
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Уважаемый разработчик оптимизируйте игру.
元素配合挺不错的
So good! The art is awesome, the gameplay is super fun and engaging. I can't wait for the 1.0 release and to start over new and do it all again. Highly recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化很好,爽射射射射
boss房里放3个裂隙狂刷我真的无语了
yes
不错,好玩儿!
Witchfire is such a vibe and such a unique game. The developers quoting Destiny and Elden Ring as sources of inspiration for this game completely show. The gun play is beautiful and landing your shots just feels so good. However, there are a few drawbacks that I have encountered in this game, some that didn't ruin my experience but may ruin others. Witchfire is also a rogueLITE, not a rogueLIKE, meaning it has elements of a rouglike but is not strictly or does not strictly fall into the catagory of what would be classed a roguelike (not randomised maps but randomised enemy layouts, the progression is rougelike-esq) Not a huge fan of how the progression works. Having to way 20 minutes for a ring is a very poor way of handling how players expand their arsenal, especially when starting out. Additionally, having most pieces of equipment (like heavy spells, demonic weapons and ring) being locked behind gnosis II can raise the difficulty higher than what most casual players would be comfortable with. I do like the fact that leveling up changes the layout of enemies and events in the worlds and I can maybe see how that would class the game as rouglite, but I would (and this is just personal preference and being nitpicky, not a real negative) would just like some more rng, like randomise the maps maybe on every 10 levels or something like that. The progression is my only real huge negative on the game. I am a semi casual player and I enjoyed the difficulty scaling as it kept me on my toes, but at times you feel pressured into finding your footing as everything is racing past you and getting increasingly more difficult to take on. The one thing that I absoloutely hate however, is why is there a stamina bar in the main hub area? I'm just trying to run and jump around and have fun but my guy over here is panting at the top of the stairs :( Please don't take these negatives as "oh don't play this game it's bad" because it's not, It's in fact, really good and highly worth checking out. I would however caution you to make sure that you are ok with and enjoy a game that does not wait for you to catch up to it. Some things I love about this game: It's hilarious how punishing this game is, and it makes it very satisfying with how rewarding it is too. Hitting shots and not getting hit builds focus on your stamina bar, making dodges reveal enemy weakspots and making you a force to be reckoned with. Taking one hit however, loses your focus and takes off a chunk of stamina, so you may not be able to run, dodge or jump out to safety. The guns are gorgeous, the uniqueness and abilities on them make me want to try all of them, and everything is great and works if you can play well with it. If you like it, it's a viable weapon and you can build around it. The build crafting potential is crazy, with relics, rings, amulets, light and heavy spells, 3 different weapons with unique skills, rosary beads, and I'm sure I'm just barely scratching the surface of what this game has to offer.
Lembra muito o jogo de PS2 Darkwatch e é um jogo simplesmente incrivel n vc nunca sabe o que te espera em cada expediçao
엘든링 FPS버전
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K |
| 76 |
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| $18.3K | 51 | 92% | $13.99 |
| $14.9K | 57 | 70% | $13.99 |
| — | 0 | — | — |