
The greatest writers of all time are fighting each other in the arenas that were inspired by their work. Each character can summon his own "magic" arena where he becomes the boss of the level for a short amount of time.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're *really* enthusiastic about novelty games and you have a strong-ish computer, this is a good game for you. I'll ignore the technical issues, because what really bugs me are two compounding problems. The core of the game is a fighting game interpretation of a bunch of novelists, but: 1)This isn't much of a fighting game 2)It provides very low-quality interpretations of most of the authors involved Let's start with 1), since I believe it's something the devs might actually fix. Simply put, there is very little to the game. There is no throw or any equivalent, so the normal strike - block - throw RPS is completely absent from the game. It's also an MK-style button-based blocking system, removing cross-ups, so literally the only hard mix-up in the game is low vs overhead, which is both rather boring and tilts the game far in the direction of overly-defensive gameplay, since it's so likely that you will be able to block until the attacker is at disadvantage. Even if there were cross-ups, I don't think it would matter outside of a couple of characters because, while there are certainly moves that would cross up with their air normals, the jumps are so floaty that you are even more of a sitting duck on jump in than in a normal fighting game, and the majority of characters have at least a basic uppercut anti-air (because this is bootleg MK) There are some MK target combos, but these are brief, few in number, and uninteresting. Like MK, there is no normal canceling, but hitstun doesn't seem to be balanced properly to compensate and let you combo to a meaningful extent. You can usually get a couple of hits in, but nothing much more than that, and then you leave yourself open because most of the moves are nonetheless low-knockback. The entire system is poorly thought out and the framedata is skewed against the attacker. In an effort to make it accessible, there are dedicated buttons for specials. I have nothing against this, though one button per move is pretty inelegant, but again they have no way of compensating for the shortcomings of this method and, in fact, make it worse than it needs to be. Because specials aren't bound to normals, there is only one version per special other than ones that transform the character (i.e. Joyce and LAA's stance switch). This further diminishes the variety available to the player. To add insult to injury, the specials are all on cooldowns like this is a MOBA, and some of the timers are quite long, meaning you spend most of the game missing a significant portion of your character's toolkit if you try to make use of it. Seemingly every choice was made to make the game as plodding as possible, and the weird insta-kill gimmick doesn't help that much, especially since the stage is so large (and there's no carry because there aren't substantial combos, especially into horizontal launchers!), plus there's also healing and the author arena gimmick, where the character specific gimmicks seem to vary from "almost completely worthless" to "death in 10 seconds". Ironically, the author with the strongest arena, Manzoni, also has easily one of the best carries in the game in the form of his melee special. In short, it just isn't very enjoyable as a fighting game, it's just a worse Mortal Kombat with a bunch of different comeback gimmicks and no special meter. If there are nuances that I am missing here, it is not helped by there being literally no documentation of the vast majority of character movesets in the game, even as a text bubble. On to the second point, which is that it doesn't depict the authors in a compelling or interesting way. The character quality varies wildly. There are "passable" ones like Lovecraft, who is boring and shallow but at least has traces of what he is known for in his moves, to "bad" like I'm inclined to assign to Shakespeare, whose Arena is solid if you ignore the Wiki but whose specials are nonsensical. Dostoevsky is also here for basically being an Axe Elemental. Yes, I know it's meant to be Crime and Punishment, but it fails to even that because it's literally just him doing beat-em-up attacks using axes as props. He's closer to being Dante (from DMC, not Alighieri) than Dostoevsky. Then, beyond bad, there is the "nearly nothing" level of Dumas, who just throws a wine bottle for his only special despite being best known for writing "The Three