
Build your own base and take command of firefighting, police, EMS, and SWAT operations. Thanks to real map data, you can play right in your hometown - or anywhere in the world! Manage your fleet, hire staff, and take on a variety of authentic operations. In which city are you taking command?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 5.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Global Rescue, you take command of building and operating your own emergency services base. Coordinate missions, manage personnel and vehicles, customize your base — and take on the thrilling day-to-day operations of various first responder units: fire department, police, EMS, and even SWAT.
Thanks to realistic map data, you can freely choose your location anywhere in the world, from your own hometown to any city around the world!
Make sure your fleet and employees are always ready for action. Upgrade vehicles, train your staff, and expand your base using an extensive research tree.
From extinguishing fires and handling traffic accidents to questioning witnesses, treating medical emergencies, or coordinating high-risk SWAT operations, Global Rescue offers a wide range of authentic emergency scenarios. With the integrated mission editor, you can also create your own operations to face fresh challenges, all within a vibrant 3D world!
Using accurate Overture Map data, you have the freedom to establish your base anywhere in the world! Paris, Tokyo, Washington, Rio de Janeiro, or right in your hometown. Where will you begin your service?
Every response plays out live, right in front of you. Your vehicles drive to the scene and park there, and your staff step out to visibly carry out their work on your command: they extinguish fires, treat the injured, question witnesses, or arrest suspects. Even traffic reacts to what's happening, backing up in front of blocked-off streets.
Want more control? Step in at any time: decide which vehicle parks where, and send entire crews to specific positions at the scene. You decide how much detail goes into managing each response.
Plan your base layout carefully: ensure enough space for wash bays, parking and everything needed to keep your emergency vehicles ready for deployment. At the same time keep office spaces, break rooms, and sanitation facilities in mind to keep your staff efficient.
Continuously expand and optimize your base to meet the growing demand and daily challenges. A wide variety of objects and furniture gives you the freedom to customize your base just the way you like it.
In Global Rescue, you'll have access to a wide selection of emergency vehicles across police, fire, EMS, and SWAT units. Build your fleet from 27 highly detailed vehicle types, including American, European, and Asian vehicles, either in standard liveries or with custom skins.
Ensure you have enough parking spaces, garages, wash bays, and fuel stations to keep your vehicles ready at all times. Only a well-maintained fleet can handle the challenges ahead!
Play anywhere in the world in a vibrant 3D environment
Police, SWAT, EMS, Fire Department
Build and customize your base individually
Hire staff and manage your personnel
Vehicle management incl. gas station and car wash
Coordinate emergency missions
Handle additional tasks (e.g. questioning witnesses)
Traffic checks, speed checks, alcohol checks
27 different vehicles
Custom skins for vehicles
Extensive research tree
Create your own tasks and missions in the mission editor
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone who works in emergency services, I really wanted to enjoy this game. The concept is good, and while we've seen emergency dispatch games before, the idea of using a 3D map that can represent virtually any location is a nice touch. Managing police, fire, and EMS from a dispatch perspective has a lot of potential. Unfortunately, after spending time with it, I just can't recommend it in its current state. The biggest issue is how shallow the gameplay feels. Nearly every call follows the same formula: dispatch units, wait for them to arrive, manually click through every action, and repeat. After the first few hours, you've essentially seen everything the game has to offer. It quickly turns into a cycle of telling every unit what to do, step by step, with very little challenge, strategy, or unpredictability to keep you engaged. The game also lacks immersion. Despite the promotional material suggesting dynamic emergency scenes, you're mostly staring at a map while vehicles move around. You rarely feel like you're managing a real emergency, and there's little sense of urgency or consequence. Calls don't evolve in interesting ways, incidents don't cascade into larger emergencies, and everything feels disconnected. Gameplay becomes more frustrating than rewarding as your departments expand. Calls often fail to clearly communicate which specific units are actually required, leaving you to guess whether you need an engine, ladder truck, ambulance, police unit, or another specialty vehicle. For example, in other emergency management games, police officers can carry first aid kits and begin patient care if an ambulance is delayed, and fire engines often carry medical equipment as well. Those kinds of realistic options simply aren't here. Instead of rewarding good planning, the game often feels like it's punishing you because it withheld important information. I understand this is a brand new game, and I genuinely hope the developers continue improving it because the foundation is there. Dynamic incidents, cascading emergencies, smarter AI, automatic officer actions for routine tasks, weather events, mutual aid, and more meaningful decision-making could turn this into something special. Right now, though, it feels more like clicking through a checklist than managing an emergency response system. If this game receives significant updates, I'd be happy to revisit my recommendation. Until then, I'd suggest waiting for more content, deeper gameplay, and a lower price before purchasing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Japanese*, Polish*, Finnish*languages with full audio support
