
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wymagająca, ale sprawiedliwa. Dynamiczna, ale wymagająca pewnej strategii i pomyślunku. Tajemnicza, ale powoli odkrywająca swoje fabularne karty. Piękna, ale bez zbędnych wodotrysków. Polacy po raz kolejny udowodnili, że naprawdę potrafią w strzelanki i stworzyli nowy gatunek, który nazwałbym po prostu SSS - SoulSlikeShooter. Polecam z całego serca dać tej grze szansę i spróbować swoich sił w walce z pomiotami czarownicy.
Покупал эту игру ещё в 2024 году когда она была очень сырая. Поиграл пару десятков часиков под кудокуши и кайфанул. Сейчас начал играть и игра конечно сильно преобразилась, куча карт, куча механик, пушек, штучек дрючек, в общем залипнуть на часиков 80 - 100 есть где. Понравились пушки и синергия между ними, бегаешь прыгаешь, стрелякаешь кайфуешь. Также можно и поиграть через саммонера, ставишь гниющего парня а он приманивает к себе врагичев, а ты их выкашиваешь. Наверное самый большой минус это отсутствие внятного баланса сложности в игре. Как заверяют разработчики они сами делали игру сложной, но она не сложная, она просто душная. Я стартанул играть на классе с револьвером (самый ластовый) и эта игра дала прoсрaтьcя как только можно. В каких только позах меня не насиловали. Причем уровни особо тут смысла не играют, хоть вкачаешь ты 10, хоть 20, от этого тебя в жопу стraпонить не перестанут. Перестают лишь если ты прокачал хорошо оружие, вот оно дает тут просраться пацанам. Я собрался через яд и чисто наваливаю будь здоров. Кстати видел отзывы и нытье насчет недостатка карт, скажу так: когда я играл в 2024 мне реально не хватало разнообразия карт и геймплея, сейчас этого просто в достатке. Да я согласен с некоторыми, что нужна рандомная генерация уровня, но я не вижу это возможным на текущем этапе разработки этой игры. В целом игра вкусная, за свой прайс уж точно, если эта игра в EA уже хорошо играется, то что будет на релизе страшно представить
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.3K | 51 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fps+魂+肉鸽,爽爽爽,有挑战性又不是完全劝退,期待正式版剧情世界观补完
暗黑风格,有一点搜打撤和肉鸽元素,构筑也很多,很独特的游戏体验,目前可以说没有代餐。
input is not responsive,fix this
nice, very nice.
I've spent about 3 hours playing. Simple enough game to get into, fun enough progression to keep playing. The gunplay is really what hooks you. Incredible that a small team like thinks can make such quality gunplay and mechanics in comparison to a lot of AAA games. If you were a fan of the Remnant games, you'll likely LOVE this game.
Despite being early access this game has a lot of content. I'm looking forward to 1.0 The few complaints I have at this point in time is Gnosis does not properly warn you of just how difficult it is and some new players may grind to late gnosis too early and get themselves soft locked. The other is that I wish there was a way to disable auto-reloading when the mag is empty. There are some guns (such as echo that reload on slide) which can interrupt your flow if you start a reload animation when you aren't intending to. It's been most relevant for the echo. The hangfire for example, does not auto-reload (most likely due to it's mechanic of exploding rounds on reload). I think there should be a toggleable option to disable auto-reload.
我只能说,做的好的猎魔题材游戏市面上玩一个少一个,bloodwest,猎杀对决,witchfire仅有的三个
Very charming in many ways but with very linear and overly guided quests. This leads, along with the structure of gameplay, to the immersion breaking often enough to give very arcady vibes. Not my cup of tea, especially within this setting. (The latest patches seems to lean more into this as well.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.