
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
factorio in space but you actually get to play a game instead of sitting afk watching a factory for 9 years
After spending a few hours playing this game, being part of its forum and Facebook community, and seeing the many questions new players ask about it, I thought I'd leave this here for people to read before they buy it. X4: Foundations is a unique space simulation game. Honestly, there's nothing quite like it. You can do almost anything, apart from landing on planets or carrying a weapon in your hands. But hey, at least you can throw grenades while floating through space. Badass! From mining asteroids to building your own empire, the only thing that will get in your way more than the Xenon is the learning curve. Seriously, this game could have been called X4: Foundations of the Learning Curve! But, to be fair, that's exactly what keeps players coming back for so long—the constant desire to learn how everything works. Jokes aside, as someone who's spent a lot of time playing, my recommendation is to avoid rushing into building an empire, especially if you're the kind of player who hates restarting games and would rather quit than start over to try something different. I say this because many players reach that point where they ask the community, "What do I do now?" Once your economy is running efficiently and you have all the resources, ship parts, and factories working together, you can literally produce an infinite number of ships. At that point, the game can become too easy and lose some of its challenge. On my main save, I eventually stopped playing until I upgraded my PC because some sectors would actually make my computer struggle with the number of ships I had flying around. Nowadays, I only load that save when I want to feel like a god. You know the feeling—press one button and the whole universe would erupt into chaos. The economy would collapse, the Xenon would invade nearby sectors... not because of cheats, but because I have fully upgraded defense platforms covering every gate and highway in the universe, keeping the peace. The moment an enemy crosses into another faction's territory, they're instantly wiped out. Instead, enjoy all the smaller things the game has to offer. Go mining. Become a pirate. Explore. Fight. Destroy things. Modify your ships. Unlock cosmetics by improving your reputation and completing missions for different factions. Try buying every ship before you start building them yourself, and build your first fleet through purchases instead of production. I promise you'll easily get over 1,000 hours of pure entertainment. One last piece of advice: when I started playing X4, there weren't many helpful videos on YouTube. Looking back, I'm actually glad that was the case. Don't look up how to do everything. Figure things out on your own unless you're completely stuck. That's where the real fun of this game comes from. Congratulations, Cadet, if you've made it this far! You're officially ready for the X4 Universe. Now grab your ship and go kick some Xenon ass before I kick yours! Sincerely, Daymo
Großartiges Universum mit unfassbarem Detailgrad und sehr vielen Möglichkeiten wie man spielen möchte und was man als nächstes unternimmt. Sehr motivierend und durch das ein paar YouTube Videos auch gut zugänglich. Für mich das ideale Spiel für jeden der nach einem Solo Weltraumspiel mit riesiger Sandbox sucht und keine Lust darauf hat tausende Stunden investieren zu müssen um beispielsweise in Star Citizen nicht ständig von Vollzeit-Spielern überfallen zu werden.
With the new update 9.0 they reduce the efficiency of the guns and introduce missiles to make the game harder and less fun to play Dogfight now it's over, personal tactics are over, personal skill is over and more All the fighters and the different guns are useless now they make mining more difficult and there is no demand in the economy i don't understand why they don't want as to have fun any way i will change my report if they fix the game
What a wonderful game! You can easily sink hundreds of hours into it. However, it's not for everyone, and performance becomes an issue in the endgame.
not sure if even the developers know how to interact with this thing. its definitely not a playable game.
Absolutely phenomenal game, start off small, grow big. Fly around or manage from the map. It's totally up to you.
Наконец то купил нормальную версию. Играл пару лет назад. 6 часов - пройдено всё обучение. Это всё, что нужно знать о глубине этой игры
> Join the Terrans, support their economy, find out you are their economy. > Baby sit Hatvika, receive no thanks because the closest station that wasn't deleted by an I is 30.1km away, obviously. > Set up your own basic resources production, slowly ramp up to have your own shipyard and make a run ending amount of cash. By the time you get there you have so many Khaak up your mining ships' thrusters, you forget about selling anything and build each miner his own death ball fleet instead. > Start a quick game to play the HOP storyline, it's been 50hours, progress 0%, you have yet to get to a HOP gate. > When you're through with the gate network there's always SWI. + See that thing you don't, like, someone made a mod for it. + Edit a bunch of XML after seeing a guide, you've made a mod for it. The Bad. + The AI is absolutely retarded sometimes - As time goes on more and more of the AI is yours + There are mods for this - Mods can only do so much, there is no AI to fix, just a pile of scripts. > Eventually you get to a point where your PC can't handle the 100.000 entities moving around anymore. + Your own expansion is probably to blame (What's the hour count like on that save, be honest.). - Sometimes you get a strong incentive to let the game run during the night + There are mods for that (You were doing it to yourself anyway).
Bestes Weltraumsim ever. Der Soundtrack ist Top. und bei jedem Durchlauf ist alles anders. Top!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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