
Immerse yourself in the Save Room, a place of safety and respite. Master inventory management while interacting with the enigmatic merchant. Buy, sell, and acquire crucial items to conquer every challenge. Not only will you need cash, but you'll need GUTS to finish this game!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not the worst puzzle game but definitely not as good as the previous. While they went and added little cutscenes parodying RE4, they're not super funny or clever. The added mechanics to the puzzles over the previous game, while making the game more loyal to the Attaché case from RE4, also don't really serve to make them any more challenging, just more tedious. The menus are also quite buggy and can break the quick select for the duration of that level, making the game more annoying to play as well.
Sadly not as fun as the original Save Room. The new mechanics seem fun at first, but quickly become tedious and don't actually add anything to the puzzles. There's also a few bugs and QOL issues that prevent me from enjoying this.
I loved the first Save Room, but this sequel's new merchant system fundamentally misunderstands the original's appeal. Instead of enhancing the core puzzle of inventory management, it buries it under a layer of tedious busywork—and I mean TEDIOUS. The merchant essentially solves the puzzles for you. The shop's inventory is so perfectly curated to your immediate needs—from treasure parts to weapon upgrades—that it removes any need for planning or decision-making. The only challenge is a frustrating, repetitive loop: sell items, buy the obvious missing pieces, combine it, sell it again, buy the obvious upgrade, run out of room, sort, and repeat. This constant back-and-forth between screens feels less like a puzzle and more like a chore. The original was a pure, satisfying brain-teaser; this sequel constantly interrupts that satisfying flow with unnecessary errands. The game’s challenge should be the puzzle of your inventory, not navigating menus.
To start, I absolutely loved the first game that I just finished. In this sequel, however, within less than 10 mins of gameplay I immediately understand the sentiments of the other reviews. I loved the puzzles and mechanics of the first game and was excited to be greeted as "stranger" and to be asked what am I buyin', what am I sellin'. Instead, it seems more hand-holdy and unnecessarily click-heavy than it needs to be. The buying functionality seems to just be a shopping list for what you need where the first game required you to figure these things out on your own. The selling seems to just be a nuisance pre-requisite to the next step, especially for those familiar with RE games. I wish I could give a neutral thumb position, but I am leaning towards thumbs down because you are probably just better off playing and ending with the first game, which is fantastic in my opinion.
Неиграбельно. По сравнению с предыдущей частью, эта - шаг назад. 1. Бредовый сюжет. Похитили собаку Президента? Разработчики ничего лучше что ли не смогли придумать? 2. Очень много багов. Часто игра вылетает, у торговца не отображаются иконки предметов, неправильно отображается количество предметов, иногда багуют цены, UI магазина и игры в целом как будто не знает, что игрок будет очень быстро кликать по кнопкам, из-за чего надписи и плашки постоянно ломаются и глючат. 3. Перегруженный геймплей
The first game is better
[h1] More Ideas, Same Good Problem-Solving [/h1] Save Room – The Merchant builds on the first game with buying/selling and a light story layer, and it mostly works—until the bugs and hand-holding get in the way. [h2] GOOD [/h2] [list] [*][b] Buying and Selling Adds Real Options [/b] The best upgrade is having more tools to solve the puzzle. Being able to buy items or sell things off to make space adds flexibility, and it makes each board feel less like “find the one correct layout” and more like problem-solving with choices. [*][b] Small Story, Nice Touch [/b] The story is simple, but it’s a fun little thread to follow and it gives the levels more personality. It helps the game feel like more than just a puzzle pack. [*][b] The Merchant Never Gets Old [/b] The Merchant vibe is just fun. Even when the puzzle is stressing you out, having that theme running through it makes it more enjoyable than it would be with a generic presentation. [/list] [h2] BAD [/h2] [list] [*][b] Still Can Be Frustrating [/b] Just like the first one, some layouts are tight enough that you’ll be rotating items for way too long before it clicks. If you don’t enjoy trial-and-error puzzle solving, this can wear you down fast. [*][b] Short Runtime [/b] It’s a quick play. That’s not automatically a problem, but don’t go in expecting a long game. [*][b] Bugs and Glitches Hurt the Fun [/b] This is the big one. When a puzzle game gets glitchy, it stops feeling like you failed and starts feeling like the game failed you, and that kills the satisfaction. [/list] [h2] Final Thought [/h2] This definitely enhances the idea, but it misses the mark in a small way. It’s still really great to play, and I like the extra systems a lot, but the bugs and some of the hand holdy stuff hold it back. Get it cheap or in a bundle. something I’d pay full price for.
way less fun than the first. i've never played a sequel that's missed the mark more than this one. it took an extremely fun concept, stripped the fun out of it, and made it absurdly tedious.
El TOC hecho videojuego 2 Básicamente el primer juego, pero más aburrido. Han implementado al buhonero del Resident Evil 4, por lo que ahora será necesario vender comprar y modificar armas para acabar cada puzzle, lo cual podría estar bien pero está llevado de una manera que solo consigue aburrir, principalmente porque no puedes usar al mercader hasta que hayas puesto todos los objetos iniciales en el inventario, lo que significa dos puzzles por nivel y alargar el juego de forma artificial. Además, noté que estaba menos pulido que el anterior, dándome algunos bugs que me hicieron tener que reiniciar el nivel. Aunque sea barato, no lo recomiendo. Tú tiempo merece más que jugar a esto.
Good and entertaining game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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