
Ten years on from Worms™ Armageddon and the turn-based comic mayhem continues in Worms™ Reloaded, an all-new edition available for PC through Steam.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.29/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good.
worms
Awful.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
worth the price. yes, i did get this game as a steam key, however, it is the PS3 worms i remember sooooooo, buy it. now. i dare you not to.
I did not have fun with this game. I spent a lot of time trying to, believe me, and when the game clicks it really clicks - it can be very satisfying to set up a combo and blow up a horde of enemies all at once thanks to your clever use of the enviroment and your abilities. That being said, there's a lot going against you - the Wind is random and may or may not choose to ♥♥♥♥ you, terrain is oftentimes skewed towards one side or the other, leading to a painful asymetry, and the AI has a remarkable trait which i can best describe as: The AI knows *exactly* how to make every one of it's shots connect, and difficulty will only change how often they choose to not play optimally. When you start to get about halfway through the campaign, the AI shifts into "I am almost always doing the exact optimal move to kill your worms" mode, and at that point, if you aren't also playing very well, you're just going to lose A human, however, has a problem that an AI doesn't. I can't fully gauge the exact pixels I need to aim at, the exact power I need to use, to get the result I want. Controls in worms are fuzzy enough that it can be very hard to gauge specifics, and that leads to a lot of people looking at Worms as random - but it's not random. The same shot taken in the same way produces the same results, every time. It's just so fuzzy and hard to be specific that it *feels* random, because you can't gauge the microns between a shot that completely fails, and a shot that perfectly hits. A problem the AI does not have. Plus, in most of the SP, the AI will outnumber you, and eventually they'll start to have more health as well. Worms is a strategy game that abhors putting the AI and the Player on even ground. It's a game where precision is mandatory, but gauging that precision is insanely hard - at least, at first. Perhaps after enough time, i'dve gotten used to the controls and gauges enough to make it so the enemies can be hit as they would hit me, but frankly, I have no desire to suffer through more of this game just to be able to play it on their level. I am glad that, at least for now, I don't have to worry about playing another Worms game.
The classic in it's original form! IT's OK but Worms Ultimate Mayhem is the proper modern game.
worm
oneyplays... WITH FRIENDS!
Worms Reloaded feels like a downgrade from Worms World Party. WWP was peak Worms, with a huge arsenal of creative weapons, larger teams, and endless replayability. Reloaded strips much of that away. So many classic weapons are missing, team sizes are cut down to just 4 worms, and the whole game feels like a barebones version of what came before. It’s not terrible on its own, but stacked against WWP, it’s a massive step backwards.
matchmaking takes too long, even when your playing with your friends locally
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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