
Brought to you by the makers of GIGANTIC ARMY, Supercharged Robot VULKAISER, and SATAZIUS, WOLFLAME is a return to the form of glorious 2D vertical vertical shooters like Raiden, Raptor, and Twin Cobra.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
shmups like this one really give dark souls a run for their money.
This is a fantastic homage to old school shooters. Feels very much like a Raiden game, twin cobra, donpachi. The explosions are glorious and this is a must play for Shmup fans
Searched not for Raiden, but for Raptor and got my fun over here. Nice and fast fun, sweat included. Solid. Nothing exceptional to expect.
Good old fashioned shoot-em up. Nothing fancy just good
worth my time, thanks.
I love this game like Raiden or Demonstar game! So this is the best shmup ever!
It was alright, but I probably won't play much more of it. Some enemy bullets felt impossible to react to.
This is a simplistic SHUMP, the gameplay reminds me of Raiden. The Annoying part are that, some enemy bullets are so fast that... you are trying to side step instead of calculating where to move into, i don't mind if there are a lot of bullets but with enough time reaction, but these bullets, they are annoying ! This game had like 10 stages, each stages with some cool n big boss to kill. You had 3 satelite...aka side fighter And you are given a atomic bomb when things go south. If you got this on a sale, yeah, it was a ok investment.
Decent game, fun to destroy stuff, I like the artwork. I didn't find it frustrating even though you die in one hit and are sent back to a checkpoint (of which there are thankfully many). In terms of creativity on display and having an epic feeling, I'd rate it below Armed Seven and Vulkaiser. The ending doesn't seem climactic enough; I was surprised when the game was over. I think that's partly because the game doesn't have any story development, I don't think? I don't recall any. Although I should say, it sounds like they were trying to pay homage to Twin Cobra and Raiden Trad etc., and in that respect the game succeeds I think.
Wolfflame is a vertical scrolling shooter that reminds me of Truxton. In Wolflame, you start with the basic guns and limited area damaging, enemy bullet soaking bombs. During the level you gain upgrades that place a satellite on your left and/or right side with one of three shots. Either a green powerful beam, blue lock-on front beam(s) and homing missiles. With each power up cycling through each weapon type as the bounce around the field of play over time. And (at least for the easier settings so for) in the event your ship is destroyed, after a bit you'll get a chance to recover all your power ups with a red cross. The enemies are plentiful, but they tend not to shoot often on the easier settings. The few bullets that are shot are usually at your ship's location and travel quickly there. Not to say there aren't set bullet pattern attacks too. Just that those attacks are usually reserved for the larger enemies and boss battles. Wolframe seems to be more about keeping your ship on the move and dispatching enemies as quick as possible. And fully upgraded satellites give you plenty of firepower to make that happen. The easy setting is pretty easy. I'm a casual shmup fan, and I made it to level 5 (of 9 or 10) on my first playthrough not using bombs at all. Again, the game being less about dodging and more about not stilling still. And as more of casual shmup fan, I really like a game that I can sit down and play a good 20 minutes on 1CC without a ton of practice. That might not beat the game, but it also feels like a good amount of progress on a single credit.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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