Musketeers", which has a fair bit of sword fighting. It's like the devs are allergic to having a character swing a sword. But there's a level below "nearly nothing," and that's "dogwater," which includes Ryūnosuke Akutagawa, who is in competition for being the most screwed-over of any character here, because the devs seemed to think "let's include a token Japanese guy to appeal to Japanese fighting game enthusiasts," picked the most famous one, and then said "what do we do for his moveset? well, he's Japanese, so let's have him do ninja stuff!" My problem isn't even that it's "offensive," but that it's just bad writing. The dude wrote interesting and iconic novels and he's stuck here doing substitution jutsus and iaido! The devs surely knew that ninja fiction has novels associated with it, and they could just pick one of those authors if they just wanted to do superficial weeb stuff, right? It's like if they put Lovecraft in the game but just had him fire an AK-47 and eat hamburgers to regain health because he's American. It's stupid. Perhaps yet worse, the devs somehow believed it made sense to have a character named "Latin American Author", a hideous visual composite of like five different authors, who on top of it all just does capoeira instead of representing any of those authors! It makes sense, they struggled to represent one author in one character for the rest of the cast, so how else could representing five go? The actual capoeira moves that make up all of his normals are actually pretty well-animated, but that doesn't really help. I just can't imagine the thought process that led to them thinking this was a good idea. Even with Akutagawa I can see how lazy chauvinism would produce that, but here? I'm baffled! Imagine if they took Doestoevsky and Tolstoy, along with a Pole and a Fin and made a composite "Slavic Author" who attacks using Russian shoot wrestling! But don't worry, because two specials would be using an ax, like how Latin American Author uses ice because of some reference I don't get. The only character I'd say they did a "sort of good" job on is Hemingway, which surely in part because he's really the best suited to the basis of the game, but that just means it was smart of them to include him. He still isn't great, two of his moves are just throwing a wine glass and drinking alcohol, and one I can't figure out because it is labeled "kick", but his summoning a bull is cool and his stage is alright. I feel like they fumbled unnecessarily by having the giant bell not actually toll, since it's supposed to be a reference to For Whom the Bell Tolls, but the representation of looming death with the bell slowly tracking the opponent and falling on them, killing them instantly, is honestly a really good bit and the devs should feel good about that one. At base, I just don't understand why this game exists. The devs don't seem to have much enthusiasm for fighting games, even the seeming one game they play -- Mortal Kombat -- because mechanically the game is the lamest one I've ever seen that wasn't made in Flash (rip). Literally go look up shovelware fighting games here on Steam, even the unbearably ugly $2 ones probably play better than this. But that problem would make sense if the devs were just bookworms and were approaching it from that angle, but then they might have actually bothered to read more of these authors! I would forgive the mechanical lacking if the characters consistently demonstrated enthusiasm in the concepts that they embody, but they do not.
良いところ ・文豪が闘うというコンセプト ・領域(Magic Arena)のシステム ・15人のキャラクターとユニークなモーション ・グラフィックが綺麗 ・高低差のある地形に乗ることが出来る ・レトロモードを含む音楽が良い 良くないところ ・ゲームがそのままでは起動できない ・Steamクライアントを経由していない ・試合を2回連続で行うと操作不能、アプリの再起動が必要 ・画面外に落ちるなどするとキャラが帰ってこない ・無限にジャンプできる ・特定の動作で自分のキャラが操作不能になる ・特定の攻撃を当てると相手キャラが浮いたまま固まってしまう ・特定のキャラが2ラウンド目以降の開始前に動ける ・勝利時escボタンで3本勝利できる ・開始位置が左に寄っている、2ラウンド目以降はさらに寄る ・同じ体力でタイムアップになると2Pが勝つ ・タイム中でもカウントが進み、アビリティのクールタイムも回復する ・一部アビリティがクールタイム中でも撃てる ・キャラのモーションやアビリティの数に偏りがある 現在は不具合も多く販売自体が止まっていますが、 文豪同士の殴り合いというコンセプトに注目している人も多く、 不具合さえ直れば多くの人が楽しめる作品だと思います。 再パッケージに期待しています。 *2023年2月26日追記 アップデートで起動や再起動の問題が解決し、 バグも大体修正されました。 (ネットワーク対戦はまだ機能していないようです。) *2024年5月25日追記 2023年春にネットワーク対戦もできるようになりました。 不安定な部分はありますがプレイヤーが居れば対戦は可能です。 アップデートは2023年6月から止まっているため、 その時点で直っていないバグ等は現在もそのままです。
You didn't test it before releasing it. A good idea is ruined by lack of technology. Windowed mode does not work and forces you to go to full screen. It seems to depend on the game mode, but it crashes and returns you to the title screen before you can start the game. I don't care anymore that it doesn't support game controllers. Apologize to Ryunosuke Akutagawa.