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The main selling point of this, the "realistic map data" that makes it possible to play in your own home city is honestly awful. It makes roads that makes no sense, ends in dead ends, fills half the map with concrete and the other half with unnecessary trees. While the map data may be realistic, the implementation and map itself is not realistic by any means. It makes for a really unfun experience to play on these maps, as it doesn't look realistic, nor does it feel realistic. Arbitrary one-way roads, intersections that are messy, overall just a map that looks hollow, like I just plopped down some roads in Cities Skylines and autozoned it and rivers that just gets filled in with a blank slate of dirt. It also has no preview of how the map will look apart from the top-down map view, so you have to load in to the map, just to see that the way the game interpreted it was awful, it sucks and start over. The base building is very bare bones and honestly not that fun, but I can excuse that with Early Access. I hope it will be expanded upon, because it really is not that much fun. The tasks and missions are okay. I find it weird that I have to micromanage what a police officer does on a scene like this. It feels like the game is trying to be a better version of the Emergency series but falls flat, because the map is not detailed enough for this to be a fun experience. Honestly, if the developers could just give us access to an individual map designer and allow us to handmake maps, I genuinely feel like this game would be better. It's very evident that this development team didn't want to focus on making a map that works for this type of game so their solution was to force people to use the generative map thing (which makes maps that honestly look AI generated). Moddability is fine for tasks and skins. Again, the maps is the major flaw of this game. If you don't mind playing on barebone maps that feel like they have no character, no life and no height to them, I think you could enjoy this. But part of why Emergency games always felt fun to me, was that everything was well designed. This simply isn't. It's not possible (to my knowledge) to make or play custom made maps. Major bummer. Maybe I will return one day if there is a map editor or the generative map algorithm gets an upgrade. But for now, its a huge dealbreaker, and I'll be refunding. I'm honestly surprised this game is on "very positive". I honestly had far more fun just playing Emergency 20.
[i]Global Rescue[/i] propose quelque chose d'extrêmement intéressant et passionnant : créer et gérer son propre service de secours. On a donc la mission de créer sa propre base, acheter des véhicules et engager du personnel que l'on enverra sur les différents appels d'urgence. L'une des grandes particularités du jeu est qu'il permet de s'installer dans n'importe quelle zone réelle, simplement en entrant le nom de la localité dans le moteur de recherche du jeu. Fantastique et impressionnant ! Le jeu se distingue tout de suite par la richesse de sa personnalisation : un système de [i]modding[/i] permet en effet de créer des véhicules issus du monde réel, et de nombreux créateurs talentueux se sont déjà mis au travail pour enrichir l'expérience du jeu. Il est également possible de construire sa base et de l'enrichir par toute sorte de commodités (cuisine, salle de repos, douches, salle de sport...) qui apporteront un surcroit d'efficacité à nos équipes. Toutefois, cet aspect est pour l'instant encore assez basique et on manque d'éléments architecturaux pour véritablement donner une identité spécifique à notre base. On peut toutefois raisonnablement penser que cet aspect sera amélioré par les développeurs qui sont très actifs et à l'écoute de la communauté. Quant au [i]gameplay[/i] proprement dit, il est assez simple sur le papier : on reçoit un appel d'urgence et on envoie sur place les unités adéquates en fonction du besoin, en sachant qu'il faut souvent plusieurs unités différentes pour résoudre un appel. De plus, une situation peut s'avérer plus compliquée que prévu, ou prendre mauvaise tournure en fonction des circonstances. Toutefois, [i]Global Rescue[/i] souffre de deux défauts qui finissent par devenir récurrents. Premièrement, la saturation des appels, nous obligeant à courir partout et à gérer plusieurs alertes simultanément au point que certaines deviennent impossibles à résoudre faute d'unités et/ou d'attention. Enfin, inévitablement, le [i]gameplay[/i] finit par devenir quelque peu répétitif, les interventions finissant toutes par se ressembler ou à revenir en boucle. Néanmoins, [i]Global Rescue[/i] bénéficie d'un potentiel gigantesque et possède tout le nécessaire pour continuer à évoluer et devenir un jeu de référence.
