No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $399.9K — a different platform, not this one.
Build bridges, grow towers, terraform terrain, and fuel flying machines in the stunning followup to the multi-award winning World of Goo. Discover realistic flowing, splashing, viscous liquid. Route the flow of liquid like a river, convert it into Goo Balls, extinguish fires, and solve puzzles. WHAT STRANGE NEW CREATURES! Discover new species of Goo: Jelly Goo, Liquid Launchers, Growing Goo, Shrinking Goo, Explosive Goo, and more. All with mysterious new properties. IT SOUNDS LIKE… World of Goo 2 has dozens of new musical tracks in a beautiful and haunting new soundtrack. WELCOME TO… A thrilling new story to explore over the course of 5 new chapters, bursting with over 60 new levels, each featuring additional challenges. YOU ARE NOT ALONE... A powerful company has re-branded as an environmentally friendly, sustainable, green, clean, Goo processing non-profit.Help them collect as much Goo as possible. But what do they really want? Explore a new story spanning hundreds of thousands of years and watch the world change. LET’S SEE WHAT HAPPENS THIS TIME. Be careful! The world is beautiful, but it is dangerous. Guide as many Goo Balls into the exit pipe of each area as you can. ...but what's on the other end of the pipe?
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UA #65, worst RU #90 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Build bridges, grow towers, terraform terrain, and fuel flying machines in the stunning followup to the multi-award winning World of Goo. Discover realistic flowing, splashing, viscous liquid. Route the flow of liquid like a river, convert it into Goo Balls, extinguish fires, and solve puzzles. WHAT STRANGE NEW CREATURES! Discover new species of Goo: Jelly Goo, Liquid Launchers, Growing Goo, Shrinking Goo, Explosive Goo, and more. All with mysterious new properties. IT SOUNDS LIKE… World of Goo 2 has dozens of new musical tracks in a beautiful and haunting new soundtrack. WELCOME TO… A thrilling new story to explore over the course of 5 new chapters, bursting with over 60 new levels, each featuring additional challenges. YOU ARE NOT ALONE... A powerful company has re-branded as an environmentally friendly, sustainable, green, clean, Goo processing non-profit.Help them collect as much Goo as possible. But what do they really want? Explore a new story spanning hundreds of thousands of years and watch the world change. LET’S SEE WHAT HAPPENS THIS TIME. Be careful! The world is beautiful, but it is dangerous. Guide as many Goo Balls into the exit pipe of each area as you can. ...but what's on the other end of the pipe?
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam + Google Play only; App Store, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $9.99 | 52ratings | 82% | — | not modelled |
| $29.99 | 881reviews | 88% | — | $399.9K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $9.99 |
| 115ratings |
| 92% |
| — |
| $85.8K |
| $29.99 | 46ratings | 65% | — | not modelled |
| $23.99−20% | 19ratings | 82% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.7M | 373.5K | 90% | $59.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 |