
A combo-based deckbuilding roguelike through a space-time loop: collect cards, receive blessings, add pets to your party, and grow stronger. Chain together cards in the right order for max power, and act before the enemy does. Build synergistic decks, find many secrets, and make BIG numbers!
Modeled estimate, not a reported figure. How we estimate →
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About
Novus Orbis is a roguelike deckbuilder that encourages complex builds with deep deck combos, powerful Blessings, and a with a wealth of secrets to discover.
Advance through the last pieces of this broken world, against an out-of-reach entity.
Your goal is to explore, battle, and strengthen your might and knowledge to bring order back to your land.
Combo System: Every card has a cost and a combo value: Play your cards in the right order to achieve their full potential, or break the combo to get a more favorable outcome.
Countdown System: Every time you play a card and when you end your turn enemies will get closer to attacking you. They can and will attack during your turn!
Multiple Classes: Three classes with completely different sets of cards and mechanics.
Deck Building: More than 80 cards per class, more than 300 cards in total! Cards come in six types: Attack, Skill, Equipment, Item, Special, and Affliction.
Blessings: More than 100 powerful upgrades to your character. Get them from bosses, special rooms, shops, and secret interactions!
Pets: Find multiple companions per run, who will attack, support, heal , and more every turn.
Please be sure to add Novus Orbis to your Wishlist!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I generally do not write reviews but this game isn't getting enough visibility for how good/fun it is. I, initially, was not a fan of the combo system but after awhile, you learn ways to work around it; the challenge in that, made it more rewarding. There will be frustrating runs, here and there. And that when you need to learn to pivot your strategy. Overall, it is a good game from an active developer working by himself.
Another card battler rogue like that can be fun for a time, but then the random chance hits you. Too much reliance on luck to make it far. Didn't get any pets early on? Might as well restart. Got some bad cards added to your deck? Just restart and hope for better luck. That's only fun so many times before you get frustrated that your solid combos don't matter in the face of bad draws and bad events.
Gotta say this game is an absolute delight. It hits a lot of fun notes that you'd seek from other deck builders roguelikes, but the combo system adds a really fun twist to have to work around! You can definitely make some pretty strong builds. The art is just wonderful also, I adore all the monsters and friends you can find. I can't wait to see what the developer plans to add, cause right now the only thing I can hope for is... Just more of the game! Novus Orbis deserves so much more love and I'm so glad that I was able to stumble across it.
Actuallly kinda good and cool, deserves more appreciation!
Wonderful art and a unique world pulled me into Novus Orbis, but it's the regular updates and communication from the dev that have made dipping into the game in its EA form a joy as there's something always new. Enjoying so far but will probably wait until release to see how this fully develops but a good experience so far.
There's some interesting concepts here for a deckbuilder, especially if you can get it on sale, but it is currently rather rough around the edges and repetitive. A lot of numbers without a lot of weight to them. There's too many icons that you have to hover over and enemy intention could be communicated a lot better. The UI on the player side is a cluttered mess, especially playing the mage class, you'll have so many small symbols under your health bar, it's easy to forget what's what. I'd suggest the dev make the block score right of your health rather than a modifier icon, and class specific mechanisms, like the elements should get their own progress bars too. From a gameplay loop perspective, it would be nice if some mechanisms triggered more consistently or had some meta progression, maybe to initially hatch a pet I should have to go through the trouble of the spring water mechanism, but then there should be some meta progression that allows you to pick a pet to start. Otherwise it's an easily ignored gameplay feature.
目前还在ea阶段,内容太少,只有两种职业,也没有中文。已有的内容玩着感觉还行,要是能一直更新下去并且加上中文的话应该不错。
A fantastic deck builder with a lot of encounters each run and different strategies to play. -----Updated Review June 3rd 2026------ Wanted to add more for people wondering about the current state of early access and the game's content. The game is still being actively developed and the Dev is very active in the discord & steam forums. Each run currently consists of 4 stages. The first is Lands, which is common to every run (but has alternative states of difficulty to change things up), then you select from 2 sets of 3 successive Worlds, which changes up your encountered enemies & stage bosses to fight. The stage bosses even have an alternate form to encounter. There are also secret bosses/fights. There are 3 classes - Warrior, Mage, Mechanic. Each class has multiple viable strategies even on the highest ascension and noticeably different playstyles. Mage especially has a unique playstyle revolving around elements. For scaling difficulty, there is 10 sets of challenges/ascension that can be turned on for a run. The game in its current state easily offers enough replay-ability for 50-100+ hours of gameplay, and there are still plans for a 5th stage to be added to the game. If you've read till here, give this great game a shot. It definitely scratches the Deckbuilder roguelike itch.
first deck builder I've played. It's awesome. The fun is allowed. They don't stop you from doing infinite combos and it's awesome. Also, no ♥♥♥♥♥♥ diversity. 10/10
A surprisingly refreshing take on the roguelike deckbuilder genre.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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