
Become a God, build a civilization. In this dynamic Roguelite God Simulator, guide human civilization on a procedurally generated pixel world. Watch your people grow, defend them against heretics, and build an immortal legacy.
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About
Pandora's Toybox blends the boundless freedom of a sandbox God Game with the deep, replayable strategy of a Roguelite.
Every human in your realm is a unique individual with their own name and traits. You are the ultimate architect: play as a passive observer watching them evolve naturally, or actively intervene. Bestow technological revelations, spawn vital resources, or manipulate the world to guide your people from scattered tribes into sprawling, fortified city-states.
Command a roster of 8 legendary deities, including Zeus, Hades, Apollo, and Ares. In every run, you must draft 3 gods to form your divine council. With nearly 200 skill combinations, discovering overpowered synergies is the key to mastering the game.
Faith is your ultimate currency. Perform miracles to inspire your populace and answer their temple prayers to unlock game-changing artifacts that buff your entire civilization.
But growth breeds war. When rival city-states and heretical factions rise to challenge your dominance, how will you respond? Lead your faithful into a bloody Holy War, or simply use your divine wrath to wipe enemy cities off the map.
Every attempt to build a civilization offers a completely fresh run. Collect "Faith Crystals" across your playthroughs to unlock permanent meta-upgrades. Expand your pantheon, learn devastating new abilities, and tackle increasingly difficult procedural map challenges.
Take a break from the main progression with two massive expanded modes:
Sandbox Mode: Enjoy pure creative freedom with all powers and artifacts unlocked. Build your flawless utopia (or torture your creations).
God-Clash Mode: Trigger a cross-dimensional brawl in a chaotic, auto-battler-style showdown where major pantheons face off for supremacy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
潘多拉的玩具盒,别称异教徒杀戮模拟器。 主旨:不择手段消灭异教徒,弘扬奥林匹斯教。 通关奥义:携带阿波罗和雅典娜便可所向披靡。 沉迷这个游戏单纯只是因为,欺负手无缚鸡之力的小人有一种莫名的爽感。游戏很“人性化”地为每个小人都起了名字,显示他们每天的活动以及家庭状况。 也许每个副本都是一个世界,那些被神启垂怜,以为自己是世界中心的小人,被迫开心地接受了更残忍的责任。而神也只是看心情,蓝条满了就随便放几个技能罢了。 每个派别都有自己的特色,比如北欧的教民就特别好斗,必须要战斗到国家一个人都不剩了才会消停(也没法不消停了。玛雅教的树木会全都变成教民,进行人海攻击。 关卡机制虽多,解法差别不大,好用的神明就那么两个,最快的加速到后期也显得拖沓,初期很上头,坚持到打完不是那么容易。
希望有个村民属性排行,或者选中战神时推荐人员可以高亮,不然真的没办法一个一个去看村民们的属性
我超威你们出去打仗就好好打啊,怎么一边打还一边改变信仰了?而且别人改变信仰就算了,捏妈战神上身的都改变信仰是什么意思?合着我手底下全都是吃里扒外的货色呗?
“有沙盒创造” 不代表游戏没有违规问题 模式是分开的,但违规内容客观存在 沙盒能避开冲突关卡,但游戏本身内置了丑化、攻击异教的对战副本,不能因为存在和平建造模式,就忽略另一模式的不良导向。 底层核心价值观有问题 游戏所有玩法(包括沙盒主线逻辑)都以扩张奥林匹斯信仰、排斥其他信仰为基础;哪怕沙盒不主动刷异教,一旦手动放置势力,玩法机制依然默认双方只能互相征伐、无法和平共存。 依旧不推荐游玩,尤其未成年人 肉鸽模式刻意贬低他国本土传统宗教,伤害信众情感; 全程渲染 “信仰排他、圣战灭异教” 极端思维,容易扭曲对宗教、多元文明的认知; 把现实合法宗教全部塑造成反派是绝对不道德的
异教徒都被我杀完了,怎么还加异教的信仰点???难道是亚空间邪神???
玩起来感觉还不错,关卡机制设定的都比较有特色,比如基督教的分饼,道教修仙,玛雅的末日,埃及的木乃伊等等。 玩起来比较别扭的地方,没有百科,打通关了,一些物品造出来不知道有啥用,一些职业也不知道是干啥的,经营元素比较弱。由于三星要抢时间,所以科技树基本上每一把都只能到初期就打完了。地图有点小,国家有点少,导致刚准备大干一场发现打完了。防守方面没有任何优势,只能被动挨揍,导致哪边人多哪边牛逼,没打一会就灭国了,能不能搞点类似于箭塔之类得防守建筑,免得我每一句开局就200冲对面400,问题对面400还守不住。 玩法的话随便玩,阿波罗唱个洗脑无脑转换有点无聊,后面就应该把敌对信仰搞成100,这样1个洗脑转化不了才行,不然一唱个就叛变有点假。阿瑞斯比较牛逼,你的国家比较强初期直接开战,用天神下凡+杀意+信春哥复活打爆对面。你的国家比较弱的话,就用阿波罗在敌对国家洗脑转化,转化的人用杀意+天神下凡他会自己攻击周围不是自己信仰的人,可以极大削弱敌对信仰人口和实力。趁机你可以发展自己的城镇。 几个神仙各有特色,宙斯擅长无中生有的造人。阿波罗洗脑转化+小奶妈+aoe输出+净化。哈迪斯擅长死亡契约群体回神力,然后群体复活在玛雅那关有奇效。波塞冬,看到耶稣下来给他一个旋风教他做人,另外地震在人堆里放可以提供大量的信仰而且不会死人。大旋风是大型aoe,可以悬死一群人。雅典娜比较中庸,主要降临用的多,可以提供大量信仰,也可以配合阿波罗洗脑在敌对城镇搞灭绝,需要点出延时和+伤害天赋才行。赫拉和宙斯一样擅长造人,主要通过生娃提高人口质量。 玩来玩去,发现搞信仰最快的方法竟然还是战争,你可以去打异教,实在没事做也可以自己打自己另外一座城,信仰都是涨的飞快,难怪众神都喜欢搞事。
First impressions are not bad at all. In the beginning I was not hooked but after the third match it was starting to become rather enjoyable. If you like greek gods this one is for you :)
就玩法来说,不赖,玩法不复杂,但是实际挺耐玩的,不能当成放置游戏,每一局都基本要深度参与,缺点也比较明显,可以看出对玩法外的系统不太擅长,每一个关卡缺少提示,很难一开始就知道自己是来干什么的,敌方会有一些buff,比如非正常死亡会加对方的点数,对方点数加了会让你通关之后评价降低,但是这个系统反馈其实不是很强,很多时候我都是无视初始条件,直接堆信徒平推通关,反馈不强的问题其他地方也有,我很难知道有什么国家,很难知道谁是什么身份,但是实际上游戏又对每个npc都有细致的刻画,甚至每个人都有自己的日记总结最近他干的事,总之如果不介意整个游戏系统的不成熟,冲着玩法来的话,值得一试
玩得很煩躁,輸了什麼都沒有,然後只有一直造人和一直殺人
阿波罗大腿带两挂件通关,每一把都是唱歌唱赢的,神音共鸣速通,打的太简单以至于都无聊了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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