
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操作有点难受,后摇简直要人命,血量回复方式及回复量极少!运气好拿到一些强势道具才能勉强度过第一个大关,只能苟着用远程消耗一点点磨,不然怪物一巴掌就给你打出硬直,紧接着就是下一只怪物的一巴掌,局内生存困难,局外没有成长系统,一般游戏玩家不建议入手
Clumsy gameplay, tight arenas, awful music.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
它可能当年是一款好游戏,但是至少对于现在的我来说,方向和视角绑死让手柄右摇杆完全无用,玩家没有韧性保护被小怪直接连死,以及超高的开局难度,小怪性能和玩家一个级别,增益极小的局外养成,都不符合现在的肉鸽地牢游戏了,都让现在的玩家,至少是我感觉毫无游戏体验,慕名而来,败兴而去
"Desafie seu poder e domine a magia — a platina é para os verdadeiros mestres!" Wizard of Legend é um roguelike frenético que mistura ação rápida, magias insanas e muita estratégia. Cada run é diferente, cheia de perigos, inimigos que não perdoam e chefes que vão testar todos os seus reflexos. E a platina? Ah, essa aqui é para quem não se intimida. Você vai precisar: Dominar uma enorme variedade de magias e combinações Sobreviver a runs difíceis e recomeçar quantas vezes forem necessárias Encarar todos os desafios e conquistar todos os troféus que exigem precisão e habilidade de verdade Não espere algo fácil — Wizard of Legend exige dedicação, aprendizado e aquela vontade de vencer que só os verdadeiros magos têm. Se você curte desafios que testam suas habilidades e gosta de sentir a vitória depois de cada conquista, essa platina vai te deixar orgulhoso.
I see the appeal to this game, I played it with my partner and he enjoyed it. The combat is very fast and i am probably to slow. I feel like some attacks are a bit too punishing because they nail you down to a spot for to long and also the aiming input feels wonky at best, some i-frames would be nice but if some attacks have i-frames it feels like they are to short ( not sure if you really have i-frames tho). My partner also said he feels like the game is just a smidge too fast. the jazz music is a banger :). The design is lovely and easy to interpret. The loading screens are very choppy. Arcana's can be collected and are fun to experiment with. All in All a good game but i think you have to be a certain type of gamer to really enjoy it. The tutorial is funny and cute. The aiming of the attacks feels wonky (it is probably a skill issue on my side). + Good Music (Banger Jazz :3) + Nice and cute pixel look + Cool combat variety + Cute Tutorial - Combat too fast and a smidge to punishing - too short or no i-frames - Aiming feels wonky (direction can't be changed on certain attacks which is very punishing / Skill issue from my side probably)
Wizard of Legend é como dançar no meio de uma tempestade de feitiços ao seu comando! O jogo te joga direto na ação com magias que explodem, congelam, eletrocutam e pulverizam inimigos em segundos mas o mais divertido é a capacidade de criar seu próprio estilo de combate: Ser um ninja elemental que teleporta e lança rajadas de fogo, ou um tanque de gelo que congela tudo e resiste a pancadas. Cada run é uma nova chance de testar combinações absurdas que fazem você se sentir invencível. O jogo é puro caos mágico em alta velocidade e cada vitória parece um desafio empolgante! 8/10
It's hard to justify saying that I enjoyed my time, which I did. There is something lovely about getting the right combos off after grinding and practicing the movement. The huge BUT in the room is the game is not well balanced. It can be beaten, and it will feel good to finally reach the end, but there will be a lot of moments where you just have to put up with some ♥♥♥♥♥♥♥♥. That said, I think it is worth a try if you ever catch the game for 10 bucks. There is a momentum this game captures that I dont get out of risk of rain. That said AGAIN, I do think the devs took a lot of concepts that sounded like meaningful choices to make on paper at face value. Tons of items to the experienced rougelike fan will be objectively always good, while others are deceptively good until you understand what the game is really asking you to do. There is enough nuance to get different playstyles, keep the game fresh especially if you get the cloak to more easily get meta progression money. Doing it that way even teaches you how to not rely on the items and thus learn what items are actually good, but the game devs did not build it to be learnt that way. I recommend this game because it hearkens back to a time when game devs were experimenting, trying new things. It isnt breaking new ground, but there is an earnest attempt to give the player something they would want to play themselves. And then they learned nothing in the second game. Which makes this series a deeply fascinating literature type thing to look at if that makes sense.
手感不太行
Does what it says on the tin, and more. It is difficult as healing comes at a premium and you have limited opportunities for it during a run. Also enemies can combo the living $#@! out of you just like you can do to them. Playing with a friend is hilarious as there are times when you duel each other between stages of a run, you then get to experience just how broken one or both of your builds may be.
Don't bother with the sequel, a hollow shell they rented the name for a one of a kind game made with dedication you can't find in many titles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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