
A dark and surreal puzzle adventure set in a decaying town where veins pulse through ruined structures and the night hums with unfamiliar life.
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About
Navicula Meatus is a dark and surreal puzzle-adventure game set in a peculiar world of murky alleys and fleshy growths. Explore a decaying town shrouded in mystery, interact with its charming denizens. Become a crustacean and utilise the unique puzzle-crawler grid-based meat systems.

Explore: The decaying town where the sinews of ruined buildings throb while grotesque beings beckon you to the alleys.
Unravel: The lurching cryptograms of the Navicula Meatus, become entangled in the cumbersome user interface.
Bereft of Guidance: Human language has been surgically removed from the experience. Fun and gameplay have also been excised to allow for pure streamlined immersion.
Unstable Surroundings: The meat-glue binding the world is fragile so repeated playthroughs will present new disfigurements, including:
The Flute Boy: A wretched street urchin whose amusing melodies will thrill you as you linger, soaked in the sublime ambience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really shines as an example of uncompromising vision and artistry in gaming. It will confuse you, it wont hold your hand, and it will leave you with more questions than answers. Its beautiful and grotesque. However, very few games/ mediums really instill a feeling of being dropped onto an alien world like Navicula does. And you really feel a sense of accomplishment and an appreciation for the ambiguity and nebulosity when things start making (a little) sense. A 10/10 weird game
美得令人窒息… 一款复古像素风格的解谜冒险小游,主菜是锈色斑驳怪诞诡谲的血肉朋克,冷盘为混入随机因素的异文字探索解谜,而甜品则是醍醐美味浅浅一口的[spoiler]小知识锁[/spoiler]!种种要素的组合虽难称奇绝,但整体玩来足够邪性有趣,而中局以后电波逐渐共鸣体验更是步步上升,致癫痫的闪光、迷醉的音乐表演、不知导向何处的独木小船和一点诗化的女体崇拜——如同一场噩梦或枪击导致的脑创伤,在灵薄狱飘空行走只留一丝最基本的理性来处理单线程任务,与其说是游玩更适合称为感受。 ——话虽如此,流程中确实有一些不大不小的问题,并不对体验有致命影响但也许有一定改进空间,浅列如下: [list] [*]开局的引导实在太弱了一点点、、、开头半小时完全不知道要干什么也不清楚该怎么推进、更是因为错过了一条小巷完全在死胡同里打转,实在是纯靠着血肉美术撑着才玩下去…其实异文字是完全能接受的,两个比较直接影响的点在于: [list] [*][b]四眼古神摆在楼上而非镇里[/b],游戏初期所有生物都要这要那的很难想到这位有关键作用,要是一时忘记了它的存在那么基本很难推进下去; [*][b]物品切换键不明显[/b],这个可能是我个人因素了…一直以为同时只能持有一个道具导致每找到一个都满地图跑看有没有人要我的小垃圾(没有人要) [/list] [*]对于有多周目的设计来说,把寻物谜题随机化确实算是一个新颖的要素?但虽然看出用条件通路保证了解法的存在,很多时候会白费功夫,花了好半天捣捣鼓鼓任务线得到了物品A,结果这局关键角色要的却是物品B,又或者想和npc交换物品得到物品C却反反复复给你这局根本用不上的物品D、、、这种时候还是挺烦人的,感觉可以多优化一些,因为按我理解将任务线物品打乱随机的主要目的应该是为了让玩家复玩第一部分时无法轻易用经验轻松过关,而白费功夫的环节只属于是徒增烦恼了 [*]某结局的洞穴迷宫有点糟糕,不仅在于剑很难找(我第一次进这个结局真的是每一寸地图都舔遍了还是没找到、、)还在于每个岔路尽头的生物NPC完全就是梦到哪句说哪句,好吧虽然也很难指望它们承担叙事责任,但体验上几乎就是“哦哦哦这样啊我完全明白了嗯嗯你说是那就是啊嗯好的下次再聊”(扭头) [/list] 总而言之,手边没草的可以哈这个试试,推荐给喜欢哈草的玩家[strike](不是[/strike] 而酒精也许是必要的,摄入一些你心爱的小麦果汁可以有效配平游戏中些微的易用性缺陷[strike](也不是[/strike]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Karl Marx
Неплохой квест с очень причудливой эстетикой, чем-то похож на Гараж, но куда меньшего масштаба. Паззлы очень простые с логической точки зрения (кроме может быть последнего), главная сложность это разобраться как работает этот мир - поэтому если вы застряли, скорее всего вы пропустили НПС или предмет, а не что-то недогоняете. На крайний случай на офф сайте есть гайд с подсказками вместо прохождений. Хоррором бы я игру не назвал - несмотря на гротеск всего, пугающих элементов почти нет. В целом, это был короткий и любопытный опыт, мне понравилось. Два замечания: 1) часть механик завязана на рандом и иногда приходится повторять одно и то же чтоб получить то что нужно. для игры длиной в 3 часа это не так страшно, но немножко заебывает 2) второе путешествие на лодке сопровождается светошоу грандиозных масштабов, при этом никаких предупреждений я не видел. эпичувствительные берегитесь
Despite the weird and grotesque visuals of the game, it's oddly comforting and "human" in the sense that you have to interact and understand the "people" in order to progress. The game doesn't hold your hand and forces you to be present and patient. With how little the game tries to explain itself, I think it's fair to have your own interpretation based on how it made you feel. I still don't know what it's about but the fact that I took the time and experienced it all feels satisfying enough. The gameplay is a "simple" in terms of the mechanics and yet I don't remember much puzzle games where I felt so accomplished and rewarded for taking the time to even understand what the game wanted me to do.
I've never felt more pleased with myself figuring out extremely basic things than I have playing Navicula Meatus. The entire atmosphere is specifically meant to feel alien and impenetrable, but uses clever context clues and subtle hints and sounds to point you in the general direction of what you're actually able to accomplish. The game oozes charm and silliness, making me childishly excited for some of most incomprehensible visual gags and musical numbers I've ever seen. Quickly, the strangeness washed over me and I was a meaty crustacean just vibing with the fellas. I went into Navicula Meatus knowing only that it is solvable, and I held tight to that hope.
just an incredible experience
I truly didn't know I needed Navicula Meatus in my life until I saw it. Now I am enriched by the Meatus.
The art style is cool and I like the idea of not being able to understand the UI. That's where the positives end though; it's pretty boring. I mean, it's not really even a puzzle game. You just go around showing your meatus to people and if they appreciate the particular meatus you have out, they will remove themselves from your path so that you can progress the game. The difficulty is pretty much solely derived from the poor graphics making it difficult to tell which meatus you need to show a particular NPC. You can get around this by just brute forcing an NPC and showing them all your items though. I think it's possible to softlock yourself too, which is not appreciated, but by the time I figured this out I was already uninterested in progressing further. The game is certainly not worth $6 but maybe souls fans who enjoy convoluted games will like this on sale.
Тисну розробнику руку, непошкодував жодної копійки. True madness. Гра побудована на вашій здібності інтуїтивно орієнтуватись в абсолютно незрозумілому сюрреалістичному світі. Девід Лінч земля йому пухом оцінив би.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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