
A deep idle RPG with retro roots. Recruit heroes, collect loot, upgrade gear, and grow infinitely stronger in Wizard’s Wheel 2.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Wizard’s Wheel 2 is a retro-inspired idle RPG where your dimension is on the brink of collapse.
Recruit from 80+ unique heroes, collect powerful loot with randomized modifiers, and grow stronger through layered progression systems. Play actively by issuing commands and speeding up time with the Wizard’s Wheel, or sit back and let your heroes battle automatically.
Defeat bosses to gather Time Mana and construct powerful statues in the Temple of Time, unlocking permanent upgrades. With deep customization, crafting, mini-games, and multiple progression paths, every run brings you closer to saving your dimension.

Features Include:
Idle or Active Gameplay – Play your way, actively or hands-free
Infinite Power Growth – Scale your damage into massive numbers
80+ Heroes – Build your team from a wide variety of unique classes
Loot Explosion – Open hundreds of chests with randomized gear
Loot Filters – Automatically manage drops to keep things clean
Village Upgrades – Expand your town with new buildings and systems
Item Crafting – Upgrade, enhance, socket, and ascend gear
Alternate Timelines – 20+ variations that change gameplay rules
Daily Dungeon – Push your strongest team for unique rewards
Pantheon Challenges – Defeat powerful bosses for permanent buffs
Dimensional Deck – Play a mini-game for powerful bonuses
Skill Gems – Mix and match abilities across heroes
Pets System – Hatch, level, and breed companions
Seasonal Content – Limited-time events and rewards


Wizard’s Wheel 2 is free to play.
Optional purchases provide permanent bonuses, but all premium currency can be earned in-game. No heroes, items, or content are locked behind purchases.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
I wanted to like this game. I really did. I gave it what I feel is a fair shake. I still have no idea what individual stats do, but that hasn't kept me from progressing in the game, as much as it bothers me. The reason I've stopped playing and uninstalled is that within the first three and a half hours of play, I started seeing characters eating up slots in my pool, that could only be recruited for the premium currency. The first one I saw was blood knight, for 50 of said currency, which I had nearly been able to amass. I thought to myself, okay, sure? Maybe it's a one time fee. 50 felt like a lot, but the class had a fair amount more stats than others of his level. about 25 more. I couldn't manage it before the tavern rolled over, which was a diasppointment, but On rollover, however, another class appeared, this one with stats more than 5 times higher, costing a whopping 150 of said currency. To hire them. Once. This turns out to be a one time fee, but there is no indication anywhere in game making note of this. Seeing as I have only managed to clear two of the game's initial zones, and have not unlocked a majority of its features, the game's engagement architecture and economy now strikes me as openly hostile. I will no longer be playing this game. I would steer others away from it also. It is at its core, largely an auto battler with a severe amount of inventory management. The story, which may or may not be good, is so sparse that it took me three solid hours to get the very first bit of it beyond the opening, which was a very short exchange behind two characters I still have little to no context for, and therefore no investment in. The game is a very, very poorly designed skinner box, with little to offer (at least early on) other than an arbitrary increase in values and an admittedly catchy battle tune, and I have no desire to put dozens or hundreds of hours into the experience in order to unlock deeper aspects in the hope it becomes good, when it is openly predatory within less than a day. I have no problem donating money to a free to play experience that I enjoy an supporting development. I've thrown a fair amount of money at Warframe over the years. What I don't like being immediately and openly confronted with game design that seems to relay a developer's opinion that I should start giving them money, now, within a quarter of a day, not even on cosmetics, or quality of life features, but on core gameplay components.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soda Dungeon on steroids! This is a GRIND, so you if enjoyed that about Soda Dungeon, you will love this game. I am at ~250 hours and still have not unlocked much. The offline does not do much for you, so expect to have it running in the background often to get anywhere. It is not for everyone but is basically Soda Dungeon 3 in my book. If you are not familiar with this style of game, think of yourself as a Expedition Manager. You put together your team, equipment, give a few orders, and then send them out to make you money. Your team stays in place after each run and you spend time upgrading equipment and buying various upgrades. Very much an idle game for the background. Edit - Changing my review to a not recommend after extended game play. The grind comes to an amazing halt and its just way to long to get anything done. I will continue to check in and have it playing in the background, but I feel my time playing the game is limited and one day soon I will not start it up and that will be it. I do want to note I paid for some of the extras to help speed up the process and its still way to slow to get anything new/exciting.
