
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 4 → 2/day in the week after.
About
Featuring the GRAMMY® Award-winning score by Winifred Phillips!
Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.
Dungeon Crawling, Deluxe
Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.
Commitment to Accuracy
Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.
Challenge Without Hassle
While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.
A Legend Reborn
If you're just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.3Kreviews | 77% | — | $1.1M |
| $39.99 | 882ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WIZはファミコン版とPC88版をやり込み、どちらのVerも好きです。 ファミコン版はACがバグっている(参照されていない)というクリティカルバッドがなければ最強だったのに。 で、本作だが、丁寧に作られてはいるしまとめて宿泊とか進化を感じる部分も多いが自分には合わないなと感じる点も多い。思いつくままに書き出してみると… ・カティノ、モンティノまったく効かない(序盤の魔法使いが本当にやることない) ・パーティ間のアイテム譲渡の不便さ(渡そうとする相手の所持品も分からないし、交換もできない) ・隠しドア発見した時のアニメがイチイチ邪魔(壁が崩れ、扉が出てきてようやく開けられる) ・歩行・ドア通過のボタンが別(迷宮探索には2つのボタンの押し分けが必要) ・逃走の成功率の低さ。成功後も意味不明な後退をする(バカみたいに戻されることがある) ・顔グラが微妙でいっそ無効にしたいくらい ・アイテムアイコン不要。鑑定前から見当が付いてしまうのも良くない ・頻繁にフリーズする(モッサリし始めたら注意) ・調べるコマンドの不便さ。調べないと戦闘アニメ省略できないし… ・ラツマピックが戦闘単位(こんなことにMP使いたくない) ・ブリーブやグレーターデーモンが増殖しない(助けを呼ぶのに成功するとHPが回復する) ・ビショップ(司教)が装備できるものの場合、「識別」の位置に「装備する」が来るのはひどい (何度鑑定しようとして呪いの装備を着けてしまったことか…コマンド類は相対位置ではなく絶対位置にしてほしい) こんな太古のシンプルゲームでフリーズしまくるとか、プログラムがいかんのか、余計な演出が多すぎるのか…… 無駄にリソース食ってフリーズさせるくらいなら、アニメカット、シンプルな線画モードとか用意してほしかったな… 上の不満点がAppleII版に合わせたからだと言われたら「そうですか」としか言いようがないが、先人たちがそのAppleII版をアレンジして改良してきたヒストリーは忘れてはいけない。 それでもついつい遊んでしまうくらいには面白い。そもそもWiz1は序盤の育成にしても終盤のハクスラにしても導線が非常に優秀で、シリーズの中でも屈指のテンポの良さ。 最も退屈なのはマーフィーズゴースト道場ではレベルアップしなくなってきて、かつティルトウェイト未習得で10Fを歩くにはいささか不安、という強さの期間。しかも本作は10Fでは逃走ができないという不親切設計。 本作は7Fにファイアドラゴンという救済措置を置くことで、10Fに行かずともレアドロップが狙えたりもする。 これが最後のWIZリメイクになるのかな…。スクールモードを更に充実させたり、余計な演出をカットしてくれたら最良なのですが。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $34.99 |
| 345ratings |
| 54% |
| — |
| not modelled |
| $13.99−65% | 221ratings | 84% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great nostalgia of one of the first games I ever played.
There's unfair, then there's this game, at first the game is mildly entertaining, then it true colors come out, next to no gold, incredibly difficult to upgrade your party, and your guys are constantly dying costing even more gold, and then sometimes they just wont revive, seriously what is the point? and even if you break your balls to be as careful as possible, you just get 1 shot my mediocre enemies out of nowhere, dumbest ♥♥♥♥ ever, i was playing as careful as possible, and then boom meager level 3 enemy insta kills one of my guys, and then of coarse dont have enough money to revive, ♥♥♥♥ this ♥♥♥♥, ♥♥♥♥ game and ♥♥♥♥♥♥♥ seriously, where are they keys? level 3 is ♥♥♥♥ maze with nothing in it and level 4 leads nowhere, this game is ass, dont get it if you are looking for older RPGs from yester-century steer clear because this ♥♥♥♥ is just not fun, it slowly becomes infuriating and after having your 20th dude die ( espeically half the time from stupid ♥♥♥♥ that you had no control over) thats it game over man, game over
This is the game if you want to feel what the true grandfather of RPGs was in a way that doesn't involve tearing out your eyeballs after staring at black and white for 4+ hours and having to use the entire keyboard like you were typing an essay at 4 am. It's basically a Graphic interface and bug fixes update over the original, so the experience is basically 95% the same (if you want to count the choice between the original Apple II maps vs the Console ones) so you have to take that into account. You don't go into this expecting the gameplay of modern dungeon crawlers like Etrian Odyssey. You expect to dive into this and get smashed against the wall enough times to understand what the hell are you doing and how to progress. You'll grind the first level of the dungeon enough to memorize it even though there's not a real "minimap", you'll wince when you understand that curing paralysis is expensive, and you'll be afraid 99% of the time when your favorite character gets decimated and can't be revived. Or you can read some guides, if you'd like. The guides will only try to prepare you, but the dungeon is savage enough to be able to 100-0 your entire party if you feel cocky enough to farm for a few minutes more instead of going back. However, if you don't like that, it has options to basically feel like a roguelite and not bitchslap you each time you get wiped. Play as you like, don't feel guilty. Try, explore, fail and try again.
great osr!!
A great revival of a classic PC game!
im playing mostly the hard version in old school rules, 3-5 options i changed, and everything i say just listen to me. So, in English, so im makeing sure on full rille everybody understands me. if u think this game is for casuals, no u dont need to spend ur life time, but u need to choose ur choice wisely, 1 more fight could mean the end of your group and means ur lovely last 10hrs is meaningless, bc u need to restart with lvl 1 chars and u may can save ur high lvl chars u just lose, but u need gold to revive them, gold u dont have, because u start off poor, makeing money, means u have a group to farm with, if u just started off the game i promise u, u will lose ur chars more often then u change ur underpants, if u have new school rules it may be different, but i dont give my word on that, i want the old school slap into my face, if u want it to and u want to struggle and keep biting on, buy it!!!!! all i say
I'm hooked ! this game and zork were my go to games when i was young.. I love how they upgraded it. its tough at the start and you need to memorize your map but fun as hell. :) ok so now ive been playing for a few weeks and all my characters are level 12. I learned the secret to jump to level 4 in just a few moments. I love this game except for one problem..... so far there is only one spell that teleports you back to town but it leaves all your gear in place ;(...
懐かしいとてもたのしくて難易度もちょうどいいと思います。
Played this on an Apple II back in the day. First video game I played to the end. Still holds the charm of the original, just updated to run on modern hardware.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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