ゲームが望むであろう内容やアイディアとしてはオススメしたいです。 しかし、現時点ではバグでまともなプレイはできませんから、オススメはできません。 私にはフォントが大変見づらく、単語を認識するのに少し時間がかかってしまいます。 海外の方々はそうでもないのでしょうか? Book Towerモードを選択すると少しだけ遊べますので確認してみたところWASDで移動、 1~4のキーで4つの必殺技、幾つかのキーで通常攻撃やガードで攻防を行います。 技のキャンセルは今の所ないようですね。少し爽快感としては足りないですが、これはこれで。 必殺技にはクールダウンが存在し、コマンドも存在しない為に操作技術の格差が極端に拡がらないよう抑えられています。 誰でも操作を覚えやすくして、攻防に入り込めるのはありそうでなかった大きなメリットだと思います。 キャラクターも色々使えるように作られており、遊びやすいですからこの方針は大事にしてほしいなと思っています。 キャラクター毎相性が強く出やすいかもしれませんから、 3キャラチームバトルなどでバランスをとるのもいいかもしれませんね。 プログラマーの方は2日間寝ずに頑張っていたみたいですからしっかり休んで、 無理をせずこのゲームを完成させてほしいです。 何かを作るという事が如何に大変な事かというのは理解しております。 アイディアが素晴らしくとても期待しているゲームなのですが、 開発の方々には健康を第一にしてください。応援しております。 4月4日追記 諦めずに開発していただいてありがとうございます。 逃げずに熱意をもって日々開発をしているのをよく見かけています。 確かに不出来です。しかしながら創作を止めるべきだとは思いません。 しかしお金を払うのは別問題ですし、1320円では購入にはまだ踏み切れません。 販売など、宣伝が不慣れだったのかもしれませんね。 じっと見守っています。バグ取りや安定動作の次はQoLが向上する日を待ってます。 その日が来るならば、私は財布からお金を取り出すでしょう。
アクタガワァリュウノースケェ・・・ 感想としては、同人即売会で無名のサークルの格ゲーを買ってきて家で起動したときの感覚に近い。凄く近い。 「あっ・・・(察し」 ってぐらい初っ端からヤバイ。 どんくらいヤバイかっつーと、インストールに5G以上要求してくるのがまずヤバイ。 この品質のどこにこんなに容量要求してくるのか不思議すぎる。 起動しようとしたらgameの実行ファイルが無いからアップデート出来ませんとか警告文出るのがヤバイ。 おそらく、原因としてはCドラ以外にインスコしたら実行ファイルが探せなくなったり、PCの名前に2バイト文字使うと迷子になる奴なんだろうかとか色々考えるけど、そこまで原因一々探すのがアホらしいぐらいヤバイ。単純に実行ファイルにgameってついてないからエラー出てるもうヤバイ。 実行ファイル自体はちゃんとインストール先にあるのでそこを直起動で立ち上げてもうヤバイ。コントローラーがまともに動かない。十字キーではなくアナログスティックじゃないとカーソル動かないのがヤバイ。各種設定をアナログスティックで選択すると、ルーレットみたいに高速で切り替わってヤバイ。当然、キーコンフィグなんか無いヤバイ。 そのままゲーム始めると、対戦開始と共に自キャラが別のキャラに切り替わってダウンし続けてそのまま敗北して勝手にゲーム終了するのがヤバイ。 しょうがないのでキーボードで選択。キーボードで格ゲーとか1995年ごろのPC-98時代の格ゲーかな?と思わせるぐらいヤバイ。UI&操作性共にその頃の方が圧倒的に上なのもヤバい。必殺技はキーボードの1~4にショトカのように登録されてるが使うとクールタイムがあって連発出来ないのが中途半端にMMORPGを思い出させるのでヤバい。 んで、使ったら芥川と全く関係のないメッセージが出てヤバイ。しかも反転してるのが狂気感MAXでヤバイ。何で明治生まれの文豪がどこぞの平成の銀行員みたいなセリフ垂れ流してるのか意味不明でヤバイ。フォントもこれWin準拠の日本語フォントか・・・?まあとにかくヤバい。 大笑いできたので色々オススメ。 開発者がまともなロードマップ出してない以上、素人は返金請求しろ。 買うのは商品として完成してからでも遅くない。 2023/03/19 バグを修正したとの制作陣からの誠意あるメッセージが来たので、再度購入して起動。 普通に起動出来るようにはなったが、その後の挙動が相変わらずおかしい。 ゲームパッド(Logicool)を使ってタイトルでカーソルを動かそうとすると特定回数しか一定方向にカーソルを動かせない。逆を入力してやればまた動く。 分かっちゃいたが、相変わらずキーコンフィグは無し。格ゲーやるのにパッドに対応させず、キーボードを選択という判断はおかしいと思わないのだろうか。 ジャンプの入力をパッドだとまともに認識してない。他の格ゲーの感覚で↑入力してもジャンプできない時がある。↓↑と入力するとジャンプする。必殺技もパッドだと出せないんじゃ・・・ キーボードで必殺技を出すと相変わらず芥川龍之介は半沢直樹の名台詞を線対象で反転させて出しながら連続飛び蹴り始めるのは変わって無い。狂気じみてる。 最後に制作チームの方々へ。 これがα版だというなら納得はした。返金請求もしなかった。 でもあなた方は最初からこれをローンチと主張した。 それは嘘だ。 こんな未完成品を商品のように主張するのはやめてください。 もう全然笑えない。
The first thing I look for in any game is whether or not I can set my own controls. If I can't, I don't bother with the game. I am not bothering with this game until it gets fixed.
