
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 701 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刷怪堆怪严重,怪物视野远且自动锁定目标,成长乐趣不足
好玩。优化好,画面也不错,打击感也可以。可惜不能联机。
更新过了 血药掉的多了 难度降了 来玩
皓齿
远程怪就读指令提前枪,近战怪就跨地形闪现突脸,走着走着脸上就刷十几只,人物性能永远是一枪一枪的射,内容空用搜打撤来填,原始人打枪我为什么不玩能联机的那些?
This is an easy recommend. I waited a long time because I didn't know how to think about this game. Roguelite/Extraction FPS is a tricky niche. But I don't think that captures what this game is. The vibe is superb. The gameplay is great. The guns! Oh my god, the guns! I've never seen this much creativity. They're each more interesting and worthwhile than even the weapons in my favorite game, Bloodborne! It's a WIP, but it's cheap and it's amazing. Play it.
Hell yes
飞升(升级)之后敌人改变配置(更多更强的敌人),而且游戏时间也有限制。 枪械基础伤害特别低,高伤害枪械限制特别大,这就造成了一种情况:你的升级不仅让游戏变难,而且让怪物数量变多变强,而弹药有限,传送门还一段时间就刷怪,怪还无限追踪,绝对不支持玩家爽,能玩的枪就几把,其他都是像决斗者这样的冲击波,法术感觉可有可无。 现在感觉不是魂游,找不到变强的方法,机制数值都限制死了。暂定为冲击波。
Grand oui
Cool Souls-like shooter
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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