
Brought to you by the makers of GIGANTIC ARMY, Supercharged Robot VULKAISER, and SATAZIUS, WOLFLAME is a return to the form of glorious 2D vertical vertical shooters like Raiden, Raptor, and Twin Cobra.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 108reviews | 88% | — | $16.3K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I first tried [b]Satazius[/b] and [b]Zangeki Warp[/b] and within the first couple of levels in those games I ran into some trial & error or gotcha! style traps. I was pleasantly surprised to see that [b]Wolflame[/b], while less colourful and showy than say, [b]Satazius[/b] at least wasn't doing this to me. I was having quite a bit of fun and it was bringing games like [b]Raiden[/b] and [b]Tyrian[/b] to mind. I actually thought this was going to be a positive rec when I was more than halfway through the game. At some point though, I encountered a bullet pattern that slowly closed around me, leaving me with no way out. I had a bit more patience for the [i]Gotcha![/i] this time, as I was a number of levels deep and more invested in the experience by the time this happened. I pushed on, and then in a later level it happened again. This time I was on the left side of the screen, and enemies came in from that direction right on top of me, instantly killing me before I could react. The issue is there is no warning or telegraph. I was still hanging in there with [b]Wolflame[/b], until stage 7 or 8, when the game started throwing a lot more tanks at me. Tanks suck. These enemies fire projectiles VERY fast. They're like snipers that are targetting you for a while and then let off a fast shot, so fast that you can barely dodge out of the way. There had been a few of these earlier in the game, but now I was having to deal with hordes of them. You're kind of forced to take them out or hide out of range of them. But it feels like a real crap shoot trying to deal with them and not in a way I find fun. Now just because I hate the tanks (and some of the other negative rec players hate the tanks) doesn't mean you won't enjoy trying to deal with them, but I digress. The music is.. harmless. Lively vibes in the background but nothing memorable or exciting going on with it. I do feel that with a little more polish, these games could be more accessible and less frustrating than they are currently.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Great shmup, what else to say? [/h1]
Dies ist eine fantastische Ehrerbietung an klassische Shooter wie Raiden, Twin Cobra oder Donpachi. Es spielt sich gut & die Explosionen sind fantastisch, ein muss für Shoot 'em up Fans.
Wolflame é um jogo estranho, definitivamente um jogo estranho. Ele é simples, bem barato, extremamente apegado ao básico em tudo e fica nisso. Poderia ser uma experiência divertida mas existe um enorme desbalanceamento dentro do jogo. O jogo tem 4 dificuldades, e o jogo obviamente te orienta a jogar no Normal, mas o Normal é insano de difícil e o Easy é fácil demais (exceto as duas fases finais). Sabendo disso, nem dá vontade de testar o Hard ou Insane, porque não existe um bom balanço do jogo em aprender e decorar os padrões pra depois voltar em dificuldades maiores. Além disso, a música é um plano de fundo, soa como se fosse totalmente inexistente (o que é MUITO estranho porque shmups geralmente tem trilhas sonoras boas, embora nem todas memoráveis), a bomba é sem graça e não é muito gratificante dar power-up na nave, até porque ela morre muito rápido. Isso devido ao problema da sua nave ser MUITO LENTA num jogo que não é bullet hell, mas os inimigos comuns como tanques e naves atiram em você numa velocidade que beira o sônico em certos momentos. Mesmo no Easy vai ter momentos que vai morrer no susto porque não dá pra reagir as balas, você precisa estar se movimentando ANTES de algo vir até você, mesmo que no caminho você se choque com outras balas ou inimigos, lasers, e afins. Wolflame é um jogo bonito, apesar de genéricos os gráficos são muito bons apesar de simples, e só. Pois todo o resto é chato demais se for no Easy ou frustrante demais se for no Normal, o que com certeza me faz nem ter vontade de jogar nas demais dificuldades. Um shmup sem música marcante, desafio sem balanço e nenhum modo extra, sem dúvida é um jogo lançado. Nao é ruim. Mas é frustrante e sem muito conteúdo. Na dúvida, jogue no fácil e o Normal deixe pra depois. Pelo menos o 100% dele é relativamente tranquilo em vista dos demais jogos do gênero na Steam. Ele beira os 10 reais em promoções, mas com isso você pode comprar Super Galaxy Squadron, Caladrius Blaze, Ikaruga, Touhou Makaka, Super XYX, entre outros jogos que são tão simples como esse (e melhores) ou que possuem mais conteúdo que justifique. A menos que queira ter e deixar na coleção e se desafiar, aí pode ser que seja uma boa dose de entretenimento. Daria uma nota 6/10. É legal de jogar, mas não tanto como diversos outros do gênero.
Tres bon shootemup de style classique comme Flying Shark ,les graphismes sont corrects , l animation et les commandes répondent bien , bref un bon jeu pour les amateurs du style ! Les armements sont peu nombreux mais font le taff efficacement ! Bien entendu le challenge devient ardu aux niveaux élevés de difficulté mais il en vaut la peine ! Une petite perle a faire partager ! Intérêt : 15/20 Réalisation : 1/20
I've recently played though about a half-dozen games by developer Astro Port. This is the only one I found really enjoyable. There were a couple that were okay to meh (Armed Seven, Supercharged Robot Vulkaiser), but most SUCKED (Satazius, Steel Strider, Gigantic Army). So if you've tried those games and avoid their games (wise), you may want to at least give this shooter a shot. It's like a poor man's Twin Cobra.
Makes the mistake of forcing you to hold down the attack button when there is never any reason not to be shooting, but I fixed it with a custom steam controller config that makes the Y button a toggle that spams the A button.
[b]KAMGUSTA'S MINI REVIEW[/b] A classic vertical scrolling shoot 'em 'up. Maximum resolution is 1024x768, so do not expect much from graphics. As other reviews have stated, tanks shoot high-speed bullets that in late stages (8 onwards) are difficult to evade. Lowering the difficulty to "easy" does not help much. Your ship has 3 different types of weapons that can be picked up - pretty standard. The game is not bad, it's just mediocre. [b]Best played with joypad Recommended buy price: 3$ Score: 6/10[/b]
Didnt realize the chinese crapware pandemic had reached steam....deleted from account.
Fantastic old school shooter. The tone of the game is totally bad a$$. Love the music and sound FX.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $16.3K | 141 | 84% | $5.99 | |
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