
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
огонь
игра может и огонь, но нужна приписка - симулятор Яндекса или Гугла. Пройдя абсолютно все обучение сидишь и каждый свой шаг обсуждаешь и браузером. "помоги мне найти похожий" - говорит НПС и все. Вот тебе цель и само задание. Где найти, как найти...
Best space sim ever made.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.2M | 91K | 85% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $46.7M | 147.6K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.8M | 2.9K | 86% | $15.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $266.5K | 675 | 80% | $9.99 | |
| $228.6K | 743 | 72% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
X4 has quite a steep learning curves and its UI does not always do a great job explaining its mechanics. But once you start understanding how everything connects, it's incredibly rewarding. I started with a few small ships and ended up managing stations, production chains, faction relationships, miners, traders, carriers, fighter wings, and a growing fleet of destroyers while planning a campaign to take territory from the Xenon. That's what seems to makes X4 special: the game doesn't just give you objectives—it gives you systems and lets you build your own objectives. The economy, station building, ship customization, research, fleet management, salvaging, and faction mechanics all feed into one another. There is definitely jank and there are definitely moments where I have to go research how something works because the game didn't explain it. But when something finally clicks, it feels like I figured it out rather than the game handing me the answer. A complex, occasionally frustrating, ridiculously deep sandbox. If that's your kind of game, X4 is keeping my attention and replay.
~!!!!
I love the game. Space Sandbox where you litterally can build your own empire and build massive fleets if you know what to. But sadly im Plagued with stability issues since years now. Constant crashes, constant driver issues. I run every other game with very high system stability but for some reason X4 just doesnt like my RTX 50x Drivers or something. Really dissapointed that there hasnt been a fix so far.
好玩!
Just No
I want to like it. I fought some pirates, got some money, bought a mining ship, mined some ore, then I couldn't navigate the menus to sell it. This game is menus inside of menus inside of menus. It is not intuitive. It is just awful. Seriously. Just play Star Valor. You'll do pretty much everything you want, but it's unfortunately top down instead of first person.
Terrible onboarding and new player experience. I've 20+ years of Eve Online, so I know bad space game NPE's and X4 is even worse. It tells you nothing. The Eve joke is the learning curve cliff image from years ago. X4 doesn't understand jokes, doesn't care and clearly has no interest if you get past the first mission or not. Scan A data anomaly? Who? What ? Where? Ok, 30 minutes on Reddit and Youtube trying to work out what is what. And now I'm dead. And floating in space and the best advice is 'reload your save'...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.