
Brought to you by the makers of GIGANTIC ARMY, Supercharged Robot VULKAISER, and SATAZIUS, WOLFLAME is a return to the form of glorious 2D vertical vertical shooters like Raiden, Raptor, and Twin Cobra.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 123reviews | 86% | — | $18.6K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un buen matamarcianos o Shoot´Em Up clásico, es tipo Rayden, sencillo, con tres tipos de armas que pueden evolucionar al coger el mismo tipo de power up, estas son balas, rayo laser recto y buscador de enemigos por laser, colores rojo, verde y azul, y poco más, ah! y las bombas, jeje, que no falten las bombas que hacen una gran explosión donde las actives, aunque no cubre toda la pantalla la explosión, muy útiles para enemigos final de fase. Es el típico matamarcianos bien hecho, con tanques por el suelo, barcos en las fases de mar, etc...muy manido todo pero como digo bien, hecho. Yo lo recomiendo este Wolflame si buscas un mata mata de siempre. Un saludo!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/5* ~96 min story mode clear.~ Right when you get on the computer, I recommend getting into another game before this to get your reaction time up.
Lots of hell in your bullet, I would have liked a 'Raptor-like' game to not be 1-hit kill. The bosses are a bit easy and the chaos of many regular enemies is a bit hard if you're gifted with the special hell of 0 or 1 sidearm spawn when you load in. For 2.08 CAD I'm only a little disappointed with my purchase because I know if the upgrade ships ALWAYS fed you sidearms first it would be a much smoother game.
Decent game, fun to destroy stuff, I like the artwork. I didn't find it frustrating even though you die in one hit and are sent back to a checkpoint (of which there are thankfully many). In terms of creativity on display and having an epic feeling, I'd rate it below Armed Seven and Vulkaiser. The ending doesn't seem climactic enough; I was surprised when the game was over. I think that's partly because the game doesn't have any story development, I don't think? I don't recall any. Although I should say, it sounds like they were trying to pay homage to Twin Cobra and Raiden Trad etc., and in that respect the game succeeds I think.
Wolfflame is a vertical scrolling shooter that reminds me of Truxton. In Wolflame, you start with the basic guns and limited area damaging, enemy bullet soaking bombs. During the level you gain upgrades that place a satellite on your left and/or right side with one of three shots. Either a green powerful beam, blue lock-on front beam(s) and homing missiles. With each power up cycling through each weapon type as the bounce around the field of play over time. And (at least for the easier settings so for) in the event your ship is destroyed, after a bit you'll get a chance to recover all your power ups with a red cross. The enemies are plentiful, but they tend not to shoot often on the easier settings. The few bullets that are shot are usually at your ship's location and travel quickly there. Not to say there aren't set bullet pattern attacks too. Just that those attacks are usually reserved for the larger enemies and boss battles. Wolframe seems to be more about keeping your ship on the move and dispatching enemies as quick as possible. And fully upgraded satellites give you plenty of firepower to make that happen. The easy setting is pretty easy. I'm a casual shmup fan, and I made it to level 5 (of 9 or 10) on my first playthrough not using bombs at all. Again, the game being less about dodging and more about not stilling still. And as more of casual shmup fan, I really like a game that I can sit down and play a good 20 minutes on 1CC without a ton of practice. That might not beat the game, but it also feels like a good amount of progress on a single credit.
[h3]Play on EASY difficulty! [/h3] and if you die, do RESTART. Always play with max gear level. I like the enemy designs, and some of the music sounds like ARMORED CORE 4 music (turn up the volume). Even on easy difficulty, it's still pretty tough. It's not such a bullet hell, but rather an action game where you've gotta quickly react to enemy attacks by expecting them and being mobile, or dropping a bomb to save you. The smallest most insignificant looking enemies are some of the deadliest by shooting some crazy fast projectiles toward your terribly slow ship. They're worse than the bosses. So many things can show up and immediately kill you like pop up turrets, or aircraft showing up at the edge of the screen. Bombs are for defense. Always stay mobile. STORY TIME! (or extended review or something) This is the first game I've played in the "upgrade ship midgame" genre. I did beat the game on normal difficulty with minimal gear level and that was a massive pain in the butt. I died like 150 times through that. The repetitiveness of dying so often to enemy's quick attacks was tiring. This game is mathematically designed to kill you. -The upgrade system takes your attention away from the enemies too. -The game's story is exclusively told on the Steam store page, and on Steam trading cards. I prefer to make up my own story for this game. After I learned to reload, I now love the game. Also, screenshots on the store page are inaccurate. In the actual game there's some metal backround filling the sides of the screen up to 4:3 ratio. And high score doesn't save if you do New Game. Taught me the lesson that survival is better than score, so I ignore the shiny medals. -"The Long Haul" Steam achievement guide: I achieved it by doing NEW GAME, on EASY. If I died, I would do RESTART. Did it in one sitting too. -Dangerous tip: The closer you are to the enemy, the higher your damage output, but you're closer to the enemy, so... -[b]Terrible tip[/b] I've heard: "Many bullets are just for show". No, any bullet or aircraft on the screen is an immediate threat. You must've not noticed because you pretend to play the game. (Dislikers really haven't tried.) The other shmups I like are The Guardian Legend, Caladrius Blaze, Angel at Dusk, Natsuki Chronicles, and R-Type III. Cygni isn't as bad as people said, and Zero Ranger is also pretty good. Questions (that I won't get answered 'cause I'm blocking comments): Why do so many games published by Henteko Doujin not allow me to rebind controls to my Xbox 360 controller's triggers? Also, why do developers name the controls Button # and not the actual Xbox name? Are they considerate of PlayStation players not knowing Xbox button names? Angel at Dusk gives Xbox symbols, but still doesn't allow rebinds to triggers. Weird.
Topp Shmup! Technisch allerdings ziemlich dürftig, könnte mal ein Update vertragen.
Searched not for Raiden, but for Raptor and got my fun over here. Nice and fast fun, sweat included. Solid. Nothing exceptional to expect.
If you want to use tate mode and are using Linux, I cannot recommend this. When I try to change windowed mode or resolution it resets all display settings. It appears to be Proton related as Windows users don't appear to be reporting this issue. However I am not alone in tate mode issues even then. You can only turn the game's display rotation 90°, but not 270°, so if your monitor is turned that way then you will witness this misfortune. There are other bugs being reported that are upsetting users so I feel pretty comfortable saying this game needs some bug updates badly that we aren't getting and it left me disappointed in being unable to use my vertical monitor I have for primarily shmups.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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