
Play through the next chapter in the Xanthiom saga, now bigger and better than before!
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About
Xanthiom 2 is an action-adventure platforming game in which you explore a massive planet and fight its hostile inhabitants!
Play as Captain Grisham as you explore what remains of Earth, after humanity's last war! Combat all manner of deadly enemies, from sentient war machines to biological experiments gone wrong! Discover powerful weapons and abilities to assist you on your journey to avenge humanity!


Also featuring:

Xanthiom Zero ReSimulated is a from-the-ground-up remake of Xanthiom Zero, which is included with Xanthiom 2! After the events of Xanthiom Zero, the Coalition commissioned a team of elite computer scientists to create a perfect simulation of planet 4-514. It is your job to explore the simulation and discover what Captain Grisham is keeping from the Coalition!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
プレイ時間は約6時間。難易度はMediumで達成率100%。 前作はHardで達成率100%クリア済。 前作の正統進化版といった内容。グラフィックはFC風からSFC風になり、キャラクターも見やすくなりました。見た目だけでなく、移動や探索周りの利便性も改善されており、全体的に遊びやすくなっています。 戦闘面では銃が8方向対応になり、その場で照準の切り替えも可能に。前作から充実していた銃のカスタマイズ要素はさらに強化され、キャラクターアビリティも整理されたことで、全体的に分かりやすくなっています。 探索面も改善されており、マップはエリアごとの分割形式から1枚マップ形式に変更。 ファストトラベルもセーブポイント間で利用できるようになり、前作でやや気になった移動や再訪問の手間は大きく軽減されています。 スクリーンショット付きのマーカー機能も便利で、アイテム位置を開示する能力もあるため、収集面での100%達成は比較的容易です。 ただし、一部のパズルギミックはやや分かりづらく、1箇所だけ総当たりで突破した場面もありました。 前作は移動や再訪問の比重が大きめでしたが、今作は探索効率が向上したことでテンポが改善。それでいてマップの広さや探索の楽しさはしっかり強化されており、全体的に前作の不満点を順当にブラッシュアップした印象です。 また、本作には前作のリメイク版も収録されています。こちらも今作準拠のグラフィックやUIに刷新されており、Medium難易度やスクリーンショットマーカーなど、続編の要素が取り入れられています。 オリジナル版より遊びやすくなっていますが、マップはやや見づらくなっており、BGMの印象も旧版の方が強かったように感じました。 実質的に2作品収録と考えるとかなりお得。今作もメトロイド系の作品が好きなら十分おすすめできる一本です。
Nice, litte, not too long Metroid-like. Does not rely on spike-levels, overly long backtracking to bosses and precision platforming to create "difficulty".
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While a bit on the easy side, this is an absolutely solid pair of Metroidvanias with an amazingly fun weapon customization system. If you want a Metroidvania that leans heavily in the Metroid side of things (You're a dude in power armor with a gun, not some dude with a sword) then this is absolutely a must play. A bit on the short side, but repayable with difficulty settings and special modifiers, including a randomizer!
Excellent game(s), well worth the price!
I couldn't find a single thing I didn't like about this game. The quality of life features solve any problems that someone could have criticized. Although some may argue that the game may be too easy for them I feel like it's a fun and non rage inducing game that I can enjoy after having beaten Hollow Knight and HK Silksong and it never makes me want to take a break from it because of the decreased difficulty. I would rate this game a 10/10
Very fun with a lot of different weapon combinations. A few too many upgrades to the point that you sometimes forget that you had something but overall a very enjoyable experience. I 100% the game in about 6 hours playtime and am about to go into the remake of Xanthiom Zero that is also included.
It's more Xanthiom! If you've played the first game you'll definitely like this one, and if you haven't it's worth a try. I enjoy the gun modifiers and Metroid feel. QOL improvements like being able to screenshot and have it show up on your map is really nice. Overall just a fun and well made Metroidvania.
It's fun, the weapon customization system feels like they just through some things at the wall and let you just have fun with it, because it's very, very unbalanced, but also there aren't a lot of places for that to manifest outside of bosses, so it both feels like too much and also unobtrusive, but also like you want more despite knowing it's ridiculously broken. The game doesn't seem to have a sequence to break, there might be an intended one, but it does feel like the levels are designed that you can do them earlier with specific gear. Feels like could have benefitted from more bosses, and maybe more use of certain mechanics, but it all comes together feeling pretty decent without too much frustration. No mechanics are overused, there are very few frustrating skill checks, it just feels fine to good all around. Relatively short (100% in ~4-5 hours) and it exists in that valley of both not having overstayed its welcome but could have been a few hours longer. Also, comes with a remake(?) version of X0 (X1?), which is cool, and both games have replay modifiers that include modifiers (including randomizer) that give reasonable built in replay if you want. One review mentions something about "getting stuck" and being forced to restart, and I'm not sure what specifically they would be referring to, but I ran into one case of "stuck in what turned out to be a tutorial room" and had to shut down the game and restart, but it appears that it saved my progress despite restarting, so it feels like saving only sets your respawn point, picking up items (and dying) might checkpoint your progress, so it's pretty generous in that. Also might have some speedrunning implications.
Fun game, it's always nice to see a metroidvania that leans more towards the metroid side of the name and this game delivers. I really liked the gun customization the game has, it was super fun to experiment when you found a new modifier or bullet type while exploring. That in turn made exploring much more rewarding when compared to other MVs, as instead of getting some health upgrade or static damage boost or what have you, you're a modifier to your weapon that might completely change how you handle combat encounters. Speaking of exploration, I also like the fact that the game made 100%ing it easy instead of a slog in the form of a later game power up that reveals collectables you missed on the map. Some people might take issue with that and say it makes the game too easy, but I'd argue that it's perfectly fine because it's much important to figure out HOW you're going to get that power up than simply just knowing where it is. There's not much else to say, the biomes are nice, the bosses are inventive and take into account how overpowered the gun customization may make you, and the puzzles on display here were a very nice change of pace from previous MVs I've played. I had a great time with this game on my steam deck. It's well worth the asking price, and even has a remake of the previous game included, which I plan to play very soon. Plus, there's even unlockable modifiers for the main campaign for added replayability. Easy recommendation!
This is a game for MEN.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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