
A deep idle RPG with retro roots. Recruit heroes, collect loot, upgrade gear, and grow infinitely stronger in Wizard’s Wheel 2.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Wizard’s Wheel 2 is a retro-inspired idle RPG where your dimension is on the brink of collapse.
Recruit from 80+ unique heroes, collect powerful loot with randomized modifiers, and grow stronger through layered progression systems. Play actively by issuing commands and speeding up time with the Wizard’s Wheel, or sit back and let your heroes battle automatically.
Defeat bosses to gather Time Mana and construct powerful statues in the Temple of Time, unlocking permanent upgrades. With deep customization, crafting, mini-games, and multiple progression paths, every run brings you closer to saving your dimension.

Features Include:
Idle or Active Gameplay – Play your way, actively or hands-free
Infinite Power Growth – Scale your damage into massive numbers
80+ Heroes – Build your team from a wide variety of unique classes
Loot Explosion – Open hundreds of chests with randomized gear
Loot Filters – Automatically manage drops to keep things clean
Village Upgrades – Expand your town with new buildings and systems
Item Crafting – Upgrade, enhance, socket, and ascend gear
Alternate Timelines – 20+ variations that change gameplay rules
Daily Dungeon – Push your strongest team for unique rewards
Pantheon Challenges – Defeat powerful bosses for permanent buffs
Dimensional Deck – Play a mini-game for powerful bonuses
Skill Gems – Mix and match abilities across heroes
Pets System – Hatch, level, and breed companions
Seasonal Content – Limited-time events and rewards


Wizard’s Wheel 2 is free to play.
Optional purchases provide permanent bonuses, but all premium currency can be earned in-game. No heroes, items, or content are locked behind purchases.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Most of these negative reviews are wrong. At least as far as the game having terrible progression. It truly doesn't. Honestly, this is among my favorite of these types, and I think I've played pretty much all the free "Very Positive" ones out there. That's why I'm leaving a review. Haven't been leaving a lot of 'em lately... never for an idle game. The most common complaint is the game doesn't explain itself well. Well, that one *IS* true. The next complaint is that progression is far too slow. This one *IS NOT* true. That's perhaps a fault of the game not explaining itself well... progression is actually quite fast as soon as you know what you're doing. I reset my game maybe 4 times in the first week of playing -- yes, mostly idle -- and I can just easily complete the early game in a few hours. If you find it painfully slow, I can't even say it's a "git gud" issue, but almost certainly you don't realize what you have available. One thing is particular -- STOP READING HERE IF YOU WANNA FIGURE IT ALL OUT YOURSELF -- you get almost immediately: those gems you get from completing Accomplishments, "Accolades", while they're one of the 2 premium currencies of the game (along with gems), neither of these currencies are so hard-to-get that you need to worry about them... just sell a couple of those gems right at the start of your game. You probably won't even know what "TP" is yet, but it's not the TP... the hidden thing you don't see is they're worth a lot of gold as well. If you tried doing the game without doing this, suddenly having this bonus will feel like an exploit right off the bat. But you're meant to be able to do that. Another thing -- arguably exploity -- is the game has codes you can "redeem". One of them I *do* think is powerful enough that it feels exploity (the "power" one), but if you combine that with those gems you get accessible early... the early game is not a slog at all. You can be doing the equivalence in other Idle games of 20 minute Ascensions right off the bat, while gaining significant boons each time. Oh, yeah, that's another thing: there's no penalty in this one from "ascending" early. So long as you know you can clear those zones faster... those statues are powerful. Some times I think would make the game better if it told you: 1) click on certain things in battle 2) your guys have a Brain icon on their profile where you can change behavior. Sending your highest damage attacker to never use Skills and others to only Defend when they aren't using Skills, for example, can be powerful. 3) You get HUGE amounts of power from heroes hitting levels 1/10/25/50/100/250 etc... they're HUGE buffs that apply permanently to ALL heroes. That point #2 in setting your tiny level 1's to Defend should become obvious here: really helps keeping new weak heroes alive while more powerful ones carry them for shared EXP. 4) Your statues when doing those early ascensions ("time warps") grow in power EXPONENTIALLY. What doesn't seem that valuable at first... 5) Don't waste millions of gold unlocking those million-cost buildings right at the start. Wait until getting millions of gold seems easy on its own, then do it. 6) But that leftover gold, if you have enough, use at the Enchanter to try to get certain equipment modifiers that makes equipment last through those frequent ascensions 7) that Blood Knight guy. Do it. Until you get dragons, he'll probably be the guy who makes you happiest when he shows up in your pub. If you have him, you know you can push deep on that playthrough. 8) an early strategy is to pick a team of 4 that you haven't leveled up in previous ascensions and stick with those 4 to get those higher ranks. 9) when you defeat one of the Bosses that unlock a new... thing, you'll see, you might think that upon ascensions those reset like other things don't. Nope, they're still there. I missed this completely, somehow, for a LONG time. Helps that #8 thing. 10) a) The battle Gem Boost is ABSOLUTELY worth it as long as you're around the screen, paying some attention b) The first 2 you buy give you a half hour, but as long as you have OVER 30 minutes on the timer, then buying another gives you another hour... so do all 3, fill it up, for 5 gems apiece. Hopefully it helps. Cheers
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THis is one game that takes a bit of time to figure out some of the things involved. Slow building but speeds up as I allow multiple runs. Need to stop it occasionally to upgrade my weapons and armor.
i love it
6
I find its a fun little game especially for those enjoy Idler games that aren't just completely idle. The fact you can cloud save and play it on your phone to I feel makes a big difference too.
