
They're back...only this time the heinous aliens are out to destroy Earth and rule the new frontier. As X-COM commander, it's your sole duty to protect humanity and the prized mining operations in outer space.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
1/10 deleting all 2k games right the ♥♥♥♥ off my PC cause the new terms of service are kernel levels of criminal.
Outro X-COM bem diferente do original e de todos foi o que pior rodou, realmente acho que ele é muito arrastado e pouco intuitivo, não é o pior jogo do mundo, mas pra mim está muito desatualizado. Não recomendo se já não conhecer o jogo. ------------------------- Another X-COM very different from the original and of all of them it was the one that ran the worst, I really think it is very slow and not very intuitive, it is not the worst game in the world, but for me it is very outdated. I do not recommend it if you do not already know the game.
It's a damn shame this is left buggy and unoptimized, and it's also upsetting that this isn't as well favored by the X-Com community as I think it should, it's an excellent idea/concept in my eyes. Maybe in the future someone will make a patch or even a source-port like they did with the trilogy prior, but until then, I'd either buy the games in a bundle or just don't get the game at all.
I picked up this game as part of a bundle featuring the original X-COM series, and I can’t help but wonder: what were the developers thinking? Clearly, they were just milking the franchise. X-COM: UFO Defense was a fantastic game—still enjoyable even after more than 20 years—and the follow-up Terror from the Deap felt more like a DLC expansion, albeit a decent one. However, the subsequent titles are a real disappointment, especially since they carry the X-COM name. This game holds little historical value for X-COM fans, and its graphics are severely outdated. I wouldn’t recommend wasting your time on it, even if it were free. If you are interested in a space-flight arcade/simullator there are far more interesting classics out there—like X-Wing and certainly many more enjoyable modern games in the same genre.
Really bad and basic space combat game. Find ufo's on radar -> scramble fighters -> enter combat -> put crosshair over targeting reticule and holding down left click -> return home -> repeat. Feels rushed, feature poor and underbaked
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Finally they fixed it. It was a broken mess
I BRAKE FOR SECTOIDS
ДАЙТЕ МНЕ ЕЩЕ ПИКСЕЛЬНЫХ КОСМИЧЕСКИХ БАТАЛИЙ
X-COM: Interceptor, developed by MicroProse and published by 2K, is an unconventional installment in the X-COM franchise that merges space combat with strategic management. Released in 1998, the game shifts the series from its traditional turn-based ground combat to an interstellar setting, tasking players with defending humanity’s space mining operations from hostile alien forces. This change of scope introduces a unique gameplay blend that challenges players to balance real-time dogfighting with high-level decision-making, creating a distinct experience within the X-COM universe. The gameplay is split between two core components: strategic oversight and real-time space engagements. In the strategic layer, players manage multiple X-COM stations, overseeing resource allocation, construction of new facilities, and research into advanced technologies. These elements maintain the franchise’s emphasis on long-term planning and tactical foresight, requiring players to carefully consider the deployment of personnel, ships, and equipment. Meanwhile, the space combat component lets players pilot a variety of starfighters in fast-paced, real-time battles against alien fleets. This combination of strategic planning and hands-on combat adds depth to the experience, though it presents a learning curve for players familiar with the series’ traditional ground-based tactics. Visually, X-COM: Interceptor pushed the boundaries of late-1990s technology, featuring fully 3D environments and detailed ship models. While these graphics were impressive at the time, they have aged, and modern players may find the visuals less polished compared to contemporary standards. The user interface, while functional, can feel cluttered and unintuitive, especially during high-pressure combat or when managing multiple stations. Despite these shortcomings, the design of the space environments and ships contributes to the game’s immersive sci-fi atmosphere. The narrative in X-COM: Interceptor serves primarily as a framework for gameplay, focusing on humanity’s struggle to fend off alien incursions in the outer reaches of space. Players take on the role of an X-COM commander, responding to threats and securing vital resources to prevent alien domination. While the story offers moments of intrigue and occasional humor, the dialogue and voice acting can feel dated and inconsistent, slightly diminishing the emotional impact of key events. Nevertheless, the plot provides enough context to keep players invested in the overarching conflict. Despite its innovative approach, the game is not without its challenges. Technical instability, such as occasional crashes during transitions between menus and missions, can disrupt gameplay, and some missions may feel repetitive due to similar enemy patterns or objectives. Additionally, the combination of real-time combat and strategic management can be overwhelming for new players, particularly those unaccustomed to juggling both simultaneously. These factors can affect pacing, making certain portions of the campaign feel uneven. In conclusion, X-COM: Interceptor is a bold and distinctive entry in the X-COM series that experiments with genre blending, combining strategic oversight with real-time space combat. While it suffers from technical limitations and a departure from the franchise’s traditional gameplay, it offers a compelling and challenging experience for those willing to navigate its unique mechanics. Fans of the series looking for a fresh perspective and players interested in a hybrid of strategy and action will find X-COM: Interceptor to be an intriguing, if imperfect, journey through the cosmos. Rating: 5/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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