
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 726 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've owned this game for years and have watched it grow from the very beginning. I mostly stayed quiet because this solo extraction shooter is genuinely challenging. When I first bought it, there were only one or two maps: the Isle of the Damned and the Scarlet Coast. I never managed to beat any of the bosses... and honestly, I'm glad they're optional and more of an endgame objective. 😉 Now I'm back because I saw the game is getting close to its 1.0 release. We now have seven maps, a solid lore, and a real story to discover. I absolutely don't regret spending €40 on this game back then. The developers have put an incredible amount of work into it, and it really shows. I used to spend most of my time on the Scarlet Coast, but I have to say that Velmorne is much more welcoming for new players and an excellent map for farming. A huge thank you to the entire development team for sticking with the project and improving it year after year. You've done an amazing job, and I can't wait to see what 1.0 has in store! ----- J'ai ce jeu depuis des années et j'ai eu la chance de le voir évoluer depuis ses débuts. Je suis resté discret jusque-là, car ce solo extraction shooter est exigeant et ne fait aucun cadeau. Quand je l'ai découvert, il n'y avait qu'une ou deux cartes : l'Île des Damnés et la Côte Écarlate. Je n'ai d'ailleurs jamais réussi à vaincre un seul des boss... mais heureusement, ils restent optionnels et représentent davantage un objectif de fin de jeu. 😉 Aujourd'hui, j'y reviens en voyant que la version 1.0 approche. Le contenu a énormément évolué : nous avons désormais 7 cartes, un véritable lore et une histoire qui donnent encore plus de profondeur à l'aventure. Je ne regrette absolument pas les 40 € investis à l'époque. Les développeurs ont accompli un travail remarquable et ont su faire évoluer le jeu dans la bonne direction. Autant je passais l'essentiel de mon temps sur la Côte Écarlate, autant je trouve que Velmorne est aujourd'hui bien plus accessible pour les nouveaux joueurs et idéale pour le farm. Un immense merci à toute l'équipe pour votre travail et votre persévérance au fil des années. Vous pouvez être fiers du chemin parcouru. Continuez comme ça, vous gérez ! 👍
Game has been going from strength to strength, looking forward to the 1.0 release. Great fun for a single player extraction-lite shooter.
it's really nice, you did a great job! the only point - please add coop
比遗迹2好玩。但是我玩狙击的你他妈非得把备弹搞这么少我怎么玩?想要串佛珠只能在这游戏里泡你妈一个世纪刷半天。距离衰减比隔壁傻逼子弹下坠还厉害
Repetitivo .MURIR MIL VECES .No es para mi ...un par de tiros y eres muerto ,siempre con una gran dezventaja ,
I am Gods most clueless sinner.
Amazing.
玩法挺新颖。 本来不想评价。 但,为什么总在我要闪避躲闪敌方攻击得时候要卡顿一下,你知道你自己家游戏是类魂吗? 因为卡那一下已经不知道死了多少次了,恶心。
Однозначно ркомендую. Дуже атмосферна гра з двоолі цікавою прогресією та зброєю. Особливо вразило те, що розробник додав українську мову! Велике дякую та повага шановному панству за такий крок.
多堆点内容好么,现在玩得还不够爽
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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