
Quirky Journey to the West: Wukong has learned more skills—capture balls, rocket launchers, and dark magic to subdue demons. If the teachings don't resonate, I also know a bit of hand-to-hand combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Turkish*, Japanese*, Simplified Chinese*, Portuguese - Portugal*, Korean**languages with full audio support
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No real reason for any of these gameplay mechanics to be thrown together, and certainly not like this. The game is ugly, slow, and boring. Avoid. https://youtu.be/4_dCxkeuahg
安装后体积1.67G。纯纯整活儿游戏,很难评。 一锅粥,超级混乱。 比如你拿着大锤,但是右下角提示R键换弹。 战斗中让你挖矿,让你建造建造台,床铺。 敌人用治疗法术攻击我…… 玩着玩着按键界面没了…… 很难想象制作人的创作状态。 这个作者每个游戏都是整活,B站有号63019784,叫上帝压狗工作室官方。
This game has potential, but definitely has some issues. The health system makes no sense, enemies spam you as soon as you spawn and you die before you are able to rest and heal. There is no targeting system for attacks, you just aimlessly swing at enemies. With that being said, the enemies were cool and bosses seemed to have some development time into them. Graphics are decent. For a $4 game, its worth buying if you like monkey king lore. Hopefully the developer keeps working on it, and they will have a good game here!
Surprisingly fun for a simple game. Plz add flasks for health and improve movment. Great start tho
手机UI移植到PC上,操作及其不便,打开个背包得先把右键鼠标弄出来,还有就是为啥看着就是动作砍杀游戏突然要搞建造呀。。。
Developed and published by Dog On God, Wukong Monkey King's Journey West is an indie action RPG that reimagines the legendary Monkey King with a playful and unconventional twist. Instead of focusing on a faithful adaptation of the classic Chinese novel, the game embraces creativity by blending mythology with modern weaponry, survival systems, and a surprising collection of gameplay mechanics. It presents itself as an ambitious experiment that values variety over tradition, inviting players into a world where magical powers exist alongside firearms, rocket launchers, monster taming, and base construction. The result is a title that feels unpredictable from beginning to end and is clearly designed for players who appreciate unusual ideas. The adventure centers on exploration and progression through a wide range of interconnected systems. Beyond defeating enemies, players are encouraged to collect resources, construct buildings, craft useful equipment, cultivate crops, capture creatures, and continuously improve their character. Rather than locking the experience into a single genre, the game freely combines elements from survival games, action RPGs, roguelikes, farming simulators, and third-person shooters. This broad approach keeps gameplay fresh because there is almost always another activity to pursue, although it also means some mechanics receive less depth than players might expect from games dedicated to a single genre. Combat is equally diverse, allowing players to switch between traditional melee techniques inspired by Sun Wukong and an assortment of modern weapons and magical abilities. Battles can quickly shift from close-range staff attacks to explosive ranged combat, creating encounters that rarely become repetitive. The inclusion of Souls-like influences encourages careful movement, dodging, and observation of enemy behavior, adding an extra layer of challenge. While the combat system succeeds in delivering excitement through its variety, its ambitious design occasionally sacrifices polish, making some encounters feel less refined than those found in more focused action games. The game's visual presentation reinforces its lighthearted personality. Fantasy environments, colorful creatures, and exaggerated effects create an entertaining atmosphere that never attempts