Nach kurzer Zeit fühlt sich das Spiel an wie eine Endlosschleife aus dem Verwaltungsfegefeuer: Immer dieselben Aufträge, immer dieselben Abläufe und immer dieselben Entscheidungen. Anfangs macht das durchaus Spaß – ungefähr zwei Stunden lang. Danach hat man allerdings das Gefühl, nicht mehr Einsätze zu koordinieren, sondern täglich denselben Montag zu wiederholen. Besonders fragwürdig ist die Rolle des Disponenten beziehungsweise Managers. Offenbar reicht es nicht, Einsatzkräfte zu alarmieren und zu koordinieren. Nein, man muss den Beamten vor Ort auch noch erklären, wie sie ihren Beruf auszuüben haben. Trifft ein Polizist am Einsatzort ein, steht er scheinbar völlig hilflos herum, bis aus der Leitstelle die göttliche Eingebung kommt: „Bitte jetzt den Täter festnehmen.“ Alternativ könnte man natürlich erst die Zeugen befragen – aber diese monumentale Entscheidung darf der ausgebildete Polizist offenbar keinesfalls selbst treffen. Womöglich würde er sonst aus Versehen tatsächlich eigenständig arbeiten. Bei den Rettungskräften wird es noch absurder. Ein Arzt oder Sanitäter findet eine bewusstlose Person und wartet erst einmal geduldig auf meine Anweisung, mit der Wiederbelebung zu beginnen. Ohne den entscheidenden Mausklick bleibt der Patient offenbar liegen und nutzt die Wartezeit vermutlich, um schon einmal das Licht am Ende des Tunnels zu bewerten. Dass medizinisches Personal bei einer bewusstlosen Person selbstständig lebensrettende Maßnahmen einleitet, wäre vermutlich zu realistisch – und könnte den Spieler am Ende noch um einen wichtigen Klick bringen. Genau darin liegt das größte Problem: Man trifft kaum interessante strategische Entscheidungen, sondern bestätigt ständig Dinge, die für qualifizierte Einsatzkräfte selbstverständlich sein sollten. Das erzeugt keine echte Verantwortung, sondern lediglich Beschäftigung. Man fühlt sich weniger wie ein Einsatzleiter und mehr wie ein überforderter Praktikant, der allen Beteiligten regelmäßig mitteilen muss, dass Feuer heiß ist und bewusstlose Menschen möglicherweise medizinische Hilfe benötigen. Nach ungefähr zwei Stunden ist der größte Teil des Spiels durchschaut. Die Einsätze wiederholen sich, die Abläufe bleiben gleich und wirkliche Entwicklung oder spielerische Tiefe sucht man vergeblich. Trotzdem wird es zunehmend hektisch – allerdings nicht, weil die Situationen besonders anspruchsvoll wären, sondern weil das Spiel künstlich immer mehr belanglose Entscheidungen gleichzeitig verlangt. Der Stress entsteht also nicht durch taktische Herausforderungen, sondern durch permanentes Mikromanagement. Das ist ungefähr so fordernd wie zwanzig Pop-up-Fenster gleichzeitig zu schließen, während im Hintergrund jemand eine Sirene abspielt. Unterm Strich fehlt es deutlich an Abwechslung, Entscheidungsfreiheit und Tiefe. Die Einsatzkräfte wirken nicht wie ausgebildete Fachleute, sondern wie ferngesteuerte Spielfiguren, die ohne ausdrückliche Erlaubnis weder einen Täter festnehmen noch einen Menschen wiederbeleben würden. Was zunächst interessant und unterhaltsam wirkt, entwickelt sich deshalb sehr schnell zu monotoner Klickarbeit mit künstlich erzeugtem Stress. Für ein paar Stunden kann das durchaus unterhalten. Danach wiederholt sich alles so zuverlässig, dass vermutlich selbst der bewusstlose Patient irgendwann aufsteht, den nächsten Einsatz vorhersagt und sich anschließend vorsorglich selbst reanimiert.
