
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
X4: Foundations feels like one of those legendary space games everyone tells you about. The kind of game that promises endless possibilities and hundreds of hours of stories you create yourself. The biggest obstacle is definitely the entry barrier. The game looks intimidating, and honestly, the UI and some design decisions do not help. I spent a lot of time searching Google for answers to questions the game itself should have explained better. There is an amazing sandbox here, but getting comfortable with it takes patience and a willingness to fail repeatedly. My breakthrough came when I hired pilots for my ships. Suddenly, the game transformed into opening the map, issuing orders, and managing my growing network from above. Surprisingly, this became the most enjoyable part for me, and all the perceived complexity disappeared. But that also exposed one of X4's problems. I enjoyed the economy, exploring new sectors, and the occasional adventure. However, after around twenty hours, I realized that many activities had become predictable and repetitive. I stopped feeling a sense of achievement and started asking myself whether I wanted to invest another hours into this universe. X4 has all the ingredients to be an incredible game. A living economy, a huge galaxy, fleet management, trading, and empire building. Yet, I never felt truly hooked. The reasons to keep playing became less and less compelling. And if the most fun I had was clicking around the map and giving orders, I would probably rather play a strategy game with deeper management mechanics. I kept asking myself whether I should keep expanding my station, pick up the Cradle of Humanity DLC, and give the game another chance. But deep down, I have a feeling I'd end up asking myself the same question all over again: was it really worth launching X4 one more time? And right now, I don't think I have a convincing answer. There are games that consume hundreds of my hours and pull me in from the very first evening. X4: Foundations never quite reached that point for me. I admire what it tries to do, but I do not feel the urge to come back.
Being opaque is not depth. Random difficulty spikes, or missions your character is literally incapable of completing is not challenge. This game wants you to think it's Privateer. It is not. It's a game that will ask you to literally fly around the galaxy scanning enemy vessels to see if they have drugs. It is an exercise in tedium, made by developers who clearly wouldn't know a good quest design if one walked up and shook their hands.
Wartime profiteering sim. It is very shallow and boring. I did a Terran cadet start, and piloting the initial two fighters felt janky and unresponsive. I figure that is ok, this is perhaps more of a sim game, so I did some menial tasks to get money, then bought miners. It turned out these print money forever, risk-free. Since piloting felt so bad, I idled until I felt I had enough free income. This was boring. So, I tried trading. That will be more interesting, right? Wrong. Trading is hell in this game. It cannot be automated (in a sensible way) and manual trades were janky due to constant economy updates. Trading routes cannot be planned, and doing it manually was heavy babysitting. This was frustrating. The game forced me to do station building early on. So I did, and it was hell because it was tied to trading. It turned out none of the AI factions were supplying their own factories for something I needed, so there was a universe-wide shortage of it. I had to manually send my own trading ships to resolve really basic supply blocks. All it took was a few shipments to fix the problem while countless AI traders ignored it. This was frustrating. And dumb. I tried exploring the game world. That will be interesting, right? Wrong. It can be dynamic - I witnessed an "end game" invasion just a couple hours into my game. But there was no purpose here. The defenders won, and the invaders never followed up in 40 hours. After exploring much of the universe, I found very few points of interest, no secrets and only a couple of truly unique sectors. There were only two permanent enemies in the game, so most of the universe was too safe. There were very few sworn enemies between factions, and those relations did not seem to dynamically change. This was boring. Wartime profiteering (aka "winning the game") required me to locate factories and docks of interest, then place satellites near them to monitor prices and stocks. But there was no way to automate scouting or satellite placement. The "Explore" option for scouts was obviously broken because ships would spin in circles or travel short distances instead of efficiently scouting. As with trading, I had to manually scout and place satellites and this involved a huge amount of babysitting. This was frustrating and boring. Finally, I realised I was God in this game, but a God of nothing. I had endless risk-free income and I could build my own factories (and ships, eventually). The AI factions largely took care of themselves, so they didn't need me. But after a while, I didn't need them, either. There was no need for trade, relations didn't matter, and inter-faction relations never changed unless I made them. I know it's a sandbox game but it's still a game and there is no challenge or fail state. This made me quit.
It took me 45 hours to figure out the menus for this game. Not because they are bad, but because there is so much to do. This is Eve Online, Singleplayer edition, but somehow better. Ship mods, ship equipment, ship type, ship size, schematics, various factions, large game world that seems capable of expanding as you fly out from central gates, etc. Its quite an interesting game. I have enjoyed not playing it thoroughly! Now that I figured out the menus, I see a genocidal campaign of gate network conquest coming! The fact that it only takes a few button presses to go from fighting in a fleet battle as the main carrier with a wing of 100 small craft and 4 medium, all crewed, all fighting enemies... the game literally lets you be anything from one random pilot to the leader of the entire Universe. You can command ships across the whole of space in real time while watching your fleet crush your enemies. Amazing game. I bought every single DLC within a few hours of buying it!
