
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1296 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Travel around in a small ship and let the universe evolve around you or build a great galactic empire. It’s perfect!
Imagine making a huge game and then telling players to jump on a cliff by creating one of the most absurdly difficult / complex user interfaces to block ~70% of people from wanting to continue playing. In Fact, only 36% have even started the game. Games are meant to be challenging and fun, but the challenging part should be actual game play, not the user interface. The devs have destroyed what could be a great game, but I may never know because I refuse to spend 50 hours just to learn all the controls. How is it EVE online, Astrox Imperium, and No Man's Sky devs can create huge complex games without super complex user interfaces? It seems to me, most of the game's 'content' is the player figuring out the controls. The devs are literally charging for a game that most will never want to play due to this huge lazy oversight. If you want to play the game and not the UI, I highly suggest looking elsewhere for your space sim gaming.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このゲームは合わない人はとことんあいません。自分で何がしたいか、何をしたらいいか理解出来ない人は何も出来ないからです。人生に似てますね。 しかしこのゲームを面白いと思う人は際限なくこのゲームに時間を費やす事でしょう。人によれば人生を費やす程に。ままなりませんね。 そんな私はこのゲームを愛してやみません。このゲームを作った人達に、ただ、感謝を込めて。
Fun for me in a similar kind of way to Mount and Blade; you start as one guy and slowly (or quickly if experienced) build an empire. The music is very well done. Voice lines can range from terrible to ok; although terrible in an endearing kind of way. Best if picked up on sale with DLCs like Cradle of Humanity that add more sectors and factions. Gameplay typically takes place in the cockpit, with some clunky foot travel on stations and ships. Fight, explore, trade, or steal your way to the top. Assemble a fleet, build stations, and turn into a spacefaring Scrooge. Late game can put you in an awkward position of spending more time managing war fleets and logistic chains from your map screen while you hitch a ride on one of your ships. In my current playthrough my character is parked at my local faction representative so I can buy blueprints, while my stations and ships do all the hard work for me. The "world" consists of sectors, all connected by jump gates (or other things) that basically act as portals. AI stations populate these sectors, and from what I know is mostly randomized seed to seed where they are. As far as ships go, you can operate anything from your personal space suit to fleet carriers, and most ships are good at something. For newer players, I highly recommend grabbing the Cradle of Humanity DLC and starting with the Terrans. They have a guided start for new players and everything from ship design, weapons, to geopolitical positioning is perfect for new players. The "push" for players outside of making money are the Xenon, the primary antagonist machine empire that pose a threat to every faction, and typically, if left unchecked will decimate the universe. If you enjoy games like Mount and Blade, EVE Online, Elite: Dangerous, or No Man's Sky you may enjoy this. Save often! Hope this helps.
Probably won't have my refund approved because of the amount of time it took to do the most basic ♥♥♥♥ in this game. 90% of it was sitting with the map open reading ♥♥♥♥♥♥♥ documentation on their website and useless fanboy posts on reddit. Total waste of money. Better off putting your ♥♥♥♥ in a blender- would be less painful.
Love the game, just wish the main quests were longer. Theyre already good in my opnion but i wish there would be more of those quests for a faction.
Imagine EVE Online mixed with Elite Dangerous mixed with Star Citizen but single player. Its geopolitics and economics but in space. I guess astropolitics? The way that the economy, trade, factions, wars, etc. are all simulated in real time and affect gameplay is incredible. I've never felt a single player game this alive before, even 4X games. (X4 > 4X in some ways). At first I didn't like the fact that each sector is only a few hundred kilometers, and not a full star system. But seeing the trading ships go by is amazing atmosphere.
Скачал, поставил максимальные настройки графики, затем увидел какое там "великолепное" качество моделей, текстур и освещения, охренел от увиденного и без лишних раздумий удалил эту тупую дешовую поделку. А не хочу играть в мыло.
Ayant joué à la série X3, je m'attendais à mieux. Les interfaces de contrôles de flottes et les menus sont toujours aussi moisis. De multiples bug d'IA ou les vaisseaux de minage mine le vide pendant des heures. La personnalisation des équipements des vaisseaux sont trés limités. Impossible de transférer de l'équipement d'une même classe de vaisseau à un autre. Les armes sont finalement trop ressemblantes les unes au autres concernant les dégats. L'interface de scan et d'acquisition de cible est horrible. Seul point positif l'espace est bien rendu. Dommage, encore une fois aprés le désastreux X-Rebirth, j'ai l'impression de simplement replongé des années en arrière dans X3 avec ses menus d'un autre temps.
I have played the X-games for 27 years now as "X: Beyond the Frontier" was released in 1999. After spending a couple of thousand hours in this game both on GOG and on Steam I can easily say that this is truly the best sandbox space game out there. It's one of a kind and there is nothing like it out there. It's a "Kenshi in Space", a "Mount & Blade in Space" or a "FPS Stellaris". And with total conversion mods like "X4 Star Wars Interworlds/SWI 0.91" (the best Star Wars mod for any game, ever) and "Star Trek: Starfleet Command IV version 0.3" there is so much content. The thousands of mods also improve the game and the total conversion mods a lot. Buy the Planets Collector's Edition bundle minimum and wait for a sale as it is on sale quite often. "It's full of stars."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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