
They're back...only this time the heinous aliens are out to destroy Earth and rule the new frontier. As X-COM commander, it's your sole duty to protect humanity and the prized mining operations in outer space.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
ДАЙТЕ МНЕ ЕЩЕ ПИКСЕЛЬНЫХ КОСМИЧЕСКИХ БАТАЛИЙ
Finally they fixed it. It was a broken mess
X-COM: Interceptor, developed by MicroProse and published by 2K, is an unconventional installment in the X-COM franchise that merges space combat with strategic management. Released in 1998, the game shifts the series from its traditional turn-based ground combat to an interstellar setting, tasking players with defending humanity’s space mining operations from hostile alien forces. This change of scope introduces a unique gameplay blend that challenges players to balance real-time dogfighting with high-level decision-making, creating a distinct experience within the X-COM universe. The gameplay is split between two core components: strategic oversight and real-time space engagements. In the strategic layer, players manage multiple X-COM stations, overseeing resource allocation, construction of new facilities, and research into advanced technologies. These elements maintain the franchise’s emphasis on long-term planning and tactical foresight, requiring players to carefully consider the deployment of personnel, ships, and equipment. Meanwhile, the space combat component lets players pilot a variety of starfighters in fast-paced, real-time battles against alien fleets. This combination of strategic planning and hands-on combat adds depth to the experience, though it presents a learning curve for players familiar with the series’ traditional ground-based tactics. Visually, X-COM: Interceptor pushed the boundaries of late-1990s technology, featuring fully 3D environments and detailed ship models. While these graphics were impressive at the time, they have aged, and modern players may find the visuals less polished compared to contemporary standards. The user interface, while functional, can feel cluttered and unintuitive, especially during high-pressure combat or when managing multiple stations. Despite these shortcomings, the design of the space environments and ships contributes to the game’s immersive sci-fi atmosphere. The narrative in X-COM: Interceptor serves primarily as a framework for gameplay, focusing on humanity’s struggle to fend off alien incursions in the outer reaches of space. Players take on the role of an X-COM commander, responding to threats and securing vital resources to prevent alien domination. While the story offers moments of intrigue and occasional humor, the dialogue and voice acting can feel dated and inconsistent, slightly diminishing the emotional impact of key events. Nevertheless, the plot provides enough context to keep players invested in the overarching conflict. Despite its innovative approach, the game is not without its challenges. Technical instability, such as occasional crashes during transitions between menus and missions, can disrupt gameplay, and some missions may feel repetitive due to similar enemy patterns or objectives. Additionally, the combination of real-time combat and strategic management can be overwhelming for new players, particularly those unaccustomed to juggling both simultaneously. These factors can affect pacing, making certain portions of the campaign feel uneven. In conclusion, X-COM: Interceptor is a bold and distinctive entry in the X-COM series that experiments with genre blending, combining strategic oversight with real-time space combat. While it suffers from technical limitations and a departure from the franchise’s traditional gameplay, it offers a compelling and challenging experience for those willing to navigate its unique mechanics. Fans of the series looking for a fresh perspective and players interested in a hybrid of strategy and action will find X-COM: Interceptor to be an intriguing, if imperfect, journey through the cosmos. Rating: 5/10
True X-Com game with base and team management, research etc. Yoy just don't loose life on random 30 min + missions.
Richtig kacke zu spielen!
It has an interesting learning curve that takes some time to master, but it is not a bad game and runs well on modern hardware now.
This one BIG NO.
Nice
The most underrated of the X-COM games and the best of them as well. I bought a copy in 1998, literally got emotional when I flew my first dogfight ... here was the first really top notch hybrid game, with an X-Wing style flight sim married to a Civilization-style strategy game. I played it right up until last year. You may want to open the gamesettings.ini file and tinker around with weapon/shield/hull settings , buffing the latter to make battles last 10 minutes instead of 1. On windows 11 you can't really come and go from the game as you please; if you open a word processor or something while the game is running... you'll have to save and restart the game to come back and continue playing. There will be a crash roughly every half hour...its been that way for almost 30 years. Save frequently.
The game looks intriguing, even more so that it is part of the original XCOM universe. But the biggest turn off is the hundred button controls it expects you to remember. Its very cack handed, even after adjusting and remapping the controls I still can't get it how I like it as it uses majority of your keyboard. I couldn't get close to 30mins of playtime before thinking "Nah.....I'm done" Glad I got it for £1. Most of it feels it shouldn't be needed and instead be automated. It's not intuitive at all for my liking. Now each time I look at the icon on my PC desktop and think about playing it, I sigh like I know it will be a chore. So for the controls alone is why I wouldn't recommend this game. If you have more patience and better muscle memory than me, then you may enjoy it. Otherwise you may be put off like I was.
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