to be overly realistic. Instead, the art style complements the game's humorous interpretation of Journey to the West by mixing traditional mythical themes with deliberately absurd modern concepts. Although the graphics do not rival those of larger productions, they effectively establish a charming world that encourages exploration and experimentation. Audio contributes well to the overall experience, with energetic sound effects accompanying combat and exploration. The soundtrack supports both action and quieter moments without becoming repetitive, while multilingual language support helps make the game accessible to a broader audience. The sound design may not stand out as its strongest feature, but it consistently enhances the adventure and fits the game's whimsical tone. One of the most interesting aspects of Wukong Monkey King's Journey West is its willingness to evolve. The developer openly embraces experimentation and appears interested in expanding the game by incorporating additional mechanics and ideas over time. This philosophy gives the project an appealing sense of flexibility, making it feel less like a traditional release and more like an evolving sandbox where creativity takes priority over strict genre conventions. Players who enjoy discovering unusual gameplay combinations are likely to appreciate this mindset. Despite its originality, the game's greatest strength is also its biggest challenge. By attempting to combine so many gameplay styles into one package, it sometimes lacks the cohesion and refinement found in more specialized titles. Certain mechanics are more engaging than others, and the pacing can occasionally feel uneven as new systems are introduced one after another. Players looking for a focused narrative or a faithful recreation of the classic Journey to the West story may find the experience too chaotic, but those who enjoy experimentation and unconventional design will likely appreciate its fearless ambition. Overall, Wukong Monkey King's Journey West succeeds as an imaginative indie project that refuses to follow familiar formulas. It offers a unique blend of action, crafting, survival, exploration, and fantasy wrapped in a humorous reinterpretation of one of literature's most iconic heroes. While its abundance of mechanics prevents every feature from reaching its full potential, the game's creativity and willingness to try something different make it memorable. For players who enjoy ambitious indie games filled with unexpected ideas and varied gameplay, it delivers an entertaining journey that stands apart from more traditional action RPGs. Rating: 6/10
Black Myth: Wukong'a para yetmeyince bunu aldık (Oyunda Maymun Kralı bırak maymun yok)
关于开发商Dog On God和《悟空:猴王西游记》,与其说这是一款正经的游戏评测,不如说是一场对当代游戏生态的行为艺术观察。它完美诠释了什么叫“山寨缝合怪”,在让人哭笑不得的同时,又不得不佩服其精准的“碰瓷”商业嗅觉。 一、 表面是西游,内核是“缝合怪展览馆” 打开Steam商店页面,游戏介绍相当坦诚——自称“超级无敌的缝合怪游戏”。故事背景就极具网感:取经完成后,悟空带八戒去非洲传教,结果被晒成了“黑悟空”。这种玩梗设定奠定了整款游戏荒诞、恶搞的基调。 玩法上,它堪称一部游戏发展简史。你能看到《黑神话:悟空》的镜头语言,也能看到《怪物猎人》的狩猎框架;它还加入了生存建造、农场经营,甚至“捕捉球”和火箭筒这类跨时代道具。你能想到的热门玩法都被粗暴地塞了进来,形成一种奇特的“量大管饱”错觉。 二、 低配画面与“灾难级”完成度 实际体验远没有宣传那么美好。全3D建模的UI品质一般,角色造型虽因“动物身体配人骨骼”的扭曲感带来莫名喜感,但战斗表现和打击感相当普通,摄像机位模仿了3A大作,实际手感却差之千里。 更致命的是极低的完成度。有评测指出,游戏内大量系统仅搭了雏形,NPC任务和迷宫探索等核心内容甚至标注着“未完成”。养成和天赋树也只是框架,数值亟待调整。可以说,你打开的是一个充满想法的“半成品Demo”。 三、 Dog On God的“山寨经济学” 要理解这款游戏,必须看开发商Dog On God(上帝压狗)的套路。该团队以“致敬”热门游戏闻名,作品包括山寨《逃离塔科夫》的《逃离克里夫》和恶搞《艾尔登法环》的《凡尔赛法环》。其策略就是用最低成本蹭最大热度,通过快速量产和玩梗吸引猎奇玩家。 这款游戏本质是披着《黑神话》热度的搞笑游戏。它没有严肃的叙事追求,试图用“官方自嘲缝合怪”的姿态消解品质缺陷。作为广告变现的单机手游移植版,插屏广告也严重打断了游戏体验。 结语:一次解构主义的“电子榨菜” 如果以3A标准衡量,《悟空:猴王西游记》是不及格的。但如果你抱着看热闹的心态,想体验“在虚幻引擎里用火箭筒打妖怪”的荒诞感,它或许能提供几十分钟的乐子。 它反映了独立游戏领域的一种极端生存法则:放弃品质内卷,转向流量碰瓷。对于这种“电子榨菜”,你可以嗤之以鼻,也可以当成观察游戏行业边角料的有趣样本
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