
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't explain enough, you shouldn't need outside resources to understand your game.
Llevo años jugandolo y es uno de mis juegos favoritos tiene todo perfecto, el modo de juego el soundtrack es todo increible lo recomiendo al 100
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
点数:6/10 日本語完備 魔術師が戦う見下ろし画面アクション。 いわゆるローグライト系のゲームであり、 拾った魔法やレリックを駆使して戦う事になる。 とにかく難易度が高い割に救済要素が乏しい。 繰り返し遊ぶと有利になるのがこの手のジャンルのお約束だが、 このゲームでは持ち込めるアイテムの種類が増えていくだけで 基礎能力が変化したり持ち込めるアイテム数が増えるといった事は無いので いくら進めようとプレイヤーは大して有利にはならない。 ダンジョンでの敵はやたらと手強く、 苛烈な攻撃を加えてくる上に 相当な回数殴らないと倒せないぐらいタフ。 そして体力の回復手段は少なく、 戦闘で大ダメージを受けた時のリカバリーは困難。 そんなゲームシステムとシリアスそうな見た目に反してストーリーは非常に緩い。 スクショからは魔術師の間で命懸けの抗争が起きているかのような印象を受けるが、 実際は魔術師が実技試験に挑むだけの平和で地味なお話である。
Great game. Wish there was a sequel.
Still haven't beat the final boss, but am close. Lots of fun with friends or alone. Love the bright visuals and the many spell options.
This one took a while to click but I'm glad I stuck with it. The difficulty put me off at first but once you get some good synergies going and understand boss patters, it's a very enjoyable roguelite. Vast amount of spells to play with, many builds, many passives. Bosses are randomised to an extent, they get stronger if you encounter them later in the game. So the runs feels fresh for quite a long time. The levels however feel a kinda same layout wise but with everthing else the game offers, it can be easily overlooked. The spells actually feel different and are fun to use, makes you feel powerful. Like you're an avatar character. Definitely a cut above the regular rogulites, you actaully need to get good to progress rather than rely on metaprogression.
There were better action roguelikes when this came out and there are better action roguelites right now.
Customisation options are varied and feel unique however the game is really bad at explaining and planing itself. It defies common action roguelike traits. You don't have dash i frames. Each level is randomly generated. Enemies can easily overwhelm you because of that you need to play extra safe this in return make things boring. For some reason amount of relics you can equip is capped so some of your resources go waste. Since there aren't any shop rerolls you could easily end up with sub optimal or counter intuitive builds. The only thing you get good at overtime is playing safer. Encounters are designed in a way that force you to play safer and it feels like waste of time. Average build don't cut it. You either need to have tons of damage or huge amounts of sustain and resistance. This game needs lots of quality of life changes. I didn't check it out but modding seems like the only plausible option.
This is a solid rogue lite, I haven't played a ton of games in the genre (mainly hollow knight and children of morta) but for me this is just like those games in that it's snappy, well crafted, full of enough variation to keep me interested while not overwhelming me, it's got a great look, good music, and lots of fun tidbits that just feel like icing on a well made cake. I haven't poured tons of hours in yet, but so far I can't find any fault with the game, it does what it sets out to do.
Could not get used to the controls, and the game didn't have the key rebinding functionality I needed to setup the controls more closely to Hades or other similar games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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