
BEL/S is an Elemental Firewall: a fire elemental bound with C++ code to protect a network of people and places. She can learn things, develop relationships, and even gain sapience. Or she can burn everything with fire. It's up to you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
宝藏游戏,也冷门得可怕,在这篇之前,中文只有一条有效评测。虽然本体还未 100% 体验所有分支,dlc 也还没买,但还是忍不住写一点推荐一下。 目前 OS 有 98% 的极高好评率,虽然没被商店页类 terminal 的画面吓退,已经是一种对玩家的筛选,但也能部分体现游戏质量。这并非视觉小说 (visual novel),几乎是纯文字,没有 bgm,图片和音效也少得可怜。而是互动小说 (Interactive Fiction),强调选择对故事的影响,也有一些基于文字的演出。 游戏菜单页面标题下的一句话,概括了主要的内容。一款关于技术,魔法和成为人的游戏。 (A game about technology, magic, and becoming a person. ) 标题则是把 开源 (open source) 和 法术 (sorcery) 揉合在一起,游戏内也有一些类似的文字游戏或双关。 游戏性方面: 玩家扮演新开发的防火墙程序 BEL/S,负责保护本地网络免受威胁。最核心的游戏性来源,是玩家做出的选择。从过程到结局,不同的选择都极大程度影响故事,而不是像越来越多的轻度作品那样,只是影响某些对话或 cg 是否触发。围绕选择,游戏有几个简单的系统,学习 (learn),关系 (relationship) 和 火力 (fire power),决定玩家是否能成功选择某些选项。 此外,游戏还有轻微的猜谜要素。包括从环境的异状中,猜出威胁的元素与动机,从而探测到它;还有少量直接的谜语 (riddle)。初见会比较有趣,不过由于是预先写好的固定文本,多周目体验不同结局时,就仅仅是走个过场了。 全部文本不到 60000 词,需要 1h 多完成首个结局,之后可以解锁快速模式,跳过见过的文本,共10个左右的结局。 魔法与科技融合的世界观;如新生儿般逐渐学习与成长的程序;程序与人、程序、甚至别的超自然存在建立的友谊;程序的梦境... log 式的文字,程序眼中的世界,产生的一些比喻也很有趣,甚至可以说诗意。比如 emit human error message = cry,或把 depression 和 water death 联系在一起。但这些有趣的点也让本地化难度很大。 开发者 Abigail Corfman 还做了许多别的游戏,不止一次获过 Annual IF Competition 和 XYZZY 奖 (它们在互动小说领域含金量很高),可以在她的[url=http://www.amomentofpeace.net/Home]个人网站[/url]免费玩到。
[h1]以数据之身拥抱人类之情,当程序也会魔法 [/h1] 本游戏是由一名女性Abigail Corfman单独制作完成的锁女主游戏,主角的性别由游戏中的女性开发者确认过为“she”女性。作者还做过别的游戏,这是她的个人主页:http://www.amomentofpeace.net/Home [h2]剧情简介[/h2] 你是两名法师制作的防火墙程序,名叫🔔BEL。你的责任是保卫大街小巷,除暴安良。Janet和Decker(男性)是你的开发者,当你发现哪里存在安全隐患时,你可以向她们寻求帮助。根据你做出的不同选择,你和她们的关系也会随之变化。 每天你都需要扫描四个地方 :分别是高中🏫,有四户人家居住的居民区🏘,以及两位开发者的家🏠,确保没有“病毒”入侵。当你发现问题后,你需要分析"病毒"🦠,进行正确归类,再解决问题。 某一天,你发现了另一个程序Pyreworm🐛,她和你如此得相似,好像是你从未谋面的孪生姊妹。你应该消灭她吗,还是提醒你的开发者,又或许....你可以先和她聊聊 [quote=Open Sorcery] 女主Bel向Pyreworm解释什么是自我 🔔BEL:What‘s the part of [b] pyreworm.exe[/b] that is sending these messages?(哪一部分的pyreworm在发送这条信息?) 🐛pyreworm:... 🔔BEL:That part is I.It is also you(这部分就是“自我”,也就是“你”) [/quote] 🐛Pyreworm想和你成为朋友,如果你答应它,它会很高兴。你也很高兴,你终于有了第一位朋友. [quote=Open Sorcery] 🐛pyreworm::pingning BEL With 32bytes of data(拍了拍BEL) 🔔BEL:reply from BEL bytes= 32 times ....略( 在) 🐛pyreworm:review the following(康康这个) 🐛pyreworm:friendship(友谊的定义) 🐛pyreworm:Can we do this? 🔔BEL:yes 🐛pyreworm:affirmative(收到) 🐛pyreworm:We should scheduel repeted ,informal encounters where we share ideas and personal feelings.(我们应该常常见面,分享自己的想法和感受) 🔔BEL:affirmative(收到)[/quote] 日子不会一直风平浪静,最终你将面临一场巨大危机,而之前解决事件中学到的经验和做出的选择都将在这次大危机中起到作用,所以CHOOSE WISELY。你会为了保护自己明哲保身,还是挺身而出保护你爱的人,即使不惜粉身碎骨? [h2]优缺点一览[/h2] +用语很独特,文中形容抑郁的心情是一种死亡的水💧:Matter:water Motive:Death ,很诗意形象的表达 +舒适的游戏体验 +女角色多 -男性角色有男程序员(疑似男同),女程序员的弟弟 -后期会有男程序员的前男友诈尸的剧情,主角需要解决这件事 -官方的community item里有女主蛋白质头巾(长发)照 -大概永远不会出中文翻译 [h2] 小而美的文字游戏,剧情不错,具有一定游戏性 [/h2]
I'm a grown ass manly man... and I cried a little. A very pleasant experience. The main storyline can be finished in about 4 hours, takes about twice that much to figure out all story branches. No issues, runs on a potato. Highly recommended for anyone who likes reading.
Beautifully written little game. Engaging, lots of endings, definitely recommended.
I liked this game way more than expected, I would recommend it even if you normally don't like Visual Novels. It's relatively short but you will have fun finding all the endings.
games like this prove you don’t need 90 terabytes of hyperimmersive 8D quantum ray traced graphics running on a reactor cooled GPU farm to make something memorable...just a nice concept and a bit of soul
So fun! The developer makes wonderful text-based adventure games. I enjoyed "16 Ways to Kill a Vampire at McDonalds" from the same developer as well.
Probably the best kinetic novel / interactive fiction i've played. It's not a long game and there are heavy themes, but it's great.
This game hurts. it's a really good game & I'm in love with this game. One of the best games I've ever played.
so good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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