite open exploration and youre not railroaded with what items you have to get in order. I forgot a thing and wasnt locked out of progress due to it, i just got punished by harder/cumbersome further exploration and having to find my way back later. Super fun. I hate when its a full on railroad experience. Getting used to the quick movements, and fast falling was a bit hard on my reflexes but you get used to it. Beat it on Hard and 100%. It was a fun experience. The all modifiers playthrough is rough and really challenging. Not sure ill complete it as it is kicking my ass. Playing with just some of them works as a kind of inbuilt randomizer. Theres lots of plays you can do with this. This game is a steal on sale. Very recomended.
Very fun, play in hard because it gets too easy otherwise
Realized I never rated this game. Good game!
Momentum
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