
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just good =)
Oui !
敢えて言う、このゲームは万人受けするものでない。 それからMODの導入が前提となるゲームである。 Kenshiとか遊んでいた人は気に入るかもしれません。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game only for hardcore enthusiasts. Everything is SO convoluted, bilions of shortcuts that doesn't make any sense, submenus in submenus in menus. Autopilot is a fliping joke, cant fly with map opened on autopilot off. Getting hang of it is like going for PhD, whole system is so complicated. I have no patience, nor time to spend on something like that.
Great game, a little too complex at times but it's a fine trade for the deepness of the simulation.
This review is based on 9.0, I had no experience with this game prior. Had previously passed on it due to hearing about jank/bugs etc. Not sure what it was like before but hot damn... so incredibly immersive, the time just disappears. Best space sim I have played to date, although I don't have a ton of experience with this genre. Space ship piloting / dog fighting, RTS / 4X all kind of rolled into one package. Truly the definition of a "sandbox", I am enjoying just figuring it all out and discovering the often unexpected results of my actions.
1
This game easily gets my love it and HATE IT award. It is so close to being my dream game, but the design of the UI and the command system is just too German. It is absolutely ridiculous how you have to delete a unit's last order before issuing a new one. They are so close to solving the problem with urgent orders in 9.0 but they still miss the mark. What I want is a hotkey that tells a unit to forget everything else ever existed and just do the new order. Think about StarCraft for instance. You tell a marine to go from point a to point b. Then you change your mind and tell him to go to point c. He doesn't go to point b then point c. He doesn't go to point c then point b. He certainly doesn't stand at point a like a lobotomite. He goes to point c and awaits further orders! And the game simply wouldn't function if that wasn't the case! And don't even get me started on the inability to drag a box and select multiple units! You practically have to take a college class to play this game. I wish more than anything that Egosoft would go bankrupt and the X franchise would be bought by Capcom or some other Japanese developer. Someone who understands the difference between complex, complicated, and intricate. BECAUSE THEY'RE NOT THE SAME THING!!! I'll still recommend it because it's a favorite despite my huge problems with the game. Just make sure you understand what you're getting yourself into. TL;DR, You must be this autistic to ride. - - -------- - - - - - -
Looks like a really promising space sandbox so far. Hoping to become the defacto ruler of the galaxy through manipulation of supply chains and the power of capitalism.
584
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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