
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 726 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+槍械設計優秀 +多樣化的bd選擇 +具挑戰性的局內動態難度 -遊戲前期有點無趣 -蒐集成長農度略高
好玩,枪械手感很棒,以及有点受苦,杀敌给的巫火比较少,局外成长有限,而宝珠动辄三四十点数用不起,也不是零成本洗点,BD成型之前的中期非常坐牢。 一开始千万不要乱升灵知,灵知3开始难度变高,前面灵芝1、2在海岸诅咒岛轻松惬意,到了维尔摩恩灵芝3一手蜘蛛群+瞬移老太+随时放冷枪+疯狗掘墓人+各种陷阱,你就赤去吧。 总体还是推荐,枪械手感和一些BD还是比较好,目前还是抢先体验,非赤石玩家建议先观望。
有些怪物出场和出手音效很弱,在高密度怪群的时候发起攻击没办法提前防备,小镇的双刀和老太,刽子手,在身后远距离突进卡住身位几乎很难活下来。希望给精英怪物登场加一些特色音效,只靠脚步和铁链的声音太过神秘了,可以做一些类似求生之路的特感音效和叫声,通过在适当环境下限制人物感官增加难度就很好了。
Great graphics, engaging systems, progression feels good and weapon unlocks are great - balancing is absolutely miserable. Any mob past map 3 will take half your health and you only get 3 pots per run - it's very common to be severely overcrowded by mobs as well
Really enjoyed playing with all the weapons so far and unlocking abilities. Feels super rewarding. The environments are stunning, music is good, enemy designs are spooky and cool. Recommend.
this game is great has alot of potential. For an early access game this is amazing.
挺好玩的
角色机动、枪械手感、音效、美术之类的地方打磨地不错让游戏体验还可以,因此好评。但是数值问题非常严重,官方应该考虑着重调整这里: 1.刷怪点。刷怪点经常非常靠近出生点不说,还经常挤在一起。于是一进图就会遭遇相当多敌人的围攻,有时甚至连Boss都会来,导致手忙脚乱。刷怪点过于靠近,导致我闪转腾挪的时候又会ADD到其他刷怪点的怪,进一步雪上加霜。考虑缩小敌人的仇恨范围,或者干脆调整一下刷怪点,让它们之间的距离以及和出生点的距离离得足够远。 2.局内局外成长非常有限。忙活一整局好不容易清图,出图给的火只够升一级,那点微不足道的奖励根本让人体会不到任何正反馈。血量的收益过低,导致我加到30依然脆得像纸,血瓶也回复不了多少。综合1来看,稍有失误就是提前返回或者当场饮恨,负反馈爆炸。强烈建议提高血瓶的回复量,或者提高局内的生命值回复量。 3.难度梯度过大。到了城堡,敌人增加了掘墓人和蜘蛛,都不是太好对付,综合1和2,容错率进一步降低的同时还缺乏好的奖励,要刷非常久才能有把握升级灵视进入下张图,导致游戏体验从这里开始非常枯燥。
Muito bom! Souls Like com movimentação rápida e combate intenso em primeira pessoa.
The gunplay in this game feels amazing. The enemy variety is also really good. There are a few things to be aware of before you buy it though: 1. This game is pretty unforgiving, at least in the opening hours. The enemies have good range and accuracy, so choosing a class will greatly affect your success in the early game. I chose the butcher, and until I upgraded my range, I was getting hit quite a lot because of how close I would have to be to hit enemies for effective damage. Unlike Destiny too, which it is often compared to, you don't have a rechargeable shield, and healing is fairly sparse to start off. 2. The game doesn't want you to get cozy with the difficulty. You pretty quickly have to increase the difficulty or you can't unlock most of the weapons and spells in the game. You will also find that witchfire amounts start to lose value on Gnosis 0 when you hit about level 15. You can still level up, but it will take time. 3. I originally had a point about sparse tutorials here, but I have since been given tutorials for things that I had mentioned before. They were simply delayed by world events in the game. So my complaint for this has been addressed by the game already. All in all, I think it's a great game that leans more into the challenging side of things than I was expecting, but not to it's detriment. The atmosphere, the music, the weapons, and the effects all come together to provide an incredible sense of immersion. It feels like a mash-up of Van Helsing, Season of the Witch, Dark Souls, and a bit of DOOM and Destiny. If you like all those things, you'll like this game quite a lot. Also Performance is fantastic. I wouldn't even know it was early access to be honest. And my computer is 6 years old at this point.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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