I originally got this game in its infancy. Played the demo, hated the mechanics and top down style. It felt clunky. Conceptually a very appealing game, but very clunky. I had it uninstalled within 20 minutes. Fast forward to about 6 months later. I checked up on the game to see if there had been any developer updates. There were! Within the time away from the game, they had added updates that gave us additional vehicles, better mapping and an overall game mechanic overhaul. I decided to give it another shot and re-downloaded the demo. Played it for an hour and noticed the major changes. At that point it was worth my money, i bought it and was not disappointed. The gameplay was refined and they introduced a road map that allows the players to suggest and vote on features. It seems like the devs are allowing the player base to mold the game into what the genre needs. Over the past 40 hours of gameplay, i have seen the devs release countless updates. The most notable update was one that allows us to add floors to our base. THIS WAS A FANTASTIC ADDITION! This addition allowed me to organize the base in ways i never thought would be imaginable. I now have a massive saftey complex with Police, Fire and EMS under one roof with a few small stations around town. Did i mention that this "town" is my actual town! Yea, you get to plug in your zip code and play in your own town! The callouts feature street names, business names and the layout (though could be perfected better) is actually pretty good given the age of the game and the size of the team behind it. There are a few really small things that might concern some people though. There arent many vehicle types available and when you have multiple bases (which is necessary), its sometimes hard to find the callout and dispatch from the appropriate base. That aside, I would recommend this game. Im sure the devs will continue their hard work and help mold the game into something thatll rival 911 Operator. Its also helpful that this game requires very minimal resources and can essentially be ran on a potato. One more plus side. There is ALOT of content on the workshop for this game. The game also supports the modding community by providing people with skinning templates so you can create your own paint schemes and upload them to the workshop! The discord is also very active with wireframes being released and enthusiastic members chatting all day!
Hat mich ab der ersten Sekunde komplett gefesselt. Macht unglaublich Spaß und in diesem Genre (Leitstellenspiele) mit großem Abstand das Beste. Es ist unglaublich toll, dass man so einfach Mods über den Steam-Workshop installieren kann. Einziger Nachteil ist und bleibt, dass es leider recht schnell eintönig wird. Hat man erst einmal alles freigeschaltet und gebaut, sowie ein paar Einsätze gemacht, gibt es nicht mehr viel zutun. Es gibt zwar noch einen Skilltree, den man zu Ende leveln kann, aber wirklich spannend ist das nun auch nicht mehr. Das sei dem Spiel aber aufgrund des Early-Access noch verziehen und ich bin sehr gespannt, wie sich dieses Spiel entwickeln wird. Das Potential ist auf jeden Fall vorhanden!
fun sim builder and emergency response game... i love the real city maps. Command the emergency services in your favorite town or city. I can see a lot of wasted hours responding to calls on my favorite college campus. Buy the game, new updates have been coming with so much needed improvements. Can't wait to see what they add next.
The game has potential; however, in its current state, it's very repetitive, as others have said, you have to micromanage everything. You can't use firefighters for even minor injuries, even though most fire calls are medical-related IRL. It doesn't tell you what units are needed. For some reason, you need SWAT to transport some prisoners, but it won't tell you. Roads and buildings that would be there IRL aren't there on the map
Das Spiel hält einen mit Aufgaben auf Trab, die allesamt relativ schnell erledigt werden können. Doch Vorsicht: Je mehr Aufgabenbereiche (Feuerwehr, Rettungsdienst, SEK) man übernimmt, umso mehr überschlagen sich die eingehenden Notrufe und Einsätze können schnell eskalieren, so dass immer mehr Einsatzkräfte hingeschickt werden müssen. Das kann durchaus dazu führen, dass man sich überfordert fühlt. Nicht jeder blüht bei wachsendem Stress auf, manch einer will vielleicht nur in Ruhe daddeln.
Ich habe mir Global Rescue ursprünglich nur geholt, um es innerhalb der 2-Stunden-Frist von Steam anzutesten. Daraus wurden ohne Zögern direkt 5 Stunden am Stück. Besonders hervorheben möchte ich den unglaublichen Support der Entwickler. Es gibt In-Game-Popup-Nachrichten, wenn ein von dir selbst gemeldeter Bug behoben wurde das habe ich so noch kaum woanders gesehen und zeigt wirklich, wie sehr hier an dem Spiel gearbeitet wird. Meine Kritikpunkte & Highlights im Überblick: Support & Updates: Die stetige Weiterentwicklung und die neuen Funktionen sind fantastisch. Die Entwickler hören der Community wirklich zu. Grafik & Performance: Sehr angenehme Optik. Ab und zu gibt es mal kurze Frame Drops, aber insgesamt läuft das Spiel stabil. Gameplay & Einsätze: Die Einsätze sind absolut in Ordnung und machen Laune. Steam Workshop: Der Workshop verpasst dem Spiel noch einmal ordentlich Langzeitmotivation und bringt deutlich mehr Spielfreude. Für mich ist Global Rescue endlich wieder ein rundum würdiger Ersatz und eine starke Alternative zu Reihen wie Emergency. Wer Spaß an dieser Art von Rettungs- und Einsatz-Simulationen hat, sollte hier definitiv zugreifen. Klare Empfehlung!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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