
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of my favorite games of all time, and it just keeps getting better.
why did you have to ruin your game with ai
This is the ultimate space-empire sim; no other game comes close.
Enjoyable game if you got more time to spare then a stellaris playthrough but unlike stellaris THIS GAME SUCKS TO MOD! Now like most game when an update comes out it usually breaks all the mods so trying to find which mod is crashing the game can be tedious. This game also doesnt have a very active player base so some mods are just lost to the abyss but for this game in particular is arguably the worse i have ever seen in gaming. First, this game doesnt give you a crash report so if you want to fiqure out whats crashing the game your going to have to turn on one mod at a time. Now this wouldnt be too bad if it wasnt for the fact that unsubscribing from the mod doesnt remove it from the game. it still shows up on extension which still holds the mods information. So you physically go into the files and delete that specific mod which doesnt help that some mods dont provide the files name.
Great game. However you will be overwhelmed with death by 1000 papercuts after you get further into the game. Frustration after frustration with the AI once you starting having to manage 50+ ships and stations.
Great sandbox game that allows you to go about things at your own pace, Main strength X4 offers is the simulation of the logistics chain. Every good is simulated and has a purpose. I.e if you are a pirate and case a hauler to see what goods hes carrying - those goods were actually mined by npc miner ship at some point, brough to refining and possibly hauled to some other station to aid in one of many productions chains this game has to offer. Every npc ship pilot in this game is doing some assignment for some npc station that belongs and follows order for some npc faction, none of what you see is just for show. Before long, you end up building your own stations and production chains, competing against npc markets. Eventually you end up running your own military industrial complex, you can try and conquer everything, you can profit by supplying goods to both factions that are at was with each other, or focus on eliminating rogue AI threat that are slowly building up their forced in the corners of gate network (gamemap), Or you can just ignore all of that and mine some rocks, be a merc or a pirate and do some generic quests or poorly written and voice acted story missions,
I like it
The best space SIM I have ever played though I love the flying empire building and procedural gameplay I sure hope one day you can open a multiplayer option for me and my son to play this but overall perfection!
Best space sim
Was watching Cohh play.. looked so much fun. But i dont have 10k ppl watching and guiding me. trying to ask anything in this forum and you get the most acoustic replies. Not so much fun alone and trying to watch videos taht make any sense on yt. over all it was a waste of money i dont thikn ill ever tough this again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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