Nic specjalnego. Jak wszystkie inne gry. Starają się dać ci więcej do roboty, ale to staje się zbyt skomplikowane i nudne. Gry bezmyślne mogą mieć treść, ale nie są trudne w zarządzaniu. Dodano: Po odpowiedzi dewelopera czuję, że powinienem to wyjaśnić. Rozgryzienie gry nie jest zbyt skomplikowane. Po prostu wiele gier obecnie oferuje funkcje bez wyjaśnienia. A może zbyt wiele funkcji wymaga zbyt wielu wyjaśnień, co odbiera ekscytację. Nie opowiadam się za całkowitym ogłupianiem zawartości, a raczej za łatwością obsługi. Często te funkcje są rozwijane powoli, przez twórców gier, z czasem; więc gracze, którzy grają długo, przyzwyczajają się do nich po wielu aktualizacjach. Albo deweloperzy przenoszą te elementy z poprzednich gier. Ale dla osoby z zewnątrz jest to uciążliwe dla naturalnego przebiegu gry. Widzisz zbyt dużo treści naraz i nie rozumiesz, co ona robi ani kiedy będzie przydatna. Nie chodzi o to, że nie można wykonać wielu obliczeń, aby to rozgryźć, ale w tym gatunku wolisz bardziej prostą akcję. Na przykład miałem kilka przedmiotów w ekwipunku. Po jakimś czasie odkryłem, że mam schowek. Nawet nie zdawałem sobie sprawy, że mój schowek tam jest, a co dopiero, że jest tak pełny, dopóki gra mnie nie ostrzegła, że może to powodować problemy z działaniem gry. Jest funkcja automatycznego wyposażenia, ale nie mam prostego sposobu, aby dowiedzieć się, czy korzysta z przedmiotów z ekwipunku i ze schowka, czy tylko z jednego lub drugiego. Chwilę później zbudowałem wszystkie budynki naraz. Wow, nawet nie wiedziałem, że tak można. To naprawdę dużo do ogarnięcia na raz. Co jest najważniejsze, nie mam pojęcia. Mogę szkolić ludzi, których nie używam? Nie zdawałem sobie z tego sprawy. Zacznę ich szkolić, ale nie mam pojęcia, co to da ani ile to powinno zająć. Czy rozwijają konkretną statystykę, czy wszystkie? Wygląda na to, że gra mi tego nie mówi. Kupiłem miejsce w łóżku, żeby zdobyć więcej ludzi, potem kolejnego i kolejnego. Kupiłem jeszcze kilku ludzi, czekaj, nie mogę ich wszystkich wykorzystać naraz. Dziwne, bo potwory potrzebują więcej ludzi. Nie miałem pojęcia. Czy zmarnowałem pieniądze, czy nie? Znowu, nie mam pojęcia. Jest opcja, żeby nie zatrzymywać przedmiotów w gniazdach i są one automatycznie wybierane, co to znaczy, nie mam pojęcia. Wydaje się, że umieszczanie ich w gniazdach byłoby dobrym rozwiązaniem. Czy ufam wstępnie wybranym ustawieniom, nie mam pojęcia. Czy jest sposób, żeby postacie nie rzucały automatycznie niektórych zaklęć, nie mam pojęcia. Co to znaczy, że pozwala na mimiki? Bo wybrałem tę opcję, a nadal walczę z mimikami. To po prostu motyw, który widziałem, i jak na grę bezczynną, wydaje się to zbyt dużym obciążeniem, zwłaszcza że gra przez większość czasu będzie po prostu stała i działała tylko po to, żeby dodać trochę ciepła do mojego procesora i szybciej się zużyje. To ostatnie było żartem. Ale naprawdę doceniam reakcję i nie próbuję umniejszać ogromu pracy włożonej w to. Myślę, że gdyby wziąć pod uwagę te informacje, byłoby to pomocne w tworzeniu treści, które będą bardziej grywalne. Cokolwiek to znaczy.
Its free and fun, not perfect by any means , but theres worse games that im sure we've all paid for...
Is good.
Não jogue.
Übersetzt doch mal ALLES ins deutsche und nicht nur die hälfte....
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| ❂ Hexaluga ❂ Weapon and Shield ☯ | $326.2K | 44 | 27% | $199.99 |
| ❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉ | $259.5K | 35 | 26% | $199.99 |
| FURRY DREAMS | $3.8K | 28 | 86% | $0.79 |
| FURRY GIRLS | $3.5K | 26 | 92% | $3.99 |
| SEXY PUSSIES | $564 | 22 | 100% | $3.99 |
| BIG TITS | $554 | 20 | 100% | $0.75 |