Spielt die Tutorials! Am Anfang einfach etwas überwältigend zum Einstieg. Dann die Tutorials gespielt (ja, nehmt euch die 2-3 Stunden :D ) und auf einmal ist es gar nicht mehr so überwältigend. Einfach drauf losspielen, das erste Geld verdienen und die Freiheit genießen machen zu können was man will. Wer ein Story Game erwartet, ist wohl falsch. Aber ich als Mount&Blade Spieler habe hier einfach eine Sandbox im Weltall bekommen, die mich glücklich macht. Wer also Mount&Blade mag und Weltall, ist hier richtig!
9 Updates and the core problems still remain, you people should be ashamed of yourselves. You waste years on ♥♥♥♥♥♥♥♥ and yet the core AI problems from game launch still persist. Floggings and firings all around.
星の海原を大航海時代するゲームです。 応援の意味でもレビューさせていただきます。 ストーリーがいいとか、グラフィックがいいとかそういうものじゃあなく、 純粋に好きなように宇宙を旅して、交易して海賊撃墜してまき散らされるドロップ品を拾い集めて売りさばいて お金を貯めて高価な新型を買い、輸送艦を買って宇宙トレーダーになってみたり、駆逐艦を買って侵略者勢力に主砲をぶっ放して、なんならNPCを艦長に任命してそのNPC艦で艦隊を組んで、自分で艦隊戦の指揮をしてみたり。 どこまでも夢の広がる宇宙サンドボックスゲーム。 欠点としてはとにかく敷居の高い操作。とにかく沢山の動作をショートカットキーで操作できるようにしないとイライラしてしまう。ショートカットを割り当ててキチンと覚えると途端に熟練パイロットみたいに飛び回れるようになったりして、一度慣れればかなり楽しいが、そこに至るのが結構大変。 そして、「なにをしていいかわからない感」がすごい。 強くなるにはどうすれば?と言われて、とりあえず金を1000万クレジット稼げばいいよと言われても、そこに至るまでが大変すぎて初見の者にはしんどさが強くて投げだしそうになってしまう。 でも、宇宙を自由に飛び回る魅力には抗いがたい。 大型輸送船のブリッジの操縦席に座ってのんびり交易中に、サブパイロットに操縦を任せて自分は輸送船のドックから愛機で緊急発進とかやれるんだ! 攻撃を受けているさなかに愛機緊急発進とかやると、演出ではなく敵攻撃が甲板に着弾するなか、愛機に向かって走るとかできるんだ。 ブリッジから離れても敵の動きはリアルタイムに動いていて、甲板に移動しても敵の攻撃は続いているし、自艦隊の味方艦隊が応射する様子もリアルタイムにちゃんと反映しているんだよ。 高速航行している別の艦に戦闘機で速度を合わせて、着艦!タッチダウン!とかやれるんだ。 艦隊戦している中、小型機で縫うように飛び回るとか出来るんだ。 戦闘機じゃなくてロボだったら、もう宇宙世紀ロボアニメだよ。これ。 宇宙ステーションを作って侵略勢力を食い止めてNPC勢力が食い荒らされるのを防いだりできるんだ。 なんなら、NPC勢力に敵対して壊滅させてやることだってできる。 操作は難しいし、金を稼いで成り上がるのはたいへん。 でも、抗いがたい魅力が・・。 やめられない止まらない。 注意事項 初心者はチュートリアル「から」開始してはいけない。説明が下手で面白くないチュートリアルなので混乱と倦怠が増します。 普通に始めてヘルプモードから必要なことだけ調べて進めましょう。 これ大事です。
Normally I would wait for 1000 hours to post a review, but this game especially in version 9.0, is so awesome I will gladly give it a big thumbs up at a mere 968 hours. Thank you Egosoft!
I would play this game if there was autopilot docking - like legit auto pilot docking, like in Freelancer or X3 even. In real life an AI will fly ships into hangers - no space station will ever allow a pilot to do it, this has been well demonstrated in a ton of sci-fi media - well before AI even. So many places to dock - a huge, huge hassle/chore each time. I don't want to get good at it - I absolutely hate it and its an utterly pointless part of playing. I can't even find a mod that fixes this. Its like if this was car racing/driving game and one of the biggest time-sinks with an incredibly high learning curve is parking the car - not finding a parking spot in a parking lot, there is always an open spot on the space stations and you can see them - its literally just the actual act of driving the car into the spot. Infuriating and tedious. I played EVE a lot. Unless they add autopilot docking - I will never, ever play this game.
