
Brought to you by the makers of GIGANTIC ARMY, Supercharged Robot VULKAISER, and SATAZIUS, WOLFLAME is a return to the form of glorious 2D vertical vertical shooters like Raiden, Raptor, and Twin Cobra.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Didnt realize the chinese crapware pandemic had reached steam....deleted from account.
Es un buen matamarcianos o Shoot´Em Up clásico, es tipo Rayden, sencillo, con tres tipos de armas que pueden evolucionar al coger el mismo tipo de power up, estas son balas, rayo laser recto y buscador de enemigos por laser, colores rojo, verde y azul, y poco más, ah! y las bombas, jeje, que no falten las bombas que hacen una gran explosión donde las actives, aunque no cubre toda la pantalla la explosión, muy útiles para enemigos final de fase. Es el típico matamarcianos bien hecho, con tanques por el suelo, barcos en las fases de mar, etc...muy manido todo pero como digo bien, hecho. Yo lo recomiendo este Wolflame si buscas un mata mata de siempre. Un saludo!
This is a simplistic SHUMP, the gameplay reminds me of Raiden. The Annoying part are that, some enemy bullets are so fast that... you are trying to side step instead of calculating where to move into, i don't mind if there are a lot of bullets but with enough time reaction, but these bullets, they are annoying ! This game had like 10 stages, each stages with some cool n big boss to kill. You had 3 satelite...aka side fighter And you are given a atomic bomb when things go south. If you got this on a sale, yeah, it was a ok investment.
低難度の雷電です。(^_^;) 途中記録搭載なので後日中斷個所から遊戯可能です。 この機能のおかげで非常に遊び易いです。製作班よいしごとをしますねええええええ。 (*^_^*)
If you want to use tate mode and are using Linux, I cannot recommend this. When I try to change windowed mode or resolution it resets all display settings. It appears to be Proton related as Windows users don't appear to be reporting this issue. However I am not alone in tate mode issues even then. You can only turn the game's display rotation 90°, but not 270°, so if your monitor is turned that way then you will witness this misfortune. There are other bugs being reported that are upsetting users so I feel pretty comfortable saying this game needs some bug updates badly that we aren't getting and it left me disappointed in being unable to use my vertical monitor I have for primarily shmups.
This is one of the better SHMUPS i've played in recent times. Feels like one of those random arcade 'gems' that you only got to play [b]once[/b] when you were a kid... [i]It ate all of your $4 pocket money and you never saw the machine ever again.[/i]
(Y)
great game all ways one more go
After the more "modern" experience of [b]Steel Strider[/b], Astro Port goes back to its roots here: just a shot button you can put a weight on, a bomb button, and that's it. While it gets frantic on harder difficulties, the game is not a bullet hell, and reminds me a lot of Toaplan games and especially [b]Raiden[/b], with those point bonuses revealed when some ground structures are destroyed, and one weapon being a lock-on laser, if not looking as great as the laser whip of [b]Raiden II[/b]. There is even a [i]tate[/i] mode if you can rotate the screen 90 degrees (I mean, I bought a monitor that can do that also to play games that support such a mode). The game is awkwardly inserted into the Astro Saga timeline as something happening to a division of the Terran Defense Force (an army seen in other AP games), in some faraway place, a few years before [b]Gigantic Army[/b]. Totally unnecessary. The power-up system is simple yet mildly original, as the pickup icons have arrows indicating on which side of the ship the weapon drone will be installed. I found the three weapons to be very balanced in their strengths and weaknesses, making a mix-and-match more convenient than just having both drones of the same type. If you played any other AP game except [b]Vulkaiser[/b] and [b]Meglilo[/b], you know what to expect in terms of graphics, for the best: artist SAK is an accomplished mecha designer at this point, any enemy larger than a tank or turret sports great detail, and seeing the giant wrecks of some bosses is satisfactory. It could really pass for an arcade game of the 1990s. While it's a vertical shooter, it scrolls also horizontally, with a generous portion of the playfield not visible at any time. It has implications even on the gameplay, as offscreen enemies wont' shoot, so occasionally taking "refuge" on a far side is a viable strategy to reduce pressure from the enemies. The most annoying element, noted by some other reviews, is the abundance of "sniper" enemies which constantly trail the player and shoot oblong purple bullets that, while clear to see over the backgrounds, are very fast and may be shot even quite close. Of course being constantly on the move is the way but even so, sometimes the window of opportunity to avoid such bullets is too short. Tanks and turrets, usually the low level fodder you save for last while dealing with bigger units, are the dangers to clear out first and faster here. It was not a surprise to me that the first phase of the final boss has it also releasing tanks at regular intervals. [b]WOLFLAME[/b] is a short game but, with 10 stages each with a boss (although the Level 7 boss is quite unimpressive compared to Level 6's), it's also a bit longer than average for the genre and, in any case, it's not a game played on the prospect that it takes hours to reach the end but to make a better run eacht time - or relax shooting down things on Easy! For such low price, it's a steal.
[h3]Play on EASY difficulty! [/h3] and if you die, do RESTART. Always play with max gear level. I like the enemy designs, and some of the music sounds like ARMORED CORE 4 music (turn up the volume). Even on easy difficulty, it's still pretty tough. It's not such a bullet hell, but rather an action game where you've gotta quickly react to enemy attacks by expecting them and being mobile, or dropping a bomb to save you. The smallest most insignificant looking enemies are some of the deadliest by shooting some crazy fast projectiles toward your terribly slow ship. They're worse than the bosses. So many things can show up and immediately kill you like pop up turrets, or aircraft showing up at the edge of the screen. Bombs are for defense. Always stay mobile. STORY TIME! (or extended review or something) This is the first game I've played in the "upgrade ship midgame" genre. I did beat the game on normal difficulty with minimal gear level and that was a massive pain in the butt. I died like 150 times through that. The repetitiveness of dying so often to enemy's quick attacks was tiring. This game is mathematically designed to kill you. -The upgrade system takes your attention away from the enemies too. -The game's story is exclusively told on the Steam store page, and on Steam trading cards. I prefer to make up my own story for this game. After I learned to reload, I now love the game. Also, screenshots on the store page are inaccurate. In the actual game there's some metal backround filling the sides of the screen up to 4:3 ratio. And high score doesn't save if you do New Game. Taught me the lesson that survival is better than score, so I ignore the shiny medals. -"The Long Haul" Steam achievement guide: I achieved it by doing NEW GAME, on EASY. If I died, I would do RESTART. Did it in one sitting too. -Dangerous tip: The closer you are to the enemy, the higher your damage output, but you're closer to the enemy, so... -[b]Terrible tip[/b] I've heard: "Many bullets are just for show". No, any bullet or aircraft on the screen is an immediate threat. You must've not noticed because you pretend to play the game. (Dislikers really haven't tried.) The other shmups I like are The Guardian Legend, Caladrius Blaze, Angel at Dusk, Natsuki Chronicles, and R-Type III. Cygni isn't as bad as people said, and Zero Ranger is also pretty good. Questions (that I won't get answered 'cause I'm blocking comments): Why do so many games published by Henteko Doujin not allow me to rebind controls to my Xbox 360 controller's triggers? Also, why do developers name the controls Button # and not the actual Xbox name? Are they considerate of PlayStation players not knowing Xbox button names? Angel at Dusk gives Xbox symbols, but still doesn't allow rebinds to triggers. Weird.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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