
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以,难度中上,但也不算特难,和很多rougelike一样怪物规律明显,掌握几次后基本上都轻松,还提供了低成本(10个宝石)就能练习技术的bossrush模式。 血量其实没评论说的那么夸张,途中小boss和大boss前都有补给,前期一关掉血量控制在100左右即可。 即使高难度也不需要像同类游戏那样非常努力的研究,带几个后期法术乱丢也能过。 冒险(杀怪加属性的衣服)+复古平面图(双倍怪的符文)合起来到第3大关能攒1200多金币,混沌试炼下这套配置后面打苏拉或者刷无尽都很轻松(+75%伤害,+75%血量,+75%大招速度想死都难),第2次轮回也很容易凑出4混沌,然后继续乱丢即可。
一款制作优秀的中上之作 游戏本身流程不算很长,随机事件比较少,因为主角本身就具有超高性能(冲刺无cd),所以游戏除了最后的苏拉其他战斗并不难,但是通关还是有难度的:最终boss苏拉,高机动高伤害高韧性带硬控,基本上是主角的究极加强版,可以说是非常棘手的对手。 游戏本身构筑一半交给了局外,开局的四个法术可以说奠定了本局游戏的基调,对于我来说如果中途把开局用了好久的法术突然换成新的法术,可能会因为原先的肌肉记忆被打破导致出现更多的失误,导数血量暴跌,这是得不偿失的。 游戏里道具有上限,又有合成,不禁让我想起了吸血鬼幸存者里的超武(。・ω・。)。但事实上这款游戏比吸血鬼幸存者早了4年,可惜道具大部分只是数值的单纯堆叠,这让我觉得有些遗憾。 游戏中各种法术的效果和搭配是我觉得最耀眼的闪光点,让每一把游戏着都有不同的乐趣,而且法术是真的多ヾ(≧▽≦*) 游戏的战斗手感也十分值得称赞,在敌人身旁闪转腾挪,不断释放花里胡哨的法术,丝滑无比的手感给了我极大的满足感。 然而本作除此之外的其余各个方面做的都很普通,本身构筑的深度比较浅,敌人的种类不算多,流程也相对短小,剧情敷衍而且文本巨少,但不会真的有人玩这游戏是冲着剧情来的吧ㄟ( ▔, ▔ )ㄏ。 个人评价⭐⭐⭐⭐⭐⭐⭐【7/10】
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2K | 95% | $19.99 | |
| $1.8M | 3.1K | 91% | $19.99 | |
| $1.8M | 2.3K | 94% | $39.99 | |
| $1.8M | 5.4K | 95% | $14.99 | |
| $1.8M | 2.8K | 79% | $19.99 | |
| $1.8M | 52.8K | 80% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.5K | 230 | 71% | $14.99 | |
| $3M | 7K | 94% | $19.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $6.7K | 48 | 85% | $6.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i will never be good enough to finish all stages but this game is Good.
This is a solid rogue lite, I haven't played a ton of games in the genre (mainly hollow knight and children of morta) but for me this is just like those games in that it's snappy, well crafted, full of enough variation to keep me interested while not overwhelming me, it's got a great look, good music, and lots of fun tidbits that just feel like icing on a well made cake. I haven't poured tons of hours in yet, but so far I can't find any fault with the game, it does what it sets out to do.
Could not get used to the controls, and the game didn't have the key rebinding functionality I needed to setup the controls more closely to Hades or other similar games.
This game deserves a sequel.
点数:6/10 日本語完備 魔術師が戦う見下ろし画面アクション。 いわゆるローグライト系のゲームであり、 拾った魔法やレリックを駆使して戦う事になる。 とにかく難易度が高い割に救済要素が乏しい。 繰り返し遊ぶと有利になるのがこの手のジャンルのお約束だが、 このゲームでは持ち込めるアイテムの種類が増えていくだけで 基礎能力が変化したり持ち込めるアイテム数が増えるといった事は無いので いくら進めようとプレイヤーは大して有利にはならない。 ダンジョンでの敵はやたらと手強く、 苛烈な攻撃を加えてくる上に 相当な回数殴らないと倒せないぐらいタフ。 そして体力の回復手段は少なく、 戦闘で大ダメージを受けた時のリカバリーは困難。 そんなゲームシステムとシリアスそうな見た目に反してストーリーは非常に緩い。 スクショからは魔術師の間で命懸けの抗争が起きているかのような印象を受けるが、 実際は魔術師が実技試験に挑むだけの平和で地味なお話である。
Developers should dish out some DLC's and I'd be back for another 1000 hours. -bump- cmon just one DLC?
One of my favorite roguelikes of all time. Excellent combat, insane build variety, and allows both luck and skill to really shine in each run.
Pixel Magic
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.