P社游戏玩那么久,给CPU0放个假吧 这游戏画面也不算差,应该不是什么单核老游戏...... [spoiler] CPU0:饿啊 [/spoiler] 只能说对这种游戏是真没抵抗力,rimworld也好,hoi4也好,stellaris也是。看着复杂的UI总是充满干劲 为什么偏偏这类游戏都是单核。。。 [h2] 操作&UI [/h2] 首先就是X4最大的问题,他过于丰富的内容导致了极其复杂的按键和UI,你敢相信一个游戏跳过对话和开火/跳跃是同一个按键? UI也是极其复杂并缺少很多关键功能,比如空间站不能使用文件夹分类,不能批量更换舰船部件,不能批量指挥运输船买入卖出......不过我认为这些重要功能肯定会在后续的更新中添加进来吧[spoiler] 大概 [/spoiler] 很多功能藏得很深,比如我打开地图之后死活找不到任务栏,没人告诉我按F2可以开第三人称,更没人告诉我使用右侧小键盘可以转动第三人称视角,也许还有什么功能是我没找到的 [h2] 引导 [/h2] 不得不说这类游戏多多少少沾点弱引导的问题,[spoiler] 但是你不能这么弱啊 [/spoiler],X4的主要问题在于,玩家必须主动寻找教程,无论是游戏内置的还是社交平台上的教程,即使一些新手推荐的所谓带有弱引导标签的开局,那些引导也是可有可无 就我做任务因为引导导致浪费大量时间的问题:太空服不知道怎么返回,磁石怎么获取,等违法飞船要等多久,怎么开保险箱,太空服炸弹在哪买,开地图为什么自动驾驶停了...... 好在游戏内置了一个暂停系统[spoiler] 没错这个功能你不去找也不知道有 [/spoiler],在遇到问题时也可以立刻暂停去社交平台找攻略,游戏也能随时随地存档,理论上只要用好这些功能,容错率还是不低的[spoiler] 前提是知道怎么用 [/spoiler] [h2] 战斗 [/h2] 如果你赤完了前面两坨,那么恭喜你,终于进入了一个正常的系统。X4的战斗不说有多么多么优秀,但是其特殊的操作系统使人能够意识到你开的不是什么飞机换皮,而是一艘真正的“船”,并且是太空船。只要适应了: 鼠标滚轮控制方向,WASD控制Y,X轴平移,QE控制旋转,Backspace控制刹车,Tab控制助推,空格/鼠标中键控制开火[spoiler] 小心别把对话跳了 [/spoiler],1234切换武器,Enter控制炮塔,Shift+1开启巡航...... 那么你就能熟练的驾驶X4中从战斗机到战列舰的所有舰种,当然不习惯这些按键也能换就是了[strike] 反正我用起来感觉还行 [/strike] [h2] 空间站运营 [/h2] 只要你有一定的资金[spoiler] 工程船:危 [/spoiler],那么就可以开始整个X4最核心也是我最喜欢的玩法: [h3] 成为太空资本家 [/h3] 你需要前往势力代表处购买蓝图,并准备好购买建材和地皮所需要的资金。你就可以正式开办你的第一家发电厂[spoiler] 不会有人第一个工厂不造电池吧? [/spoiler]。在这里我是真推荐购买地球人DLC,联合体产线的回本速度和复杂度真的是,我开第三个档才敢从零开始不碰地球人产线玩联合体产线,官方在9.0削弱了一大票地球人武器和舰船,但是我希望官方千万千万千万千万千万别碰地球人产线,地球人极度简洁的产线极有可能是新手能够适应空间站建设玩法的一大重要推力。 额......有点扯远了 总而言之呢,在开设了第一家工厂之后,接下来就是补全其他原材料,最后的的最后,所有的材料都是为玩家或NPC的造船厂服务。所以在开新厂之前,不妨看看NPC的造船厂最缺什么,方便提前布局 [h2] 舰队 [/h2] 在自己的造船厂投产后,或是用工厂赚的钱在NPC的造船厂添置了大量的军舰[spoiler] 不会真有人靠NPC的产能打仗吧 [/spoiler],那么你就真正成为了一名[b] 太空军阀 [/b] 你可以选择消灭游戏中最大的敌人,Xenon的所有星区,也可以攻击任何你不喜欢的势力,甚至可以依靠自身的产能来决定NPC战局的走向......总而言之呢,只要你有产能,你就是最强的,金钱在后期往往只是一个没有的数字 总而言之,《X4:基石》是由德国EGOSOFT制作的一款开放世界冒险游戏,游戏发生在一个被称作“星门网络”的虚幻世界...... 享受游戏吧 [spoiler] 还有EGO你能不能把那个跟蟑螂一样的KHK改一下啊,9.0怎么突然变这么多,能把我L矿船打爆就不说了,我好不容易拉朋友入坑结果他被三个KHK堵任务点,4个小时都没过新手任务 [/spoiler]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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