
Сreated by a solo developer, Wonhon is a paranormal stealth-action and tactics game about a young Korean girl killed in a military conflict and returned from the dead to exact her revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 105reviews | 73% | — | $19.7K |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
le jeux vraiment pas terible on a du mal a diriger les ennemi quand on controle un ennemi et que l'on tue un autre ennemi il nous poursuive meme si on est pas dans visé il savent ou on est et nous tue tres facilement est des qu'il nous on tuer on redevien fantome et defoi on a pas le temp de partir qu'il nous jette des grenade est c'est la mort assurer je me suis fait donc remboursser
재미가 없어요;;
Fun little game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
people should notice that game
I liked the main gameplay mechanic with morphing to other bodies, not only because it's something different but also because the game did it well to not let it be too repetetive from start to end.
난이도는 어렵지 않은 편 플레이방식은 어쩌면 조금 단조로울 수 있을 것 같습니다. 다만 내가 죽이는 것이 아닌 빙의 라는 요소로 상대편을 교란시키는 점이 흥미롭고 즐거웠네요. 다만 볼륨이 큰 편은 아니라서 아쉬운 부분이 있습니다. 국뽕은..........음.......... 중간보스까지는 찼는데 이후 전개에서 전쟁과 복수를 다루는 장르에서 흔히 나오는 메세지의 전개라 아쉽다는 느낌이 있었네요 그럼에도 소재 자체가 나쁘지 않았다고 느꼈고 개에 빙의하는 모드도 재밌게 플레이해서 추천으로 적어올립니다 다만 시야각 전환 키가 빙의상태에서는 잘 먹히지 않거나 멍멍이 모드의 맵에서 죽이면 시체와 바닥에서 끼여서 움직이지 않는 버그가 있어 패치된다면 좋겠습니다.
Short stealth game. 10 bucks is a bit much, there are other indie stealth games with much more muscle for similar price, but I really liked the concept. Being set in the Japanese ocupation of Korea, playing as a spirit wanting revenge... it's not something you see every day. The level design isn't super intricate, but it's one of those cases where the developers let the mechanics speak for themselves and they do a pretty good job even with some jank here and there. I think at some point they ran out of budget and couldn't make more assets, so they introduced a new breed of resurrecting enemies and from there the game loses a bit of magic. My impression generally is that the developers did what they could with the tools they had. I would love them to revisit this idea in the future with more experience, because they were onto something special, in the meantime if you like what you see, I think this is worth the 3 hours that this lasts. Just get it on sale.
Que dire de plus ... jeu sympathique mais inachevé. Inachevé dans le sens où l'on ne ressent pas tant que cela la peur ou l'horreur, étant donné que l'on joue le fantôme, que tout les civils que l'on croise sont déjà mort et les monstres ... sans commentaires. De plus, nous jouons un fantôme qui peut se faire tuer ... un fantôme ? Sérieusement ? Ah non, pardon, le zombie d'une fille qui peut se faire tuer en deux coups de feu ou dévoré par un chien ... L'environnement est clairement copié collé d'une carte à l'autre, toujours de nuit, par un temps d'averse ou d'orage, avec quelques variantes d'accord, mais sans originalité. On n'éprouve aucun attachement pour l’héroïne, que ce soit dans sa quête de vengeance ou face à son démon intérieur. Elle se contente de flinguer les soldats un par un pour récupérer le biniou de un tel, sauver tel victime, tuer un officier et tout ses hommes, sans oublier les chiens de garde ... répétitif au possible, et sans plus d’interaction réelle avec l'environnement ou les PNJs. Et l'on a déjà du mal à s'orienter tel avec la caméra qu'avec le contexte historique, ayant compris au début que ça se passait pendant les invasions mongoles ... puis finalement on affronte l'armée impérial du japon. Non, j'ai même trouvé le prologue où elle doit aller sauver son petit frère plus intéressant que le jeu en lui-même et c'est dommage. A partir de là, les développeurs auraient put créer une histoire plus développé, comme quoi elle deviendrait la gardienne et protectrice du village, un esprit vengeur certes, mais n'intervenant que pour venir en aide, et avec des points de moralité selon que l'on tue ou pas les soldats japonais, pouvant avoir eux aussi une histoire, ne faisant qu'obéir aux ordres, espérant eux aussi rentrer chez eux et retrouver leurs familles. Et nous offrir deux fins alternatives en fonction des choix et des quêtes menées, où l’héroïne se réincarne ou bien fini aux enfers avec le dieu de la mort pour la saouler (déjà qu'il nous saoule dans le jeu à ne rien branler de ses doigts). Franchement, jeu beta à retravaillé au niveau de l'intrigue, du contexte, des missions, des PNJs et surtout de la fin décevante.
can't even get pass the prologue, the game stuck without any option to choose, fix it pls
This is a bit of a toss up for me. I'm about half way through the game after about an hour and I don't really feel the urge to continue but the hour I played was enjoyable enough. This is an isometric stealth game where you control a ghost girl who can possess enemy guards to take them out. The theme is one of revenge as you assist ghosts who were killed by an army by completing tasks for them. A lot of the reviews mention clunky controls, I didn't think they were clunky. I feel like the dev must have polishedthem up since I played it. It's certainly a unique title even if it's short and I didn't feel the urge to complete it. The game can be bought for cheap when it's on sale. I'd recommend it on sale just to get a bit of a unique experience to possess guards until you get bored of it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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