
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
튜토리얼을 진행하기 위해 검색을 해야 되는 이상한 게임. 아직 까지는 X3에 비해 무엇이 나아졌는지 모르겠다.
狗屎的龜速 狗屎的距離 尤其是操作 明明左右是正常 偏偏上下要反轉 還不能設定不反轉 他媽的飛的天旋地轉 不暈3d也暈吐了 大家 不要買 不要買不要買
X4 is an ambitious game mixing elements of grand strategy / empire building / logistics games, RTS combat, space shooter flight sims dogfights, and first person RPGs. This ambition comes with a cost, as it's probably not the best example of a game featuring any of those individual elements. However, it is probably the best example of trying to merge those kind of elements into an "everything" space game. If you're looking for something that digs deeper than No Man's Sky, doesn't require installing 1000 third party tools like Elite Dangerous (and with considerably less predatory monetization), or want an actual functioning game unlike Star Citizen, then give X4 a try.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.2M | 72.8K | 93% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.8M | 2.9K | 86% | $15.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $266.5K | 675 | 80% | $9.99 | |
| $228.6K | 743 | 72% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра 9/10. Почему 9/10? Потому что не хватает кооператива, да ты можешь строить империю, захватывать, развиваться, добывать, но со временем ты понимаешь, что ты одинок в этой безграничной вселенной. Тебе не хватает компании, взорванного корабля на котором твой друг, ксенонов которые ворвались к нему в сектор и так далее. Короче если у вас нет друзей, вы ничего не потеряете, хорошей игры)
Great fun. It has polished up so nicely after all these years. I wont go into the details, but watch some up to date reviews on youtube. I just about to dive back in for another epic playthrough!
oh god help i cant stop playing
Симулятор олигарха РФ
Эти люди, я не знаю как описать ту работу которую они провели, это самая глобальная песочница которую я знаю и работа которую они провели над этой игрой просто впечатляюща, эти люди поддерживают игру с 18 года и до сих пор выпускают огромные патчи добавляя контент и перерабатывая глобальные механики, её стоит купить всем любителям космоса и эксель табличек, потому что игра вообще не принуждает ни к чему, и при этом она блестяще справляется без игрока, но вы можете быть этой неизвестной переменной которая будет влиять на баланс галактики, ваш компьютер может закипеть, будьте осторожны, но оно стоит того
Good game.
One of the best space sim games ive played in a while. The combat and flight feel a little arcadey, but with a proper flight stick and thrust controller it does feel rather responsive as a flight sim game. mods help make up for missing details the game needs, more weapons, overhaul of ship stats and weight. But the game truly shines on the station building and company/kingdom building. making good looking, functioning stations will take alot of your time, and you will enjoy the efforts of designing, supplying, defending and maintaining your stations.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.