
The world is roughly a futuristic game in which you play as a "human will" rather than God. The main description of the game is an uncertain fate, macro diversity of the future world.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
很少有游戏的散key能做到低于6毛,但这款游戏凭借其独特魅力硬是做到了1毛
有趣,10块钱让我忘记CK3 但是总是出现错误 希望给制作人可以改善。 我先接着玩,解决之后改好评_(:з」∠)_ ___________________________________________ 不到24小时就修正了bug! 赶紧打出一个结局去XD
很有意思哈哈哈,目前打出来两种结局,有种瘟疫公司的感觉
外星人在亚洲联盟和美国的核弹中来回穿梭
World Process, developed and published by Zetao, is a minimalist strategy-simulation game that places players in the role of an unseen force guiding humanity’s development over the course of a century. Rather than focusing on traditional nation management or tactical warfare, the game operates at a broad conceptual level. You influence countries through a system of cards representing ideas, technologies, and large-scale engineering initiatives. The result is an abstract, macro-scale simulation where your decisions shape the trajectory of global civilization from the early 21st century into the next hundred years. The core mechanic revolves around playing different categories of cards onto individual nations. Idea cards influence cultural and ideological direction, technology cards unlock scientific advancements, and engineering cards initiate major projects such as infrastructure expansion or space exploration. Each card alters national attributes like development, resource availability, research potential, or stability. These shifts accumulate over time, creating cascading effects that can either strengthen global systems or push them toward instability. Because every nation reacts differently depending on its existing traits, strategic placement and timing matter more than brute expansion. One of the game’s defining characteristics is its abstract nature. Rather than tracking detailed economic indicators or simulating political intricacies, World Process simplifies its systems into clear numerical values and visible cause-and-effect chains. This makes it accessible to players who may feel overwhelmed by grand strategy titles. At the same time, the abstraction can limit immersion for those seeking deep geopolitical realism. The experience feels more like managing thematic levers of global progress than overseeing real-world governments. A full session typically spans 100 in-game years, after which the world reaches one of several possible outcomes. Depending on how effectively you balance technological growth, environmental stability, and societal cohesion, humanity may flourish, stagnate, or collapse entirely. Multiple endings and achievements encourage experimentation with alternative strategies. Because card availability includes an element of randomness, no two runs unfold identically. This unpredictability introduces both replayability and occasional frustration, as some outcomes hinge on the sequence of cards drawn rather than purely on deliberate planning. Visually, World Process adopts a clean and functional 2D presentation. The world map and user interface emphasize clarity, with straightforward icons and readable statistics. The minimalist style aligns with the game’s conceptual focus, though it does not provide much visual spectacle. Sound design is subtle and unobtrusive, reinforcing the contemplative tone. There are no cinematic cutscenes or elaborate animations; the emphasis remains squarely on decision-making and long-term planning. Pacing is steady and unhurried. The game allows for relatively short sessions, making it easy to complete a century-long simulation within an hour. This structure supports casual play while still providing a complete narrative arc for each run. However, the simplicity of the systems means that experienced players may quickly identify optimal strategies, reducing long-term challenge. The balance between accessibility and depth defines much of the experience—inviting for newcomers but potentially limited for those seeking intricate mechanics. Ultimately, World Process stands as an experimental indie strategy game that prioritizes thematic exploration over complexity. It offers a streamlined approach to global simulation, focusing on broad societal trends rather than granular management. While it may not satisfy players craving deep political systems or detailed economic modeling, it succeeds as a conceptual sandbox for exploring how ideas and technological choices influence humanity’s future. For those interested in light strategic experimentation and reflective world-building, it provides a concise and approachable experience that encourages thoughtful decision-making across a century of change. Rating: 5/10
玩了4把,其中3把都是在30到35年之间游戏崩溃,载入游戏后游戏地图颜色显示混乱。退出后存档直接消失,只有一个新游戏的选项
无法游玩。 点击option后直接code error游戏崩溃。 直接英文游玩就有大量text missing。 虽然10RMB并不多,但也不值得这样浪费。 ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object objSystem: array_get :: Index [1] out of range [1] at gml_Script_scrUISelectBoxDrawGui ############################################################################################ gml_Script_scrUISelectBoxDrawGui (line -1) gml_Script_scrDrawGuiOption gml_Script_scrSystemDrawGuiMenu gml_Script_scrSystemDrawGui gml_Object_objSystem_Draw_64
这游戏算我喜欢的一个类型的游戏,但我不推荐购买,因为想玩只能打开游戏——AI托管——+8倍速,不然游戏崩溃到你也崩溃。
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object objMovableBase: Unable to find instance for object index -4 at gml_Script_fcGetRandomPlaceCy ############################################################################################ gml_Script_fcGetRandomPlaceCy (line -1) gml_Script_anon_gml_Object_objRole5_Create_0_190_gml_Object_objRole5_Create_0 gml_Script_anon_gml_Object_objRole5_Create_0_2138_gml_Object_objRole5_Create_0 gml_Script_fcStateExecute gml_Object_objMovableBase_Step_0
游戏崩溃太多了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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