[h1] 要約:クソゲー[/h1] ダウンロード容量が5GBある時点でまず違和感を覚える。その後ふつうにSteam上から起動ができない時点で猛烈に嫌な予感がし、ローカルファイルから起動したところ何故かSteamVRが起動し始めたところで予感が確信に変わる。 未だゲーム開始に至っていないというのにこの体たらく、さて中身はというところで異様にうるさいBGM(音量調節なし)、一切マッチングしないマルチ、機能しているのかよくわからないオプションがお出迎え。 肝心のゲーム部分も非常にもっさりした操作感、あまりにも弱いAI、しょぼい演出と見どころ盛りだくさん。極めつけはいかにもそれらしく置かれた『Book Tower』なるモード。トレーラーにあったよくわからない本の上での戦闘でもできるのかと思いきや、始まるのはプレイヤーキャラクターが開始直後にダウンするのを永遠に眺め続けるニュータイプの拷問。このモードを選んだが最期、ゲームを起動しなおすまでこれが続く。 強いて言えばキャラごとの変な技は面白かったかもしれない。 おそらくはおま環も多分に含まれるのだろうが、それを差し引いたとしてもクソ。 これに800円だの1000いくらだのかけるぐらいなら赤十字社かどこかに寄付しよう。
対人戦をしたいのですがずっと生首が回っている様子を眺めさせられています とても楽しいゲームなので誰か助けてください 2023/4/10追記 待望のオンライン対戦が実装されました とてもすごいすごくありがとうございますした
私はアホです
First Review was very brutal because the game was legitimately broken. Now that the game has been updated it is playable. I have played a few rounds of this game and it was enjoyable for what it is. Every character has things that separate them from the pact just like a good fighting game should have.The biggest things I would like for the dev's to listen to and correct are as follows. [b]1. add the ability to use controllers or fight sticks more easily. 2. having a controls option in the options menu would be nice for mapping (or figuring out what button does what without spamming my entire keyboard) 3. Doing some more optimization fixes to make the game run somewhat smoother. (this is a small nitpick because the current build is leaps and bounds better than the original.)[/b] Honestly, i love the idea of this game and I hope it continues to get updated and I believe at some point this could become a cult classic.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hell Let Loose | $51.5M | 148.9K | 82% | $17.49 |
| Squad | $166.4M | 240.8K | 81% | $39.99 |
| ARK: Survival Evolved | $92.3M | 774.2K | 83% | $14.99 |
| House Flipper | $65.8M | 111K | 94% | $24.99 |
| The Isle | $60.1M | 117.3K | 80% | $19.99 |
Related
| Living in a Brothel | $12.1K | 52 | 63% | $14.99 |
| Robotex | $12.1K | 987 | 38% | $0.54 |
| Birdfull | $12.1K | 71 | 93% | $4.99 |
| HardPunch: Sex Plague | $12.1K | 55 | 38% | $11.99 |
| Slice To Meet You | $12.1K | 81 | 79% | $3.99 |
| Trackless | $12.1K | 72 | 94% | $9.99 |