
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我为什么一玩这个游戏就哭
I'm making a concerted effort to leave genuine reviews on games like this as a recent ps5 refugee , its a truly solid game that scratches that remnant itch ... this game tho move buttery smooth tho from what I've played so far , but totally worth the gold coin investment imo ...and please read the other reviews too , I just want to do my due diligence as a small voice on here which I'm lovin , blessings
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.8K | 549 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.3K | 51 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For me, this beats destiny 2 as a looter shooter all day long. The progression is well balanced and most of the weapons are fun to use, and synergise well with the rings and spells. I prefer the occult overtones as opposed to space themes anyway. I was on the fence for at least a year but as I was having a lull in gaming, having gone as far as possible with Voin, I jumped in. an absolute bargain at £16.
好玩,一开始有点恐怖,但是越打越爽,要是能联机就好了
witchfire最大的缺点就是前期非常不好玩,如果前期你没选好职业,使用了射程不长的武器,加点又是过于均衡,再加上枪法不是很好,很多时候敌人离远点就有点打不到头的话,那么你的游戏体验就会直线下滑。在很多怪来围你的时候,你会因为射程问题导致你没有能力去把敌群中的高威胁目标打掉,因为前期没有魔法导致没有元素反应的巨额伤害,最后只能在怪堆里汗流浃背的操作,我是不知道怎么在一个炮兵炸炸炸,弩手枪兵射射射和戟兵斧兵剑兵戳戳戳里活下来还能反杀了,只能说前期是没有什么游戏体验的,你只会被吊在中间被怪当陀螺抽,只有度过前期漫长的成长后,游戏才能真的好玩起来
10 years of development well spent. Very, very good. A lot of its design is similar to Destiny, with some perks even having direct parallels to ones that show up in Destiny. Destiny is a good thing for things to feel like because Destiny feels good. Every weapon has unlockable unique effects. Vibes are killer. Gameplay loop is crazy satisfying I just want to keep going back out to root around for junk and test out my upgrades. Shaping up to be my favorite shooter of the last couple years. Buy it. All that being said, I have two main gripes: Let me reload while jumping Let me play as a woman
şu sıralar oynadığım en iyi oyun falan herhalde.
Very fun gameplay, even before the official release. There's a neat world, a wiiiiiiiide variety of equipment and lots of variation within each run. I've started new characters after major updates came out and it's still as enjoyable as when I played it the first time. The only issue for me are technical problems. While it generally runs smoothly for me (which has not always been the case either), when there's a lot going on, it will get laggy. And tabbing out during load screens is a risk you might want to avoid. If you're confident in your computer, definitely pick this game up though.
不推荐想要爽玩中世纪打枪PVE的玩家进来玩,这个游戏中期的体验纯折磨,根本没有动力玩到后期BD大成的时候。 1. 难度过高。主要体现在小怪秒杀机制过多(更不用说后面几张图的boss了,血条又厚技能又多)。看得出制作组是想要还原魂游的体验,但关键是你平衡做的太烂了,小怪飞天遁地各种超远距离自瞄,相反主角闪避两三次就没耐力了,甚至吃了血瓶还得缓慢回血。 2. 局外加点意义不明。中期升到30级之后就已经开始升不动了,但是每一点加点带来的提升都是微乎其微,导致你基本上不太可能在前期就玩到成型的BD。小怪又强的离谱,经常进图攒了一大波魂死了然后白打。 局内给的一些看上去是流派相关的增益事实上在前期都没有直接给属性来的有用,但关键是池子还经常被污染。经常全图清完都选不到几个有用的增益。 3. 枪的射程短的离谱,稍微站远点就衰减严重,想要打满伤害就不得不跟怪物贴脸。然而就像上面说的,近战怪都是一些超雄闪现怪,远程怪又无限距离一直自瞄点你,跑两步又没耐力了只能站怪脸上挨打。开局不选冰罩我都不知道这游戏咋玩。 3. 缺少联机,明明这种题材最适合的就是做成联机一起刷刷刷,制作组非要东施效颦,想要做成魂游的感觉让玩家受苦。 总结,如果你有抖M倾向,我觉得这个游戏很适合你,但是如果你只是一个正常玩家,只不推荐你现在入手这款游戏。如果制作组后期能够降低难度或者加入联机模式我才会考虑再来玩了。。。 以前基本不写差评,但是实在是打到中间被恶心到了,打魂游死了我会说是自己的问题,玩这游戏死了是真的有一种无能为力的感觉,太恶心了太恶心了太恶心了
I hate the fact that the only way to unlock new maps, spells or weapons is to upgrade gnosis, which makes this game even harder. It feels unforgiving. TLDR: it's literally a solo Far Far West, but for boring people who enjoy tedious game process.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.