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested mobile app![/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Wizard's Wheel 2" is one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. This has all the window dressing needed to make this look like a real genuine retro CRPG, the kind we all love since Pool of Radiance and Final Fantasy and all those other late 80's/early 90's RPGs, but it's not. This is a shallow incrementer (not so different from Idle Champions of the Forgotten Realms) only with a worse premise and worse gameplay. But just like that other game, it's all about the toxic cash shop and mobile developer greed. There's only a superficial game here. The game visuals and the game itself are incredibly shallow... think of them as the too-bright, colourful, thin plastic cabinet dress theme on a poker machine at the casino. That's basically what this is. So really, the mobile app "game" is just a veneer, a thin skin wrapped around a nasty, predatory mobile app cash shop. Putting that toxic mobile app monetisation aside... this is a mobile app. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone, and I don't think you did either... this kind of mobile app has no place in your Steam library. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Definitely not. This isn't worth it. I'm paraphrasing another reviewer here, but this should be a paid product... they'd have to pay people to download it.
As análises desse jogo são extremamente injustas, quase deixei de jogar por causa disso. Joguinho de graça e viciante, quem qualificou negativo provavelmente é uma pessoa amarga que não teve mãe. Idle muito bem elaborado. Poderia ter mais uns mapinhas extras nas dimensões conforme avançamos, mas fora isso, jogaço.
Most of these negative reviews are wrong. At least as far as the game having terrible progression. It truly doesn't. Honestly, this is among my favorite of these types, and I think I've played pretty much all the free "Very Positive" ones out there. That's why I'm leaving a review. Haven't been leaving a lot of 'em lately... never for an idle game. The most common complaint is the game doesn't explain itself well. Well, that one *IS* true. The next complaint is that progression is far too slow. This one *IS NOT* true. That's perhaps a fault of the game not explaining itself well... progression is actually quite fast as soon as you know what you're doing. I reset my game maybe 4 times in the first week of playing -- yes, mostly idle -- and I can just easily complete the early game in a few hours. If you find it painfully slow, I can't even say it's a "git gud" issue, but almost certainly you don't realize what you have available. One thing is particular -- STOP READING HERE IF YOU WANNA FIGURE IT ALL OUT YOURSELF -- you get almost immediately: those gems you get from completing Accomplishments, "Accolades", while they're one of the 2 premium currencies of the game (along with gems), neither of these currencies are so hard-to-get that you need to worry about them... just sell a couple of those gems right at the start of your game. You probably won't even know what "TP" is yet, but it's not the TP... the hidden thing you don't see is they're worth a lot of gold as well. If you tried doing the game without doing this, suddenly having this bonus will feel like an exploit right off the bat. But you're meant to be able to do that. Another thing -- arguably exploity -- is the game has codes you can "redeem". One of them I *do* think is powerful enough that it feels exploity (the "power" one), but if you combine that with those gems you get accessible early... the early game is not a slog at all. You can be doing the equivalence in other Idle games of 20 minute Ascensions right off the bat, while gaining significant boons each time. Oh, yeah, that's another thing: there's no penalty in this one from "ascending" early. So long as you know you can clear those zones faster... those statues are powerful. Some times I think would make the game better if it told you: 1) click on certain things in battle 2) your guys have a Brain icon on their profile where you can change behavior. Sending your highest damage attacker to never use Skills and others to only Defend when they aren't using Skills, for example, can be powerful. 3) You get HUGE amounts of power from heroes hitting levels 1/10/25/50/100/250 etc... they're HUGE buffs that apply permanently to ALL heroes. That point #2 in setting your tiny level 1's to Defend should become obvious here: really helps keeping new weak heroes alive while more powerful ones carry them for shared EXP. 4) Your statues when doing those early ascensions ("time warps") grow in power EXPONENTIALLY. What doesn't seem that valuable at first... 5) Don't waste millions of gold unlocking those million-cost buildings right at the start. Wait until getting millions of gold seems easy on its own, then do it. 6) But that leftover gold, if you have enough, use at the Enchanter to try to get certain equipment modifiers that makes equipment last through those frequent ascensions 7) that Blood Knight guy. Do it. Until you get dragons, he'll probably be the guy who makes you happiest when he shows up in your pub. If you have him, you know you can push deep on that playthrough. 8) an early strategy is to pick a team of 4 that you haven't leveled up in previous ascensions and stick with those 4 to get those higher ranks. 9) when you defeat one of the Bosses that unlock a new... thing, you'll see, you might think that upon ascensions those reset like other things don't. Nope, they're still there. I missed this completely, somehow, for a LONG time. Helps that #8 thing. 10) a) The battle Gem Boost is ABSOLUTELY worth it as long as you're around the screen, paying some attention b) The first 2 you buy give you a half hour, but as long as you have OVER 30 minutes on the timer, then buying another gives you another hour... so do all 3, fill it up, for 5 gems apiece. Hopefully it helps. Cheers
👍
Very good and addictive idle game and I've played a LOT of them. There are tons of heroes, foes, pets and skills to discover along with cooking, breeding, playing cards, optimizing equipment, etc. If you're into collecting things and looking for the best combinations, WW2 will hook you hundreds of hours. It is OK to play for free but you may support dev by spending a few bucks for some bonus. Definitely worth a try.
This game is trash. to confusing, bad graphics. Take it off steam and do again.
It's 2026, make an effort on the UI.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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